Likes And Dislikes From Current And Past Versions

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Comments

  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    Likes:
    + babblers - useless but fun toy.
    + slower games. (games that last around 40 minutes? Why? reasons below:)
    +-- Territory feel. - It actually feels like aliens own this place, marines own this other place instead
    of temporary bases which could be taken out in several minutes.
    +-- Environment feel - Mainly marines. I like the feeling where a teammate and I sit next to a RTS
    alone waiting for backup, instead of the rush-rush-rush mode. Better IMHO.
    + perma-gorge - Gives a sense of strategy for aliens instead of floudering around with skulks/gorges.
    + Enhanced Hive sight 1.0X - Flashlight for aliens was useful in fighting in dark rooms.
    + Shotguns 2.0x+ - they actually become useful.
    + Free alien upgrades - yay beta 6.
    + Game itself and maps - The maps are some of the best I've seen.
    + Sounds - (except for JP, of course).

    Dislikes:
    - Co mentality - while co and ns are trying to stay the same (in values/upgrades/etc), they aren't.
    Combat has multiple upgrades in chambers (cara/regen/redeem) which makes aliens
    have more advantage, which makes marines have to work harder to kill, which makes
    marines more skillful in killing, which makes aliens easier to kill in ns_classic (generally
    no upgrades).
    - Perfect "mentality" - Marines/aliens have to perform perfectly in order to win - this puts a lot of stress
    on everyone, like the only fade that dies, etc. (Note this is pub matches)
    - Bunny-hop scripts - While some are ok, there are others that do insane moves like hopping
    backwards marines that's moving faster than a skulk running forward towards
    him.
    - CO structure - It's meant for 3 vs. 3 or 4 vs. 4, yet if you play those it's never balanced (early onos).
    Only around higher numbers does both sides have a equal chance.
    - Onos itself - Big target, good hp, but can easily die against two HMG/HA without stomp.
    - Fights 2.0X - Used to be longer, but now it's a quick 1-2 second fight and death.
    - RPK.
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    like I sed I liked how comanders used to matter, I have a question for the dev team, What did you change? and will you bring it back for your diehard supports from 1.0
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited February 2005
    Anything in red is something from an older version that should come back.

    <span style='font-size:14pt;line-height:100%'>Likes -</span>

    <span style='color:red'>Slower paced NS games - this was caused by having the permanent gorge system, and the lifeforms chained to hives, it was good how the maximum amount of resources increased with each hive, meaning overflow took longer to work this gave great balance to NS.</span>

    +Lerk Bite

    <span style='color:red'>+Lerk Spikes (just get rid of primal scream and make umbra a 3rd hive ability)

    +Umbra - It should work like it used to

    +Lerk being a better life form overall

    +The old life form prices - 33 for lerk, 65 for fade, 80 for onos, and the rest was cheddar!</span>

    +SC's that cloak structures and players

    +Electrification

    +The fades metabolise ability (but it should cost 0 energy)

    <span style='color:red+The old fade blink

    +Fades being harder to kill I think they had more default armor?

    +The old res overflow for gorges concept[/color'>

    +NS_Hera!

    +NS_Nothing!

    --------------------------------------------

    <span style='font-size:14pt;line-height:100%'>Dislikes -</span>

    [color=red]-Unchained Lifeforms (it was much better when you had to get a second hive for fade, since it seriously stopped people from whoring like they do now, plus by the time a second hive is up marines will have the tech to evenly battle fades).</span>

    -Catalyst packs (they should last for until that marine dies, its hardly worth the res to make them run fast for 5 seconds, plus shooting faster has never helped me anyway)

    -CO_Daimos <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> (the hive is too marine friendly, and the map is just not enjoyable)

    <span style='color:red'>-The old atmosphere, where NS felt more like an experience than another version of Unreal Tournament</span>

    -The pistol as a sniper weapon.

    -SCRIPTS OF ANY KIND (I mean anything that has a semi-colon, not like chat binds and stuff - things like pistol scripts and 'leap-switch-bite in one key' scripts)

    -Hiding inside resource towers, stupid really, cant they have better collision?
  • tapehandstapehands Join Date: 2002-11-01 Member: 1980Members
    liked:
    -lerk spike
    -old school fade blink (+the /stuck plugins that came with it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)
    -onos paralyze...if it would've been easier to aim, it'd be a great anti-jp
    -old and new fade flight styles...old because there wasn't a speed cap -P...that and it's really handy to have the upwards boost without having to look up, sometimes...new just because it goes where you tell it to
    -oldschool mines...they were just neat to play with.
    -oldschool welder. welders should be better than knives, anyhoo -P

    dislike:
    -new fade blink
    -lack of babblers for the gorge...i found way too many uses for those..
    -WHERE'S MY FLAMETHROWER AND MINI-NUKE?!?!11!
    -new jp flight pattern
    -new welder. too weak for my onos slaying.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    edited February 2005
    Just being playing some more 1.04 this weekend, refreshed my memory a little.

    Likes
    -------
    +One gorge being able to direct all the building strategically, led to more coherent placement of chambers to defend the hives from. Also meant that killing the gorge meant something, and gorges would get escorts places.
    +1.0x Onos causing marines to run in terror.
    +Jetpackers taking fall damage (especially when webbed/paralised.)
    +Acid Rocket and Spikes for aliens. Ranged weapons before 3 hives made the game more interesting.
    +Old fade blink (although the old fade was generally weak, only powerfull as the entire alien team faded together, and in packs the old fades were unstopable.)
    + Charge actually killing things in 1.0x
    + Unchained Chambers
    + Being scared of Onos/Fade packs in 1.0x.
    + Lerks being able to strafe/fly backwards

    Dislikes
    ------
    - Electricity. Its just very frustrating to play against, and elec PGs at RTs are too powerfull.
    - Motion Tracking aliens are supposed to be the sneak ambushers, MT ruins this.
    - Cloaking. Useless against Obs/scanning, very powerfull against a nub com. Frustrating to play against. If you decloaked in a certain range of marines, but were always 100% cloacked at any speed might be better.
    - New fade blink. Its just like a lerk! Only with more weapon switching.
    - Primal Scream on a lerk! The mighty below of death belongs on an ONOS.
    - Paper thin Onos
    - HMG compleatly killing everything.
    - All aliens being just Biting/leaping/flying/blinking things with different HP values.
    - Aliens broadcasting themselves with random noises.
    - Marines crouch-walking 100% silently
    - Devour. Its boring for the marine, and the onos has to wait ages to use it again.
    - Jetpacks generally. hover packs (without scorpions) would be better. Just something to get out of bite range.
    - Having Proto linked to upgraded armory. Make Proto and upgraded armory tech at the CC or something, then let you upgrade armory or make a Proto respectivly afterwards.
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    Note, this is just my opinion and thoughts.

    <span style='color:green'><b>Like</b>:</span><ul><li>The game of course, the fun moments and memories.</li><li>Current Fade.</li><li>Better control of the lerky.</li><li>MC gives energy.</li><li>More balenced then before, but it can be better.</li><li>The shotgun animation.</li><li>Like the old handgrenade more then the current one.</li><li>Bile bomb on the fatty.</li><li>The NS community is growing, and that makes the game even better.</li><li>The new NS website <3</li></ul>
    <span style='color:Red'><b>Dislike</b>:</span><ul><li>Marines are little overpowered.</li><li>Acid Rocket do little damage.</li><li>Rarelly see any Onos ingame.</li><li>Onos is just a big blocking elefant who doesnt do any good.</li><li>Turrents / OC's do too little damage.</li><li>3 hives to use web. (poor fatty)</li><li>Shotgun fire bullets. (isnt random)</li><li>Shotgun sniping. (with the specific crosshair let you see where the bullets goes)</li><li>Often jetpack instead of heavy armor rushes.</li><li>Marines can jump and gain more speed.</li><li>In CO, marines still camping instead of attacking.</li><li>Skulks are too weak.</li></ul>
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    <!--QuoteBegin-AvengerX+Feb 17 2005, 11:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 17 2005, 11:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Disklikes/Hates

    - combat in general
    - the fact that aliens can get all the upgrades at once and marines can't get all their upgrades... I wanna JP/hevy dang it! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's a balance issue more so than a concern of equality. I'am sorry but 3/3 JP+HA is obsured.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    any 1 remember pheromones(or however it is spelt). that is the only thing i disliked about NS. i m pretty happy wif what they have now.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    edited February 2005
    Things i <b>like</b>
    <ul><li>Steam</li><li>New lerk flight model</li><li>New shotgun </li><li>Bug fixes</li><li>Commander Hotkeys</li><li>Fades blink (2.0/3.0)</li><li>Model Rotation for skulk on walls </li><li>New gorge system (2.0/3.0)</li><li>Seige turrents not damaging players (Beta 6)</li><li>All the new maps (with a few exceptions...)</li><li><3 Ayumi</li><li>New Jetpack sounds (didnt like it at first, but it grew on me)</li><li>Actual Minimaps (2.0/3.0)</li><li>Alot of other stuff that i forgot</li></ul>Things i <b>dont</b> like:<ul><li>Same Alien stats for CO/NS</li><li>New onos (2.0/3.0)</li><li>Accuracy of turrets (they must have some spread, even if there machines)</li><li>Res for kill (Keep for aliens, GET RID FOR MARINES)</li><li>Couple of new maps (Mainly Metal and altair...)</li><li>No training map, despite there being one done in the mapping section.</li><li>Fades getting stuck on ladders (gone in beta 6 i heard)</li><li>Lerk not having spikes (would it kill the NS team to have one alien with more than one weapon in one of the slots, honestly...)</li><li>CO</li><li>Changing around of maps too much (one of the things that noobs find hard coming in is learning the maps, its even harder for them after a new version of, lets say HERA comes out =p)</li><li>Snow (i have to shuvel it) it must be a **** shuveling Ayumi out</li><li>Some other stuff</li></ul>
  • calthaercalthaer Join Date: 2005-02-24 Member: 42341Members
    edited February 2005
    Like:
    -Gorges having bile bomb instead of fade
    -Lerklift! (I know it's not official, but...)
    -NS combat. It's way better than NS at this point. I think it's wise not to try to balance both, though - let the two diverge if they must.
    -PRIMAL SCREAM on Lerk! This si = teh r0><0r. Makes them useful in the late game.
    -the current fade skill set (although acid rocket could use some more power)
    -new lerk flight model

    Dislike
    -Ability for all alien incarnations with only one hive. Too many aliens reswhoring for fade / onos when they should be building resnodes. At least remove the Onos until you have 2 hives.

    -No permagorge and higher res earning for gorge. Right now Spit is an absolute joke, single OTs aren't enough of a deterrant to keep marines away from the gorge (they walk right around it and kill the gorge, even if they're almost dead...and OTs are highly ineffective late game), and it's impossible to run away w/out celerity and / or web (and maybe not even then, because they can't get up to the vents). Gorges need something to build more OTs and defend themselves / their structures. I realize that with permagorge you have n00bs or people who gorge just so that they can get enough for fade, but there should be ways to prevent this (gorges who don't build buildings will devolve, team members can "eject" gorges, etc.).

    -Nadespamming. Way too easy to spawncamp even when you're not in the room.

    -Short games of NS. Make them epic.

    -Electricity. RTs and TFs that are electrified are absolutely impregnable for an alien team who's a little behind; fades and onoses are the only things that can take it out (and perhaps bile bomb, which requires a second hive). Way too easy to secure your victory; there should be some way to defeat electricity with only one hive. And since OTs are easily taken out by 2 marines, no, I don't consider them a viable option.

    -Invincible TF arrays. It shouldn't require 2 onoses, a fade, and a supporting lerk and gorge to take out a TF with 4-5 turrets. One marine with a grenade launcher can take out a whole room full of alien towers in no time flat. Used to be that skulks could at least take a TF down at least a little bit of the way before dying...and Lerks could do something with their spikes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    -scripts of any and all types

    -heavy armor is virtually worthless with Onoses who can eat them. Everybody goes jetpack.

    -res for kill (it's too easy to kill the aliens and too hard to kill marines, esp. when marines get to keep their upgrades and it costs aliens to upgrade).

    -too easy for fades to teleport into a marine base and out with impunity. Don't weaken the fade, just give the marines some way to slow them down enough to shoot 'em.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    Just build a CC infront of the door. Good way to block onos and fades
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Keep it comming guys. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-Traken+Feb 24 2005, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Traken @ Feb 24 2005, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just build a CC infront of the door. Good way to block onos and fades <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Too bad most servers will kick you for that.
  • HashinshinHashinshin Join Date: 2004-09-06 Member: 31427Members
    likes

    - alien overpower reverted... and is now... generally balance except for certain rine aspects that give them a ... kinda intense edge in some places

    - the fade TOTALLY supports that fighting aliens isnt a direct battle. there is no front line, theres no place u can call 'rine territory'

    -2.0 ONOS , omG i LOVED when u played rine and faced off against onos in 2.0 it was like a frickin BEAST. with redempt it might have been overpowered but it just stormed into ur men and gutted poor steve. i actually saw HA and LA turn and run if a onos was storming down the hallway'

    -2.0 lerk, wow... support gone perfect... howd it get to flying skulk?

    - 2.0 blink model, alot more balanced imo, had to jump to get into the air and if u didnt u hovered on the ground. all the marines kept saying flying fade would be fixed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    -2.0 feeling of the game, felt like u were fighting mist as a marine, u never killed something unless u saw it die. hurting an alien wasnt good enough. and aliens would fight the brute of the marines, packing hmg and shotguns fighting in a front line.

    dislikes

    - the onos... its supposed to be kharaas last resort at turning a battle, the elite tank, the killing machine... how did it become this? it originally had an ability that was MADE to stop jp from slaughtering onos. how did it get to jp totally slaughtering onos lol

    - the jp in particular, shotgun rushes so effective, so hard to stop shotguns on jp

    - shotguns.... they are just unsettling to fight as an alien... just boom boom boom fade down gg. boom boom boom onos down /cry, boom lerk down /whaaa

    - gorges... HOW CAN U SHOOT SOMETHING SO CUTE
  • Falcon_FuryFalcon_Fury Join Date: 2004-09-26 Member: 31946Members
    Like:
    <ul><li>new lurk flight mode</li><li>new res system</li><li>old tele-blink</li></ul>
    Dislike:<ul><li>3.0 weak onos</li><li>new low-grav blink</li><li>pre 3.6 beta cloaking</li><li>short games</li><li>weak onos</li></ul>
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    Another thing I forgot:

    1.X hivesight showed "sighted" hostiles on hivesight. For some unkown reason this was shifted to the map in 2.0. But the you can't go around holding down the map during a fight. Please bring back sighted hostiles to the HUD hivesight. With either the SoF sprite or a different one.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited February 2005
    Like:

    Lerks with bite spike umbra and spore.
    Paralysis.
    JP Fall damage.
    2.0 eclipse
    1.0 caged
    2.0 fade, for it felt like it had some wieght in it.
    2.1 ns_ayumi and ns_agora_beta3 (not 3.0 beta3 the 2.1 version)
    1.0 - 2.0 SoF
    Looking at servers on HLTV and seeing "Addons : None"
    pre 1 hitbox D:

    Dislike:

    2.0 - 3.0 onos, well gore is cool.
    3.0 eclipse, all versions.
    Cloak.
    Focus.
    Current SoF.
    Combat.. Its meant to teach, yet you can upgrade multiples from the same chamber, great teaching.
    The word spawncamp/kill, WTH do you expect them to do, allow you to kill them? idiots!!!
    No servers playing 2.0 (the last final release of NS)
    :Some servers have the words "Don't moan this is beta" <-- There is no other servers but beta servers anyway now.
    The idea this game would be degraded by a source port. D:
    Losing guys I know from NS, leaving due to some of the above dislikes.
    Many Server Plugins - /res is the most intrusive, but auto team is the most abusive.

    If i think of more, i'll come back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    b5

    <u>dislikes</u>:

    -lerk inability to manuver well in air. no strafing or backwards flying for ease of gassing and running. if some people can turn around in .1 second then i see being able to strafe and fly backwards as being a viable option.

    -jetpacks super manuverability. able to fly forward and strafe at amazing speeds. i see a jetpack as a means to reach high places, not out manuver an alien in close combat. co is notorious for having a jp or two out manuvering the whole alien team and taking down the hive.

    -no more onos stomp for jp. onos worst fear is any amount of jp'ers now.
    also goes along with a 75 res onos not being able to solo a good jp'er(30 res).

    -oc's are weak and i have yet to see them serve a very good purpose in a game. too exspensive to use earlier when they would be most affective and they become useless very early. also their spike could move a little faster to be a better killer of jp'ers outmanuvering aliens.

    -hmg has too much ammo. if you need more than 100 then you should already have a teammate with you.

    -no recoil or anything that makes the guns seem a bit more fair for aiming at longer ranges.

    -onos affectiveness relying too much on how the map is built. open rooms are killers, especially with no more jp stomp.

    -xenocide doesnt kill armor 1 in one blow. thats just a little personal thing i would like to see happen.

    <u> </u>

    i mainly play alien and these are the things i constantly see happening that frustrate me. anything besides this these things i like.
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    somethingi forgot that i dont like is that parasites and scent of fear guys dont show up through the cc (in co) or any other marine building. when im chomping on a cc i want to be able to see what the parasited guy is doing on the otherside. you cant see through the cc.
  • moofreemoofree Join Date: 2005-01-10 Member: 34622Members, Constellation, Reinforced - Silver
    <!--QuoteBegin-DarkFrost+Feb 26 2005, 12:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Feb 26 2005, 12:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dislike:
    ...
    No servers playing 2.0 (the last final release of NS)
    ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you and me both... I'd love to start playing 2.0 again!
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    another dislike is:

    cloaked aliens being zapped by buildings. should this happen?
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Dislikes:
    I'd like to see some more atmosphere in the maps, map entity count maximum should be increased from 275 to 325.
    Current waste-o'-res Onos, <b>the</b> puniest alien ever.
    Nubbed marines. Absurdly overpowered.
    Frustating spawn time for aliens.
    Screwed res flow for aliens in large games.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited February 2005
    Dislikes:

    Onos. Needs some serious tweaking, its nothing but target practice
  • HDBorrisHDBorris Join Date: 2004-03-04 Member: 27115Members
    Likes:

    Lerk Flight Model

    Dislikes:

    Current Stomp
  • StimpyStimpy Join Date: 2003-05-05 Member: 16086Members
    I dont like endgame neither when im in winning or loosing team. Endgame just starts too early and lasts too long. Third hive should be quick game ender.

    I think the game haven't been as balanced as it is now and im holding thumbs up that b6 will improve it more.
  • RedIRedI Join Date: 2004-08-09 Member: 30478Members
    Personally i enjoyed the days of 1.04 where the lerk had spike shooter, gameplay was different to what it is now, and stupid combat wouldn't cause more fools in ns maps....
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    edited March 2005
    -dislikes-
    I know its unbalanced and not as fun for aliens but I miss the old hive restrictions, need 3 hives for onos and such because, whenever you saw a onos everyone would scream and run, for one reason because you knew they had 3 hives and also because its a onos.. now if I or anyone see's a onos its a joke and multiple hives arnt nearly as important, but Like I said it was unbalanced.

    The onos not being the tank it should be.

    The new fade is without a doubt my biggest complaint I ever had with ns. The fact that I see 60-2 or higher scores in multiple games from fades constantly its rediciolus. I fear a fade a hell of alot more then a onos and isn't it suppose to be the other way around? There is nothing the aliens have or can do that is more effective then have even jsut 1 really good fade, who kills the entire team regardless of weapons or armor and harasses base, and of course the beloved 2 fade switch off in MS which has never failed atleast in games I've seen.

    lerk spikes was a good idea, made them more of a option and all I ever see a lerk do is spore and thats just to repetative.

    I miss the old 1.4 maps I really don't like how they redid the old maps.. don't look or feel nearly as good.

    I liked the old siege range also, once again it was unbalanced but just fun hiding in the vents and sieging a hive.

    gernades are the most useless things ever to be put into NS. I've died more trying to throw them at structures and bein rushed by skulks then actually having it do anything, or even throwing it in a vent and they hear you pull the pin and already ran FAR away from it to not recieve damage, so please tell me its purpose when it never does anything.

    The old days of gorges actually having purpose and skulks would escort them, gorges would also try to flee most the time or build OCs to kill you, now they charge you and try to take you out..

    Another thing I liked were the longer games, some games now are over in 4 minutes. M/A use same strats almost everygame also.. there is no strategy involved its just repeat the same 2-3 strats and hope one of them works.

    -Likes-

    New com commands - much easier and faster now

    fixed leap
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Likes: Lerk flight model
    MDS
    focus (compared to pheramones at least)
    high range electricity
    mineladders/no antionos mining

    Dislikes: onos, just WTH devs, WTH!
    All aliens = hit&run
    Short games
    Combat being... odd...
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
  • EntropiuaEntropiua Join Date: 2003-04-21 Member: 15736Members
    General Likes:

    --New lerk flight
    --Lerk spores accessible early (lerk as harassment, lork-on-the-clorf style)
    --Sensory chamber cloak
    --1.04: Acid rocket at hive2, if weakened to new damage level without armor doubling; would make fade not just a fatty skulk
    --hand grenades
    --All the scorpion jokes; the forums aren't the same without them

    General Dislikes:

    --Fade as just a fatty skulk that can't wallwalk
    --Method of laying web -- it's a little clunky
    --Web not available until 3rd hive (it'd make a good counter to jp'ers, and it's in general nifty -- see below)
    --Res for kills
    --Res for kills
    --Res for kills already
    --Lerk not having spike
    --Focus

    I also like all the elements of NS, past and present, that create "battles for territory", where rooms are fortified and besieged. I miss the old 1.04 days of rooms filled with chambers and webs, giving the real impression of an alien infestation. Territory battles -- sieges -- are great fun. The marines have superior ranged firepower with GL's and siege cannon; aliens have ambushes, mobility, and regeneration.

    I think more of a battle-for-territory feel might reclaim some of those old 1.04 "epic battles" that people lament the loss of. In particular:

    Likes:

    --Siege
    --Gorges getting more res, or chambers costing less, or anything that results in more chambers getting dropped -- creating "infestations"
    --Webs
    --Mines
    --Chambers doing stuff other than unlocking upgrades

    Dislikes:

    --Building directly in hive rooms. This should be hampered somehow--possibly a continuous slow damage-over-time to any building in a hive room, due to the Bacterium doing its thing. Siege is just as effective of an area-denial weapon, it just takes a bit more work.
    --Res for kills, since it decreases the value of nozzles
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