Observers Are Underpowered!
SniperSkunk
Join Date: 2002-11-07 Member: 7644Members
<div class="IPBDescription">Well, they are.</div> First I was going to make a post about how marines are underpowered.
But then I remembered the game where me and the marines just utterly pwned the enemy. We were in squads of two. Everyone had HMG's, heavy armor, and welders... we'd heal each other and advance slowly, and we just decimated the enemy. They were good but we were better.
So then, I figured I'd make a post about how aliens are underpowered.
But then I remembered the game where I was on the aliens team and we just obliterated the enemy. We got two hives up in no time, built movements, fades were always defending and pushing the marines back and back, we got a third hive, lerks spent time with fades using umbra and spore clouds, and in the end the marines couldn't hold the map and were overrun by onos and fades, with lerks making sure anything spawned within clouds of poisonous spores.
So I asked, if marines aren't underpowered, and aliens aren't underpowered, who is?
THE OBSERVERS! They get NO weapons, they get NO armor, NO HP, NO units... fix this!
<span style='font-size:8pt;line-height:100%'> (this is intended as a subtle jab at everyone making OMG Aliens = underpowered/marinez=underpowered fix it prz! posts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->)</span>
But then I remembered the game where me and the marines just utterly pwned the enemy. We were in squads of two. Everyone had HMG's, heavy armor, and welders... we'd heal each other and advance slowly, and we just decimated the enemy. They were good but we were better.
So then, I figured I'd make a post about how aliens are underpowered.
But then I remembered the game where I was on the aliens team and we just obliterated the enemy. We got two hives up in no time, built movements, fades were always defending and pushing the marines back and back, we got a third hive, lerks spent time with fades using umbra and spore clouds, and in the end the marines couldn't hold the map and were overrun by onos and fades, with lerks making sure anything spawned within clouds of poisonous spores.
So I asked, if marines aren't underpowered, and aliens aren't underpowered, who is?
THE OBSERVERS! They get NO weapons, they get NO armor, NO HP, NO units... fix this!
<span style='font-size:8pt;line-height:100%'> (this is intended as a subtle jab at everyone making OMG Aliens = underpowered/marinez=underpowered fix it prz! posts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->)</span>
Comments
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Eh, it's subtle humour <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Not funny to everyone... just something I wrote up to help me alleviate the boredom at work.
hmm.. on that note, if you did keel over and die from laughing, would they have to classify "telling a joke" as "assault with a deadly weapon"?
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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I think observers are perfectly balanced! You just nead to improve your skill <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
(depends on mission)
Observers play as them and randomly attack either team, kinda like an enviromental danger. The catch is that they become weaker(and eventually get very weak) if they favor one team over the other.
So as an observer you can either watch the game unfold, or play as an "enviromental danger". These "Dangers" don't have to be present normally, so they are not AI controlled. Seeing as your an observer and not a player, you can switch between controlling a "danger" or just watching the game.
Perhaps dangers respawn every 2 minutes if killed, and there has to be a 4 regular players per danger ratio. Any observers beyond this can only watch the game.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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lol
Dunk the Skulk, or Pin the Tentacles on the Onos. A Lurky-go-round?
Ultimately, it's not worth it, but still fun to think about.
the gorg or the hive?
the gorg or the hive?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Does it matter? The <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> just killed them both.
--t.toe
A minigame perhaps? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
i can see it now though...
"OMG! The black G.I.Joe is so underpowerd! i can't even stand up to a Hulk doll with out getting my rubber band broken or something!!! FIX THIS!"
"OMG! the Mnt. Dew refreshment has a bug! when you drink it you turn into a hot dog and just kinda of flop around on the floor in thrid person!"
And commander view. With zoom out/in with back/forward. No hud, just the view and ways of moving around the map, seeing all players and objects. A trifle exploitative if you get on the phone with your friend, but I think it would be worth it. You could make demos that way of the action... study good strategies... etc.
The environmental danger sounds cool though, but difficult to implement. You could have observer DJs. Changing the flickering lights, playing localized spooky music for 'watch out' at the right moments... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Purely a fun-mode option.
It could be a new team: "Effects", in which you spend the map making it feel immersive. (Again, purely fun mode, which would be like casual mode but with funny additions, far removed from tournament play)
That does sound like fun! I bet the Marine crapped his pants!