Beta 6 Prebuild 3 Changelog!
DragonMech
Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Hot Off the Constie Forums</div> Enjoy. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed structure build restriction radius from 60 to 30 units (Means that you can now drop multiple structures within viewing range of each other.).
O Changed player build restriction radius from 25 to 16.50 units (Should reduce the amount of marines-standing-in-the-way to the bare minimum, makes medpack- and ammodropping easier.).
O Changed Scan cost from 25 to 20 energy units.
O Scan exploit fix improved.
O Fixed a bug where a hive could not be dropped over a chamber.
O Team join sounds now only play for the team joined.
O Fixed bug where resupply wasn't effective for HMG or pistol. A resupplied weapon will never reload to less than a full clip.
O Added all-new hivehealth indicators for the alien HUD. We had a so far unduplicable issue with this in an early test, please report irregularities in the forums.
O Replaced the old parasited structure sprite (thanks, gazz0zz!).
O Changed default combat game time to 15 minutes.
O Updated co_core. It now actually has a RR.
O Updated ns_eon
- Lowered Marine Start roof considerably, and added a cc alcove.
- Small aesthetic changes to N-Turn.
- Centre console in Core Monitoring to reduce line of sight.
- Vents rearranged in Core Monitoring to help aliens and a new vent added.
- Vent in Core Power moved as part of the vent rearrangement.
- New space added to Engineering Hive to increase space for spawn points and add more cover,
and just make it cooler.
- Other minor adjustments to Engineering Hive.
- Removed vent doors from Bridge Hive, while blocking line of sight to hive created by their removal.
- Increased usefulness of bridge vents (one exits from the cieling, the other is higher),
and removed stickiness on one vent exit.
- Decreased Bridge Hive vent weld time from 60 seconds to 20 seconds.
- Increased lift speed from 70 to 90.
- Fixed onos stuck issue at Core Monitoring.
O Updated ns_altair
- Moved Parts Room RT to Sigma Test Site
- Added new info_locations to help navigation and direction
- Split up Life Support info_location
- Split up Sub Bay info_location
- Removed weldable door
- Reopened path between Sub Bay and Parts Room
- Moved some alien spawns into Life Support instead of being a bit outside the hive room.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed structure build restriction radius from 60 to 30 units (Means that you can now drop multiple structures within viewing range of each other.).
O Changed player build restriction radius from 25 to 16.50 units (Should reduce the amount of marines-standing-in-the-way to the bare minimum, makes medpack- and ammodropping easier.).
O Changed Scan cost from 25 to 20 energy units.
O Scan exploit fix improved.
O Fixed a bug where a hive could not be dropped over a chamber.
O Team join sounds now only play for the team joined.
O Fixed bug where resupply wasn't effective for HMG or pistol. A resupplied weapon will never reload to less than a full clip.
O Added all-new hivehealth indicators for the alien HUD. We had a so far unduplicable issue with this in an early test, please report irregularities in the forums.
O Replaced the old parasited structure sprite (thanks, gazz0zz!).
O Changed default combat game time to 15 minutes.
O Updated co_core. It now actually has a RR.
O Updated ns_eon
- Lowered Marine Start roof considerably, and added a cc alcove.
- Small aesthetic changes to N-Turn.
- Centre console in Core Monitoring to reduce line of sight.
- Vents rearranged in Core Monitoring to help aliens and a new vent added.
- Vent in Core Power moved as part of the vent rearrangement.
- New space added to Engineering Hive to increase space for spawn points and add more cover,
and just make it cooler.
- Other minor adjustments to Engineering Hive.
- Removed vent doors from Bridge Hive, while blocking line of sight to hive created by their removal.
- Increased usefulness of bridge vents (one exits from the cieling, the other is higher),
and removed stickiness on one vent exit.
- Decreased Bridge Hive vent weld time from 60 seconds to 20 seconds.
- Increased lift speed from 70 to 90.
- Fixed onos stuck issue at Core Monitoring.
O Updated ns_altair
- Moved Parts Room RT to Sigma Test Site
- Added new info_locations to help navigation and direction
- Split up Life Support info_location
- Split up Sub Bay info_location
- Removed weldable door
- Reopened path between Sub Bay and Parts Room
- Moved some alien spawns into Life Support instead of being a bit outside the hive room.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
[EDIT] Replaced with a larger image.
Too bad most of the changes go to ns_eon, which none of us non-Consties have played, so there isn't too much to say about this changelog.
It's supposed to be a SUPAR SEKRAT BETA! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Speaking of which, I'm gonna go play some now.
Oh, and the hive health thing, so kickin'
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
OH NOES! WHATS THE HIVE HEALTH?
Look at your hud nub.
Not last time I checked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i was beginning to think it would never come.
<img src='http://jezpuh.shatteredminds.net/core_readyroom5.jpg' border='0' alt='user posted image' />
<img src='http://jezpuh.shatteredminds.net/core_readyroom2.jpg' border='0' alt='user posted image' />
<img src='http://jezpuh.shatteredminds.net/core_readyroom3.jpg' border='0' alt='user posted image' />
<img src='http://jezpuh.shatteredminds.net/core_readyroom4.jpg' border='0' alt='user posted image' />
Core's new readyroom. It looks awesome. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<img src='http://img210.exs.cx/img210/650/bliptri59la.gif' border='0' alt='user posted image' />
Finally.
<img src='http://img210.exs.cx/img210/650/bliptri59la.gif' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Waaay off. It even says in the changelog: gaz0zz. The local sprite king <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
hive health indicators ftw! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I think you will enjoy the map. At least be pleased that a lot of changes and testing is going into this map before its release and it should be something everyone will like.
- Added more goats
Sava changes are what it needed
Redesigned eclipse MS
Angst has a new RR too
And Gazzoz did a neat work on the structure parasite sprite
And lot of more stuff
And what the gorge are you waiting to join the constellation ?
but the sprite looks like female hair (I don't say where, or i might get censored; lol)...
but the sprite looks like female hair (I don't say where, or i might get censored; lol)... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
pubic hair?OMG i dont want marine pron.
but the sprite looks like female hair (I don't say where, or i might get censored; lol)... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
MIND OUT OF GUTTER
You dirty dirty children <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Beta6 = hottness. But I miss the old co_core readyroom hahah <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
u really think the hitboxes will be fixed? as long as NS is on the HL1 engine, i dun think that is a possibility.
I like the new readyroom.
The old one always made me puke, but it was fun to sit in the corners with your flashlight and change the colors of the wall.
Other than that, its always made me dizzy.
Beta6 sounds awsome so far.