Too many entites in visible packet list
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">How 2 fix this?</div>HL tells me "Too many entities in visible packet list". I think I know what that means, but I'm not sure how to fix it.
If I have several func_illusionary in a particular area with the same propeties would turning them into 1 entity reduce the number of entities in the visble packet list?
Ominous considering how un-flashy my map is right now, compared to what I need it to do.
If I have several func_illusionary in a particular area with the same propeties would turning them into 1 entity reduce the number of entities in the visble packet list?
Ominous considering how un-flashy my map is right now, compared to what I need it to do.
Comments
I've merged a load of entites wherever applicable and i'm still getting this message. I haven't even started putting in scripted sequences and filler 'brushes' yet. I've managed to stop the error it in one place by devious use of hint brushes, but I still need expert assistance.
Relic I have:
10 path corners, a target_camera , a trigger_auto and an invisible func_train to make the camera pan form left to right
36 env_sprites, 15 info_player_starts and an ambient_generic
This is after I reduced the number of env_sprites by a third and I still get this problem.
I got the "Too many entities in visible packet list" message after doing that.
I get this error with full VIS and full RAD compilations.
[edit]
Thanks Neag, I am NOT using the 'entities only' option when this error occurs.
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