Ns:s

NoirNoir Join Date: 2005-01-08 Member: 33922Members
Is there a scheduled release yet or anything? I been checking this site everyday to find out. Is it in the making? Will there be new models of guns, marines, aliens, and buildings? I can't wait. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Comments

  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    *Sigh* Please ALWAYS do a search before posting a new topic. I smell a lock.
  • NoirNoir Join Date: 2005-01-08 Member: 33922Members
    i already did and those post were old nothing new
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    <!--QuoteBegin-Flayra+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"So the next project is likely going to be NS on the Source engine. We don't know for sure if we're doing this, as we haven't had time to evaluate how much work it will be, but everyone on the team is excited to do it, so I think it will happen. We don't know yet if it is going to be a straight port over to Source, or if we're going to redo a lot of the artwork/animations, or if we're going to change a lot of the fundamental gameplay (flamethrowers, physics, etc.). We need to look into it more, see how many months it's going to take (the bad part) and then make a decision. As soon as we know, we'll let you guys know. NS on Source will be done primarily by the current NS team. I'll be doing the game design and overall direction, but the NS team will be doing all the actual work."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    next time use the search function on your own ...
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    <!--QuoteBegin-Viper two nine A+Feb 12 2005, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Viper two nine A @ Feb 12 2005, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Flayra+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"So the next project is likely going to be NS on the Source engine. We don't know for sure if we're doing this, as we haven't had time to evaluate how much work it will be, but everyone on the team is excited to do it, so I think it will happen. We don't know yet if it is going to be a straight port over to Source, or if we're going to redo a lot of the artwork/animations, or if we're going to change a lot of the fundamental gameplay (flamethrowers, physics, etc.). We need to look into it more, see how many months it's going to take (the bad part) and then make a decision. As soon as we know, we'll let you guys know. NS on Source will be done primarily by the current NS team. I'll be doing the game design and overall direction, but the NS team will be doing all the actual work."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    next time use the search function on your own ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There ya go.
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    as they always say... read the damned sticked faqs b4 posting
  • QwertyMcDunkinQwertyMcDunkin Join Date: 2002-10-06 Member: 1443Members
    In before the lock.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Yeah, although this topic isn't exactly taboo anymore, if you don't have anything useful to add to the subject of ns on the source engine, don't post about it. There are some interesting things going on in the mapping forum with a texture creation project for possible ns:s textures. That's about the cutting edge right now.

    <span style='color:red'>Locked</span>
This discussion has been closed.