[mrel] Hcb Chain Fed Automat
BAshh
Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
<div class="IPBDescription">HMG</div> <img src='http://www.nsarmslab.com/details/images/hmg.jpg' border='0' alt='user posted image' />
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Model: [NSA]Bashh
Animations: [NSA]Bashh
Compile: [NSA]Bashh
Bone set: [NSAD]Ice
Skin (in part by): **Grizzly, Axeman, [NSA]Bashh
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<a href='http://www.nsarmslab.com/flash/fileinfo.php?id=486' target='_blank'>Download</a> Hosted by NSArmslab.com
<a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=1402010' target='_blank'>Custom Sounds</a>
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
Model: [NSA]Bashh
Animations: [NSA]Bashh
Compile: [NSA]Bashh
Bone set: [NSAD]Ice
Skin (in part by): **Grizzly, Axeman, [NSA]Bashh
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<a href='http://www.nsarmslab.com/flash/fileinfo.php?id=486' target='_blank'>Download</a> Hosted by NSArmslab.com
<a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=1402010' target='_blank'>Custom Sounds</a>
Comments
It doesn't flow well at all nor does it have a very refined feel to it. It looks very blockish.
damnit you're right. i'll fix it in a little bit.
Ditto
download should be fixxed
As for the model, it rocks! Good job.
As for the model, it rocks! Good job. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
would it of not been easier to use Jeds?
sorry for the peewees i've been on a timecrunch for caliber (see sig). Anyone who wants to make some, go ahead.
sounds: hmg-1.wav is the only wave file over-ridden, the others have other names.
try again, it works for me
On the other hand, the skinning is, well, it leaves a lot to be desired. Most of the maps are very bland and lack any sort of detail, and others of them are too blurry and just lack any kind of crispness, put them all together and (I know this has had multiple skin artists) and it looks like a mishmash of different styles, none of which complement each other and none of which have a particulaly good look to them, and all of them, unfortunately, have a low quality, grainy look to them.
As for the model, it is exceptionally blocky and uninspiring. There's very little detail and it has no kind of characteristics or attributes to make it look like it's own weapon, instead of some weird block.
I know the skin sucks, I couldn't get one person to finish a decent skin for it, so i had to mash some together, and it didn't turn out great.
the model itself? well... I didn't start from scratch i hacked up my original hmg, So i know it's not the best, but i also just don't care much about it. I just wanted something other than that piece of **** i had. If i had more time, I would have tried harder. It's still kinda fun to use ingame, imho. but it's not spechal, i know.
I like it, but to make it a bit more 'complete' you should fix the quick jump in the animation at the end of the box cover down part of the reload, and perhaps pay a bit of attention to the arm so it dosent seem so stiff. I've found that by moving the arm properly, you can create some very fluid animations easy.
I like it, but to make it a bit more 'complete' you should fix the quick jump in the animation at the end of the box cover down part of the reload, and perhaps pay a bit of attention to the arm so it dosent seem so stiff. I've found that by moving the arm properly, you can create some very fluid animations easy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i'm too busy to fix it. And i asked someone else to give it a rating. it's not really a review but a description for me to give credits, since no one reads readmes and i dont like making them
they can be helpful sometimes
nothing fits it. it's a crap model that came up with after massivly distorting my old hmg. i'll make better models for ns once caliber dies down, i promise guys