Yet Another Problem....

KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
<div class="IPBDescription">This time it's the spawning</div> Argh, another thing has popped up. I have the brush based entities down now, and can make it so I can join either aliens or marines. I have a readyroom and an actual playing map area. I have put 2 info_team_start s in the alien spawn. I have put 2 info_player_start s in the readyroom. I spawn just fine in the readyroom, but when I try to join a team it gives me this message in the console:


<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->AvHGamerules::SelectSpawnPoint(): all spawns fullAvHGamerules::SelectSpawnPoint(): all spawns fullGame reset started.
Game reset complete.
AvHGamerules::SelectSpawnPoint(): all spawns full"KoniaX<1><><alien1team>" changed role to "skulk"
AvHGamerules::SelectSpawnPoint(): all spawns full<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

And then I spawn in the readyroom as a skulk in the same position as where the info_player_start is. I know it has something to do with the info_team_start s, but I don't know what it is. I have plenty of space around the team starts, so I don't think its due to crowding. Any suggestions from anyone?

Comments

  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Do you have any difficulty spawning as a marine?
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    Yea, it does the same thing, just drops me off the in readyroom
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    I just discovered that if I type "jointeamtwo" in my console, then it will let me join.
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    edited February 2005
    Also, so I don't have to add more posts, I'll just say everything that I need to learn to create.

    1. Stairs - I tried making the blocks one unit bigger at a time, but it was still too large for the marine to go up without jumping.

    2. Elevators - I have no idea how to do this

    3. Sliding doors - ^^^^^^^

    If you could just tell me how or direct me to a link, that'd be awesome.
  • TravisJayTravisJay Join Date: 2004-07-03 Member: 29702Members
    elevators use func_train, doors use func_door; read the mapping FAQ it has a lot of this stuff in it. Stairs are easy, standard stair is 16 units high so just go up each step by that amount and btw you can use 16 depth or whatever you like

    STAIRS:

    <img src='http://img119.exs.cx/img119/8785/stairs0fa.jpg' border='0' alt='user posted image' />

    note grid size 16
  • timewarpertimewarper Join Date: 2005-01-23 Member: 37664Members
    I've heard that from 1 unit to 16 unit, it is fine for a player to go up by walking without any jumping. Try scaling the size of the grid, "[" key for lowering the size of the grid, while "]" for the opposite.

    For elevators, use path_corner to define the "end" of the path where the designated solid sould go. (The "solid" is the "elevator" in this case)

    For Sliding doors.. Do you mean doors sliding to up or down when you open it?
    Try making a solid, give it a func_door entity, alt-enter for its properties, and adjust the "angle" to "up" or "down" to make it slide up or down when it opens, or set the direction you would like it to slide when it opens(ex : 90 for when you want it to slide to the north direction)

    I hope my quick reply helped on your questions <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    ...
    ...
    ...
    I LOVE BOTH OF YOU!!!!!!!!!!!!!!!!
  • timewarpertimewarper Join Date: 2005-01-23 Member: 37664Members
    Just credit us(meaning the entire NS forum lol) later for help in the txt file <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
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