Should The Commander Be A Normal Player?
ShawnD
Join Date: 2002-11-09 Member: 7827Members
<div class="IPBDescription">not a suggestion, it's a discussion</div> with the current commander there is always 2 problems
-the humans bich about "this is retarded, you guys have 8, we have 7 but one of us is commander so it's really 8-6"
-the commander doesn't have as much of an idea what is REALLY going on
what if the commander was an actual moving/fighting soldier but he could set markers for stuff to do and maybe with 1 command he could go into the overhead view like that of the comm chair? the aliens have the HUGE advantage of being able to have 3 gorgs, each working on 3 separate projects, each of them constructing the stuff completely under their own power instead of being like the human comm and yelling "you stupid ****s make that **** at the waypoints!!! #@I&$Y!!!!!!"
what do you guys think of the current situation?
-the humans bich about "this is retarded, you guys have 8, we have 7 but one of us is commander so it's really 8-6"
-the commander doesn't have as much of an idea what is REALLY going on
what if the commander was an actual moving/fighting soldier but he could set markers for stuff to do and maybe with 1 command he could go into the overhead view like that of the comm chair? the aliens have the HUGE advantage of being able to have 3 gorgs, each working on 3 separate projects, each of them constructing the stuff completely under their own power instead of being like the human comm and yelling "you stupid ****s make that **** at the waypoints!!! #@I&$Y!!!!!!"
what do you guys think of the current situation?
Comments
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If thats the way you percieve the difficulties/ease with which each team can build things, then i can see where you are coming from. In my experience however, its the marines that have a much easier time building things as they can get a fully functional expansion up and running in under 2 minutes (with maybe 4-5 marines), and be able to fend off any aliens that may want to interfere with this process. The aliens, on the other hand, can only build one building at a time (one gorge at one location), and must wait while that gorge gets more resources. If a marine finds the gorge while hes beginning a base, the base and gorge are dead.
<!--QuoteBegin--ShawnD+Nov 16 2002, 01:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShawnD @ Nov 16 2002, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-the humans bich about "this is retarded, you guys have 8, we have 7 but one of us is commander so it's really 8-6"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You've seen that too? I hate it. Here what you do about it, just tell them "Fine, tell your comm to get out of the CC and fight with you, then with things be more even?" the answer is, of course, no. Having the Comm is a major advantage to the marines. He easily does 4 times his worth as a marine. I would go so far as to say that if they aliens had a comm, with similar abilites as a marine comm, the aliens would almost always win.
I can't agree with your suggestion of making the commander a mobile player - he's a sitting duck, that's supposed to be a) a disadvantage for the marines (if the aliens get the CC, the marines literally lose their head) and b) he's the focus point around which the base is built.
Changing this would quite possibly destroy NS' gameplay.
like if you have 3 CCs then you have 3 commanders all working simaltaniously to keep the troops working.
and i also think the NS team should work on a way to implement the marine style fighting to the kharaa, cuz this FFA thing the aliens have going is just plain wrong <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
but still the kharaa really need to be more team oriented insterad of this FFA that they have going.
-the humans bich about "this is retarded, you guys have 8, we have 7 but one of us is commander so it's really 8-6"
-the commander doesn't have as much of an idea what is REALLY going on
what if the commander was an actual moving/fighting soldier but he could set markers for stuff to do and maybe with 1 command he could go into the overhead view like that of the comm chair?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No.