Co_kestrel
Armageddon
Join Date: 2005-01-07 Member: 33055Members
<div class="IPBDescription">is horrible for aliens</div> >_<
kestrel has very low ceilings and its difficult for fades to get rid of marines camping outside of the damn hive. iono i've seen aliens win the game but i'm looking for an opinion about this. Oh and that retarded vent/room with cat on top of the hive makes it nearly impossible for aliens to kill marines that sit there. The cat room especially, since they can spam nades all the way down and have several hmgers/sgers covering a long narrow tube.
kestrel has very low ceilings and its difficult for fades to get rid of marines camping outside of the damn hive. iono i've seen aliens win the game but i'm looking for an opinion about this. Oh and that retarded vent/room with cat on top of the hive makes it nearly impossible for aliens to kill marines that sit there. The cat room especially, since they can spam nades all the way down and have several hmgers/sgers covering a long narrow tube.
Comments
Repeat as necessary (free xp), then lerk. Lerks PWN kestrel. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Simply go the back way to their base when that room is full of insurgents.
I feel kestrel is a balanced map and can go either way depending on strats.
Anyways I think Kestrel becomes very, very alien-biased once the alien manage to get a few levels. The marine start is like ns_metal's marine start. Its is pure Fade and Lerk heaven. Fades and lerks can pancake/fly/blink/around forever without dying, wasting marine bullets. Good fades will terrorize MS like no other.
1)sneak into MS as skulk
2)hide in dark shadowy corner
3)parasite
4)repeat step 3
keeps the marine team on their toes, and helps out the team.
the marine swearing is an added bonus ^_^
By the time you get 2 onos the rines have killed the hive, thank you very much. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
By the time you get 2 onos the rines have killed the hive, thank you very much. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Depends if the aliens played smart or not. The vent system is intricate enough so that the aliens can trump the rine team quite often. The hive is also NOT jp friendly, a couple fades or a few webs = gg most of the time. Onos is really iceing on the cake, and totally insure's a teams victory on this map.
you said it yourself. kestral has low ceilings (except ms) which mean onos domination especially when it comes to jps.
i just love to get the first few kills and rush lerk in kestrel. just spam gas from the top. it's so fun.
it depending on which team gets our of the gate faster still means the map is balanced. the map making the winning team dominate more doesn't contribute at all to the map being unbalanced.
The worst map for<img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' />
<img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' alt='user posted image' />can parasite<img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' />very convenient in labber room
I remeber there are a ladder room near <img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' /> base,camp there,and wait for the<img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' /> climb up,and then bite him!
Another good thing for <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> is they can camp in labber room and then kill the <img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' />with gas easily!
<img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' alt='user posted image' />can bite the armory and then<img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' /> will come to shot you,but they forgot that<img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' alt='user posted image' /> can kill them too!
So this map is unbalance for <img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' alt='user posted image' />
There are too many ladders
..woah, dude. Lay off the smileys. You're going to get SMOTE.
Why would you let two HA marines in there? I can understand two jp's, they move fast, but you can clear them out. HA marines move slowly, they should never be in there in the first place, unless the hive is filled with marines, in which case you have already lost.