Commanders
Doombringer
Join Date: 2002-11-15 Member: 8679Members, Constellation
<div class="IPBDescription">Listen and Learn</div> We've all been there... faced with a commander that you not only feel is incompetant, but the entire team thinks is a twit. Aside from a few nasty bugs, you can eject them and hopefully get a better commy in the chair. "Not everyone can be a great commander at first, some need to learn!" you cry - and you're right. In my opinion, if you're a new commander, you should listen to your team as much as they listen to you. I'm not talking about "I NED A SHOOTGUN!" requests, I mean when a group of marines have a hive locked down.. you have plenty of resources in the bank.. and they're asking for a turret factory. Secure that hive! There are other examples as well.
I've had a few games where an unskilled commander starts things out okay.. base defenses, some captured nodes, good stuff all around.. but then a switch is flicked. Something chaotic happens... the enemy rushes the spawn base, or they strategically kill two resource nodes... the pace of the game is kicked up a notch and the commander panics. He wants to upgrade, but isn't sure what. Marines in the field call for ammo or health (with specific attention paid to where they are, not just a "I need ammo here!" over the voice comm) or turrets at a hive.. or welders at base to fix things up.. and the commander seems to enter a blank area. Maybe he's eating lunch, but he's probably frantically scrambling over the map trying to put things together again..
Reminds me of when wide-eyed Gorman had to be 'ejected' by Ripley. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
So, my advice is, listen to the members on your team. Those that seem to have it together.. using the voice comm or team-say, responding to your orders, welding each other, cooperatively building structures.. can be a life-saver when you don't know what to do.
I've had a few games where an unskilled commander starts things out okay.. base defenses, some captured nodes, good stuff all around.. but then a switch is flicked. Something chaotic happens... the enemy rushes the spawn base, or they strategically kill two resource nodes... the pace of the game is kicked up a notch and the commander panics. He wants to upgrade, but isn't sure what. Marines in the field call for ammo or health (with specific attention paid to where they are, not just a "I need ammo here!" over the voice comm) or turrets at a hive.. or welders at base to fix things up.. and the commander seems to enter a blank area. Maybe he's eating lunch, but he's probably frantically scrambling over the map trying to put things together again..
Reminds me of when wide-eyed Gorman had to be 'ejected' by Ripley. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
So, my advice is, listen to the members on your team. Those that seem to have it together.. using the voice comm or team-say, responding to your orders, welding each other, cooperatively building structures.. can be a life-saver when you don't know what to do.
Comments
Its true that new comms need to learn, but if you going to sit in the seat, you need to at least know how to not be stupid. building 4 spawn portals, 2 arms labs, 3 observatories, and 2 seige cannons at the base at the very start ain't gunna help. At least educate yourself before putting your team's fate in your hands. Know how to position turrets.
imo, giving people guns is actually very inefficient. As a skulk, I can kill 2-3 light armor marines with HMGs just as easily has LMG. Thats 75 rs down the drain. Now a HA is a tough kill. Your better off upgrading the weapons at the lab, and spending rs on HA, in my opinion. Until they get fades, LMG kicks the **obscenity** out of aliens.
Just as much as comms need to learn to tell teammates to go to hell when they ask for unreasonable stuff(which is much better than just ignoring the person, because then they will just sit in spawn), players need to learn to trust the comm(assuming he hasn't shown himself to be stupid). Waypoints are something used to work as a team in attacking someplace, most often. You should know basically what to do without needing a waypoint. Just because you don't have a specific mission, don't sit in spawn waiting. Follow teammates, at least in groups you might be able to run across a rs tower or a hive and do something productive. A commander is only as good as his team. If the team wont listen and can't kill anything or hold any ground or do anything without an order, then its lost, no HMG is going to help you there. If nothing else, ask for a welder, and weld teammate's armor.
Also, everything seems a LOT easier then your not in the command seat. If your going to eject and take over, have a plan in your head already about what needs to be done, and what your going to do.
Everyone has their story about the time they had the idiotic commander. I personally sat in an alien hive loc for about 15 minutes asking for turrets, since we had like 100 rs and not a single alien had shown up. But then they eventually came and killed me, and got the hive and we lost. Or the one that had 200 rs and wasn't buying anything.
to the infantry:
turret factory: 25, 3 turrets: 57 = 82 rs. Not every spot can be fully defended by turrets immediately, and turrets are only so good. marines are free, manually defend sometimes, which means not running off and dying. stay together at one spot until its defended enough for you to move on.
use your damn pistol.
damn, I'm posting this in the strat section.
Of course, this all relies on the whole team, and how it is balanced. For example, I find that if the commander and two very experienced players have voice com, then things work much more smoothly.
To put it into a scenario for you, this is what happened to me three days ago;
I joined a random server (which is now in my favorites.) I was lucky enough to come in right at the start of a new game. Naturally I joined the marines, with the high hopes of later on getting a jetpack and a HMG. I always use voice comm., even if nobody else is, aside from the small speech impediment it’s much easier to work as a team. The guy commanding hoped into the chair, then announced that he was new to the entire game. This caused a small ripple of panic.
Long story made slightly shorter, he managed, with the help from me and two other guys on our team, to construct many outposts the main base a secondary base and take over three active hives. As well as keep the entire team of 9 people well supplied with guns, ammo, health, armor, etc. and set up the best torrent lay outs I’ve ever seen in a RTS environment. He made just a mere 6 torrents safely guard a hide being bombarded by nearly 5 fades.
I guess the point to this is; some people are just natural commanders, while others should stick to wondering off alone and never asking for any supplies, because they’ll just lose them anyway. (Side note: during this game there was that one odd ball on our team, who honestly died more time then I care to remember. He had to of spent around 1000 resources on just that guy alone. He even got killed by a builder with heavy armor and a HMG… sad...)
Me, I know how to be a commander, but I can’t do it, because I lack the keen ability to keep cool and plan things ahead. So instead of ruining the game for my team by trying to lead them, I play the squad commander/scout role, I give out snap judgments in battles, which is the best way to get to the way point, where to attack, what to shoot first, when a new base should be built out side of a node. And I do a pretty good job, with the right commander and three good team mates; we can take any alien team on.
When I come upon a game where I’m alone most of the time, and doing pretty much everything, like taking out almost all three hives with no backup, health or ammo spawns, I just leave.
<!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->