Func_seethrough
Crazy_Monkey
Join Date: 2002-11-13 Member: 8453Members
<div class="IPBDescription">seems to cause leaks, and won't compile</div> Warning: === LEAK in hull 0 ===
Entity team_hive @ (-1408, 576,-640)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity team_hive @ (-1408, 576,-640)
Warning: === LEAK in hull 2 ===
Entity team_hive @ (-1408, 576,-640)
Warning: === LEAK in hull 3 ===
Entity team_hive @ (-1408, 576,-640)
1.33 seconds elapsed
____________________
I cannot figure out what the heck is wrong either. team_hive isn't the first thing that has complained about leaks, it's been info_team_start as well. It all seems to happen when I make the ceilings all func_seethrough to get commander mode working.
Any ideas?
Entity team_hive @ (-1408, 576,-640)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity team_hive @ (-1408, 576,-640)
Warning: === LEAK in hull 2 ===
Entity team_hive @ (-1408, 576,-640)
Warning: === LEAK in hull 3 ===
Entity team_hive @ (-1408, 576,-640)
1.33 seconds elapsed
____________________
I cannot figure out what the heck is wrong either. team_hive isn't the first thing that has complained about leaks, it's been info_team_start as well. It all seems to happen when I make the ceilings all func_seethrough to get commander mode working.
Any ideas?
Comments
NS used to work as you described, but it was too heavy on entities and took a lot of work, so Flayra put in a lot of hard work and made it as it is now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Crud, looks like I have to start over. It won't let me fix everything that I did, so it looks as if I'll have to redo the map. Dang. Crap.
#*$#*&%&@*^&^$!