Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
<!--QuoteBegin--Misfire+Nov 17 2002, 05:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Misfire @ Nov 17 2002, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cpu usage is 60% on nancy with 16 players, dunno if taht is a improvement or no, but im glad some things have been fixed like welder kills<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> welder kills are fixed?
<!--QuoteBegin--GenmaC+Nov 16 2002, 10:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GenmaC @ Nov 16 2002, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I hear tell of a hive rebuilding bug, anyone got the info on this?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> it was a 1.02b bug, fixed in the final release thank god. Should'nt be a problem now, even the turret factory bug is gone.
It's the only process running on a linux dedicated P4 1.7 w/ 512Megs of memory.
Started a hera 14 player server since patch said 50% improment and pings hit 300+ in a matter of minutes. CPU usage 85% in first 5 minutes.
I'd prefer a higher bandwidth consumption and a lower CPU time.... I dont see the game really taking off otherwise, most server rental companies are not going to dedicate a whole box to a single game, and most people wont pay their asking price if they would.
After a bit of testing I've noticed that the linux server has had pretty much no improvements, whereas the win32 server is a fair bit better then 1.01.
However were still far from 'cs-like' performance, but we are slowly getting there.
Flayra, did you fix that issue you mentioned in a previous thread? The one line of code you were referring to?
<!--QuoteBegin--sabe-r+Nov 17 2002, 01:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sabe-r @ Nov 17 2002, 01:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->After a bit of testing I've noticed that the linux server has had pretty much no improvements, whereas the win32 server is a fair bit better then 1.01.
However were still far from 'cs-like' performance, but we are slowly getting there.
Flayra, did you fix that issue you mentioned in a previous thread? The one line of code you were referring to?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> This patch sint help linux based NS servers. I noticed it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Oh please tell me it ain't so!! There isn't any improvement on the linux NS server?!? Oh man that sucks!! Flayra do you know if you will be able to improve performance on the linux server? I don't know what the ratio is of win32 vs Linux servers, but I do know there are a bunch.. I hope I don't have to dedicate a hole box to just one server!
<!--QuoteBegin--SuicideDog+Nov 17 2002, 04:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuicideDog @ Nov 17 2002, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh please tell me it ain't so!! There isn't any improvement on the linux NS server?!? Oh man that sucks!! Flayra do you know if you will be able to improve performance on the linux server? I don't know what the ratio is of win32 vs Linux servers, but I do know there are a bunch.. I hope I don't have to dedicate a hole box to just one server!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yup, this is why Nano is down until I get the next batch of beta patches. The older 1.02b was better than this and had considerably less loads, but again it looks like the clock was turned back a tick.
I wouldn't say it didn't help linux servers at all. My linux server with 12 player max and pingbost 3 used to run at 99% with pings in the 50-100 range. Now it runs about 80% with similar ping. Not CS-like but better.
BTW 1800+xp with 256 MB of SDRAM. RH 7.3 with the 2.4.19 kernel customized for my server.
I'm totally bummed that mp_drawdamage has been deactivated in this patch - my players and I overwhelmingly liked that feature for helping us to train up on ranged weapons. I got a lot better pretty quick when I could see instant results (or lack thereof) of attacking in a certain style, leading targets correctly, etc.
Hopefully this feature will be accessible again in the next patch! It's definately got my vote.
w2k 1.2ghz P3 512mb ram 1.02 patch we noticed the cpu usage was much much better for much a much longer period but ultimately it will hit 90% quite easily on most maps beyond 20 minutes (average)
I think 1.2 is worse then 1.1. That patch did nothing Before it was 14 ppl at 60%
now its 12764 ctx 25 0 90132 87M 5852 R 96.1 8.7 52:44 hlds 96% at 9 people
I like the game alot and would like to host it, but no one is going to pay over $200 a month becuase a host cant run more then 1 per dedicated machine.
Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
<!--QuoteBegin--Theiggsta+Nov 17 2002, 02:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Theiggsta @ Nov 17 2002, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--SuicideDog+Nov 17 2002, 04:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuicideDog @ Nov 17 2002, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh please tell me it ain't so!! There isn't any improvement on the linux NS server?!? Oh man that sucks!! Flayra do you know if you will be able to improve performance on the linux server? I don't know what the ratio is of win32 vs Linux servers, but I do know there are a bunch.. I hope I don't have to dedicate a hole box to just one server!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yup, this is why Nano is down until I get the next batch of beta patches. The older 1.02b was better than this and had considerably less loads, but again it looks like the clock was turned back a tick.
Oh well =(<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> the question is WHY, what did flay do that somehow made the cpu usage go back up?
Says so inthe list of changes <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Updated code to be more compatible with Adminmod under win32 (dynamic cast issues). It may still not work under some configurations and work continues on it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Has anyone tried running adminmod on 1.02?
I agree the priorities (in my opinion) for SERVER fixes should be: cpu vac adminmod
I say cpu first because everyone is affected by this, vac secondly because cheating isn't widespread yet and adminmod lastly because the game runs fine and can be administered without it by rcon
Comments
however cpu usage IS down quite a bit
so good job and keep working on the win32 problem guys!
welder kills are fixed?
what about siege? or bile? or even xenocide?
it was a 1.02b bug, fixed in the final release thank god. Should'nt be a problem now, even the turret factory bug is gone.
glad they fixed the classname of the player, dunno why they changed it in the first place to avhplayer.
CPU usage is down a crapload, much less lag.
Odd. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
It's the only process running on a linux dedicated P4 1.7 w/ 512Megs of memory.
Started a hera 14 player server since patch said 50% improment and pings hit 300+ in a matter of minutes.
CPU usage 85% in first 5 minutes.
I'd prefer a higher bandwidth consumption and a lower CPU time.... I dont see the game really taking off otherwise, most server rental companies are not going to dedicate a whole box to a single game, and most people wont pay their asking price if they would.
However were still far from 'cs-like' performance, but we are slowly getting there.
Flayra, did you fix that issue you mentioned in a previous thread? The one line of code you were referring to?
However were still far from 'cs-like' performance, but we are slowly getting there.
Flayra, did you fix that issue you mentioned in a previous thread? The one line of code you were referring to?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This patch sint help linux based NS servers. I noticed it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Yup, this is why Nano is down until I get the next batch of beta patches. The older 1.02b was better than this and had considerably less loads, but again it looks like the clock was turned back a tick.
Oh well =(
BTW 1800+xp with 256 MB of SDRAM. RH 7.3 with the 2.4.19 kernel customized for my server.
Hopefully this feature will be accessible again in the next patch! It's definately got my vote.
we noticed the cpu usage was much much better for much a much longer period but ultimately it will hit 90% quite easily on most maps beyond 20 minutes (average)
It's better and for that I'm thankfull !
keep up the good work guys !
That patch did nothing
Before it was 14 ppl at 60%
now its
12764 ctx 25 0 90132 87M 5852 R 96.1 8.7 52:44 hlds
96% at 9 people
I like the game alot and would like to host it, but no one is going to pay over $200 a month becuase a host cant run more then 1 per dedicated machine.
Specs: P4 2ghz, 1g ram, 80 gig 7200 rpm hd
oh yea, pings were all 400+
Yup, this is why Nano is down until I get the next batch of beta patches. The older 1.02b was better than this and had considerably less loads, but again it looks like the clock was turned back a tick.
Oh well =(<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
the question is WHY, what did flay do that somehow made the cpu usage go back up?
Nice work Flayra et al!
admin mod compatibility
RBBOT sez it worked in the pre-beta release then something was changed and it broke the admin compatibility
when will we see a version compatible with admin/meta mod
cpu
vac
adminmod
I say cpu first because everyone is affected by this, vac secondly because cheating isn't widespread yet and adminmod lastly because the game runs fine and can be administered without it by rcon