Babblers Ahoy!

SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
edited November 2002 in NS General Discussion
<div class="IPBDescription">Funny bug... or hilarious feature?</div> Playing on ns_nancy... as a gorge, was moving up to make def and off turrets outside of marine base late game (We had all three hives and pushed the marines back all the way).

I encountered a fade who had just taken out the res tower straight out from the marine base (The one just outside the square room with a square pillar in the center). I couldn't build a res tower due to ASC's nearby, so I hopped into the vent, and figured, what the heck... might as well distract the turrets while the fade takes out the factory. Started spamming babblers in, and expected to hear 'em die before they could do any damage.

I don't hear them die. I listen and listen and suddenly start hearing them xenocide!

I peek around the corner to see five babblers attacking the turret factory, without a single turret firing at them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

I don't know if that's a bug or a feature but I was laughing so hard my sides hurt... watching babbler after babbler bite bite bite that factory, then explode in what might have been a blaze of glory were it not so funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

In the end, I took out all the defenses outside the marine's spawn with nothing but babblers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

Comments

  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    LOL
    I've never thought to actually go gorge late game for babbler usage.
    I think I'll have to try that the next time we land bast and I'm up in that vent you can access from the other side of the rotating door <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    I noticed that as well, when I installed the bots stickied here. They don't shoot at babblers so I got to thinking.. and wouldn't you know it? Turrets don't shoot at babblers.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    Hmm... I just now watched some turrets firing at babblers... go figure.
    Wonder what triggers this, then
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    <!--QuoteBegin--Rabid Llama+Nov 16 2002, 02:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Nov 16 2002, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm... I just now watched some turrets firing at babblers... go figure.
    Wonder what triggers this, then<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The turrets could've been firing at the gorge that spewed the babblers, or maybe it was a marine. ;o
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin--Tazol+Nov 16 2002, 10:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tazol @ Nov 16 2002, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Rabid Llama+Nov 16 2002, 02:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Nov 16 2002, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm... I just now watched some turrets firing at babblers... go figure.
    Wonder what triggers this, then<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The turrets could've been firing at the gorge that spewed the babblers, or maybe it was a marine. ;o<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, there was a gorge in a vent out of sight, dropping babblers out of it. They'd drop halfway down the wall, and die. I was the only one around, and there was a turret wailing away at the spot they were dropping from. Maybe they were trying to hit the gorge and the babblers were just dropping into the stream of fire.
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    <!--QuoteBegin--Rabid Llama+Nov 16 2002, 03:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Nov 16 2002, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Tazol+Nov 16 2002, 10:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tazol @ Nov 16 2002, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Rabid Llama+Nov 16 2002, 02:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Nov 16 2002, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm... I just now watched some turrets firing at babblers... go figure.
    Wonder what triggers this, then<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The turrets could've been firing at the gorge that spewed the babblers, or maybe it was a marine. ;o<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, there was a gorge in a vent out of sight, dropping babblers out of it. They'd drop halfway down the wall, and die. I was the only one around, and there was a turret wailing away at the spot they were dropping from. Maybe they were trying to hit the gorge and the babblers were just dropping into the stream of fire.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    My point exactly.
  • Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
    I've sent babblers round a corner to a turret farm, and each one of them was mown down instantly.
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    And you're 100% there was not a single marine there?
  • StoneToadStoneToad Join Date: 2002-11-02 Member: 4053Members, Constellation
    One of the things I love (and hate when on the other side, lol!) about babblers is that they use the exact same models as skulks. Fun to watch marines empty their whole clip into something that a single pistol shot would have gotten. Of course it gets REALY fun when you toss in a real skulk or two <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Dark_HandDark_Hand Join Date: 2002-11-06 Member: 7248Members
    Because of the way they move, I'm always confusing babblers with lagged-out skulks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    I did notice, that the babblers who were attacking the factory were RIGHT NEXT TO IT... so close they almost looked like they were inside of it. Maybe they were bugged and inside of the factory by accident?
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    Do they actually xenocide? I thought they just exploded into green goo.
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    <!--QuoteBegin--CaL_FiN+Nov 16 2002, 03:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Nov 16 2002, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do they actually xenocide? I thought they just exploded into green goo.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's their "xenocide". WHEN THEY blow up, not when someone shoots them.. although that could be a xenocide as well. I'd have to have check, but it takes forever. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    (starting own server, making a bot, waiting for resources, getting all the hives up, having the damage indicator on.. then trying.. gah.. )
  • hdeckhdeck Join Date: 2002-11-01 Member: 2596Members
    i've seen turrets fire at babblers numerous times.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    If a Babbler doesn't get destroyed in about 20 seconds it will explode it's self doing 40 damage to anything near it. I've never seen a turret <i>not</i> shoot at my Babblers, and I have shot them around corners before, outside of the line of fire of turrets before. My guess is it was a bug. One thing comes to mind. I've heard if you switch teams things you planted like tripmines also switch with you. What if you were a marine earlier, then switched to aliens, but the Babblers were still tagged as marine? Or it could be a bug in the turret AI.
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    <!--QuoteBegin--Shadowics+Nov 16 2002, 04:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Nov 16 2002, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If a Babbler doesn't get destroyed in about 20 seconds it will explode it's self doing 40 damage to anything near it. I've never seen a turret <i>not</i> shoot at my Babblers, and I have shot them around corners before, outside of the line of fire of turrets before. My guess is it was a bug. One thing comes to mind. I've heard if you switch teams things you planted like tripmines also switch with you. What if you were a marine earlier, then switched to aliens, but the Babblers were still tagged as marine? Or it could be a bug in the turret AI.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nothing "buggy" happens except you get the kill.

    So if you planted a bunch of tripmines, and then went onto the aliens or to observer, you'd get the kill as - "<yourname> killed <deadguy> with tripmine". Although, I wonder what would happen if you placed a tripmine, then killed yourself on it as an alien? Maybe just - "<yourname> killed self with tripmine."

    Also, the same applies for gorges you put down turrets and then go to observer or switch teams. They still get the kill.

    Anyway, I think it's a bug in the turret AI.
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Did you ever think that maybe the turret factory wasn't going nad that the turrets didn't fire because of this?
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