Insane Server Rules

GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
edited March 2005 in NS General Discussion
<div class="IPBDescription">CC/TF blocking in pubs</div> i typically play on <span style='color:red'>*NUKED*</span> servers. I am not here to bash the servers, or the players i play with, merely a problem with the rules ive found on this server and others as well.

Today, while fooling around in a pub, i decided to relocate to (forget which map :X) the big vent between the Sewer Hive and the Upper Sewer RT, why? you may ask... FOR FUN. after building the CC mid way through the Vent, i then dropped unbuilt CCs all the way to other end of the Vent that way no aliens could reach my cc, or any of my buildings but from only one way. Things were going fine and we were laughing it up, not even bothering with upgrades just turret farming double when an admin came on and told me it was a banable offense to drop CCs or TFs to block...

The way ive understood NS, is that theres a sort of point to dropping whatever you want wherever you want. For example an Onos down a long hallway, drop a CC at the end , and lo-and-behold the Onos dies because he gets stuck. To me, this is great commanding. Paying attention to your players the enemies and using what LEGAL resources you have to maximize the potential for your team to win.

In my opinion pubbing is the jumping block from being a "nub" to being in a clan, not necessarily amazing players, but a general understanding of the game. However, if we remove important aspects of the game, and people dont realize the potential NS has for a competetive scene, that makes it slightly less likely that they'll join a clan.

Now, who are the people who donate to the NS developers. The way ive understood it, is that more than likely are playing competively or who have played competively donate to this great cause.

So here in lies my problem. Why stop the nubs from learning to play the game to its fullest, when the oppurtunity for the game the players and the NS devs could possibly rely on silly rules like <span style='color:red'>*NUKED*</span> enforces of other servers do.

With that said, i have bad grammer dont proof read and dont care to. but try to understand ^_^_^ plz discuss..


<span style='color:red'>The server name never even needed to be mentioned. Removed. -Talesin</span>
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Comments

  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    The bottom line is that servers can set their own rules. Either you respect them, or you play on a different server. Simple as that.
  • cookmancookman Join Date: 2003-12-22 Member: 24654Members
    <!--QuoteBegin-GirTurkey+Mar 3 2005, 02:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GirTurkey @ Mar 3 2005, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The way ive understood NS, is that theres a sort of point to dropping whatever you want wherever you want. For example an Onos down a long hallway, drop a CC at the end , and lo-and-behold the Onos dies because he gets stuck. To me, this is great commanding. Paying attention to your players the enemies and using what LEGAL resources you have to maximize the potential for your team to win. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The funny thing is, that it is ILLEGAL to ABUSE game mechanics. It has already been stated by the developers that trapping an onos with buildings is not an intended function of being able to drop buildings freely.

    So you were rightfully confronted, even though you thought of your made-up rules as law.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited March 2005
    Both Apos and cookman are right. Even if the server demanded that all Marines drop their guns or be bant, that's their rules. You respect them, or you don't complain when you're warned/kicked/banned.

    Before the more recent versions, Onos/Fade-blocking was even more of a problem, as Commanders would simply drop CCs *on* Onii, pinning them in place for easy kills. It is considered exploitative. A CC is not intended to be used as a wall, or ablative armor. It is to be used for Commanding. Same with the other structures.. they are there to fulfill their game-related function, not to impede movement.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Some servers don't care at all how much cuss and swear. Some do.
    Some servers allow blocking. Some don't.

    Blocking can annoy the HECK out of some people. And since they hate it so much, they go off and make their own server with their own rules.

    Simply put, you cannot expect server ops to always agree to YOUR idea of the game. There are plugins that cause Co to go over 10 levels. Plugins to automatically random you when you go to the readyroom. Etc etc etc. The game gets changed. If the server op wants a competive style server, he'll set ff on and cal rules on. If they just want a server where with rules that THEY enjoy, it's up to them.

    No, you can't expect server ops to conform to a single set of rules. The ability to modify the game as they see fit is in fact the principal that the whole mod community is built on. I mean, this game we are playing is nothing like the game of half-life that we all bought! Did valve intend for someone to go and let us climb on walls? Etc etc... it's a big general example, but you get the point.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In my opinion pubbing is the jumping block from being a "nub" to being in a clan, not necessarily amazing players, but a general understanding of the game. However, if we remove important aspects of the game, and people dont realize the potential NS has for a competetive scene, that makes it slightly less likely that they'll join a clan.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I really don't get the point of this. I've played the game since 1.00. I have NEVER intended to join any kind of competitive clan. But, I was invited into a community of people of many different tastes. Some looked for the competitive aspect of the game and some looked for "just having fun". I will admit that I am one of the ones who wouldn't give a monkeys left foot if the competitve scene died out, but on the other hand I do understand that that's what some people lived for. Nonetheless, the "nub" has to have fun and enjoy the game before he will want to get into the competive scene. So going back to the server op, he sets the rules to his (or hers) definition of fun.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why stop the nubs from learning to play the game to its fullest, when the oppurtunity for the game the players and the NS devs could possibly rely on silly rules like *NUKED* enforces of other servers do. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And what I reallllly don't get is if you believe that the games rules should be played to the "fullest" to ensure that "nubs" can learn the competive scene, what would happen if a nub joined that game and found a turret farm in double, no upgrades and and a bunch of buildings in a vent? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    My apologies, but that's a rather hypocritical rant if I ever saw one. It sounds more to me that you were screwing around, having a good old time, an admin came on, didn't know what the heck was going on, found blockage, threw out some warnings and then you took the warnings personally and got cranky, correct?
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    I admin on 4 ns servers.

    I would have asked you to sell the unused/blocking structures, and if you rufused I would take further action.

    And another thing, if you did that in a clan match, I doubt many people would play your clan again.
  • ScyllaScylla Join Date: 2003-08-05 Member: 18942Members
    To drop a structure to prevent a alien life form to escape is considered as exploit (stated by the dev team).
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    edited March 2005
    <!--QuoteBegin-GirTurkey+Mar 3 2005, 07:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GirTurkey @ Mar 3 2005, 07:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i typically play on <span style='color:red'>*NUKED*</span> servers. I am not here to bash the servers, or the players i play with, merely a problem with the rules ive found on this server and others as well.

    Today, while fooling around in a pub, i decided to relocate to (forget which map :X) the big vent between the Sewer Hive and the Upper Sewer RT, why? you may ask... FOR FUN. after building the CC mid way through the Vent, i then dropped unbuilt CCs all the way to other end of the Vent that way no aliens could reach my cc, or any of my buildings but from only one way. Things were going fine and we were laughing it up, not even bothering with upgrades just turret farming double when an admin came on and told me it was a banable offense to drop CCs or TFs to block...

    The way ive understood NS, is that theres a sort of point to dropping whatever you want wherever you want. For example an Onos down a long hallway, drop a CC at the end , and lo-and-behold the Onos dies because he gets stuck. To me, this is great commanding. Paying attention to your players the enemies and using what LEGAL resources you have to maximize the potential for your team to win.

    In my opinion pubbing is the jumping block from being a "nub" to being in a clan, not necessarily amazing players, but a general understanding of the game. However, if we remove important aspects of the game, and people dont realize the potential NS has for a competetive scene, that makes it slightly less likely that they'll join a clan.

    Now, who are the people who donate to the NS developers. The way ive understood it, is that  more than likely are playing competively or who have played competively donate to this great cause.

    So here in lies my problem. Why stop the nubs from learning to play the game to its fullest, when the oppurtunity for the game the players and the NS devs could possibly rely on silly rules like <span style='color:red'>*NUKED*</span> enforces of other servers do.

    With that said, i have bad grammer dont proof read and dont care to. but try to understand ^_^_^ plz discuss..


    <span style='color:red'>The server name never even needed to be mentioned. Removed. -Talesin</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ROFL... that made me laugh exploiting is playing the game fully is what you are basically saying lol


    I own my own server and i have many admins who would ban without warning for this!


    I personally give out 3 warning but if i have warned you at a different time like a week ago i wouldn't warn you again!

    Basically most server ops if they have websites they advertise them on their servers and some say e.g. For server rules go to www.<there web addy>.com

    I have this for my server so when i flame someone for breaking the rules and then they say they didn't know well i say it is your own fault for not taking 2 minutes to go to our webby and read them!

    Basically what you said you did on that server i doubt i would of even warned you because i get immature exploiters like you everyday and quite frankly i think alot of admins may agree with me on this it is getting to a point where we are fed up of warning people like you!

    Perhaps you should ask for an admin when you go on a server and ask for the rules and they may tell you to type something like /rules or to go to the website and if you don't like the rules leave the server because 9/10 times people who don't like a servers rules usually end up breaking them.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    as lego would have said.
    "your world, your rules!"

    just put that saying into context.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    wow

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Basically what you said you did on that server i doubt i would of even warned you because i get immature exploiters like you everyday and quite frankly i think alot of admins may agree with me on this it is getting to a point where we are fed up of warning people like you!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To drop a structure to prevent a alien life form to escape is considered as exploit (stated by the dev team).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    it is not an exploit to block a doorway with a cc, or any other structure for that matter

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And another thing, if you did that in a clan match, I doubt many people would play your clan again.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    they are quite allowed in clan matches, and if you get **** because someone does it then they propably wouldnt play you again, either.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Blocking can annoy the HECK out of some people. And since they hate it so much, they go off and make their own server with their own rules. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    getting killed with an hmg can annoy the heck out of some people, so by your logic they should go and create a server that doesnt allow hmg's? yeah good way to help a mod community.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> will admit that I am one of the ones who wouldn't give a monkeys left foot if the competitve scene died out<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    if the competetive scene dropped dead right now, so would ns. and thats a fact.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    <!--QuoteBegin-TOmekki+Mar 3 2005, 05:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Mar 3 2005, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if the competetive scene dropped dead right now, so would ns. and thats a fact. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Rofl. Doubt it. NS wouldn't even lose the majority of it's playerbase. It would, however, lose a good number of stuck-up l33tz0rz which make the game harder for newer players to get into with their elitist attitude and 'mad skillz'/scripts. This is a conversation for another thread however.

    CC blocking is considered exploitative, has been commented on by the Dev team and Flayra himself, and servers have the right to set their own rules. If you don't like it, play somewhere else. One person's idea of fun may not agree with another's, all you can do is play somewhere with people who think like you, although I doubt you'll find many -populated- servers that allow or encourage structure blocking.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    Structure blocking per se isn't considered exploitive by the developers. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81158' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=81158</a>

    And getting killed because you were stuck on a structure isn't a big deal, really. But it's cool to scream omg Xploit!!
  • ScyllaScylla Join Date: 2003-08-05 Member: 18942Members
    <!--QuoteBegin-TOmekki+Mar 3 2005, 05:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Mar 3 2005, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To drop a structure to prevent a alien life form to escape is considered as exploit (stated by the dev team).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    it is not an exploit to block a doorway with a cc, or any other structure for that matter
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81158' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=81158</a>

    <i>"Type 3: Blocking Enemies: This generally consists of dropping a structure on or directly beside a retreating foe and preventing his progress. We believe this to also be an exploit and are investigating measures to remove it from the game."</i>

    i mean that case. To block a doorway etc. is ok for me.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Rushakra+Mar 3 2005, 05:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Mar 3 2005, 05:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Mar 3 2005, 05:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Mar 3 2005, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if the competetive scene dropped dead right now, so would ns. and thats a fact. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Rofl. Doubt it. NS wouldn't even lose the majority of it's playerbase. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not a majority, but the most active and lively part of the community. after that, new clans would not be created and most of the casual players wouldnt be interested enough to keep playing the game that suddenly lost a large number of players, the most skilled and experienced players as a matter of fact.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It would, however, lose a good number of stuck-up l33tz0rz which make the game harder for newer players to get into with their elitist attitude and 'mad skillz'/scripts. This is a conversation for another thread however.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    by calling clanners that you admit that you have never been in a clan nor talked to a clanner on ventrilo or irc. of course there are some bad individuals, but then what group of people doesnt have those? certainly none of the ns "pub" communities, at least. by the way: clanners are not the reason why new players have it harder to get into the game. its hard for them because of elitist pub stars (in some cases even the admin) that decide to flame or kick the poor guy from the server.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    CC blocking is considered exploitative, has been commented on by the Dev team and Flayra himself,<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    if the ns team commented that scripts are allowed and fine to use, would all servers and leagues suddenly set mp_bs to "0"?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and servers have the right to set their own rules. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    apparently.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you don't like it, play somewhere else.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    i dont mind if its on or off because i hardly ever use it as comm (i comm hardly ever, too). however seeing others get banned for it usually ends up in me leaving the server, that is true.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One person's idea of fun may not agree with another's, all you can do is play somewhere with people who think like you, although I doubt you'll find many -populated- servers that allow or encourage structure blocking.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    there arent any servers that think like i do in all cases. and i doubt there are any that share the same ideas as you on all rules and aspects of whatever the server admin has the freedom of changing.

    ban everyone for structure blocking on your server for all you care, really. except that you are teaching people a false way of viewing the game, as well as getting rid of any experienced comm that happens to join the server (ok, there are exceptions).
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    id like to take <a href='http://www.caleague.com/?page=rules#8.60' target='_blank'>this</a> into the conversation as well. now a question arises, what else does this point include:

    <i>Any action that bypasses a game design decision ( e.g. blocking a resource point with a structure other than an RT, blocking an elevator with either a structure or player)</i>

    or, if you will, what is actually cal's standing on what is allowed to do with structures.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    <!--QuoteBegin-TOmekki+Mar 3 2005, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Mar 3 2005, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Basically what you said you did on that server i doubt i would of even warned you because i get immature exploiters like you everyday and quite frankly i think alot of admins may agree with me on this it is getting to a point where we are fed up of warning people like you!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you could read properly which obviously you cant you would see that the thread starter said this:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Today, while fooling around in a pub, i decided to relocate to (forget which map :X) the big vent between the Sewer Hive and the Upper Sewer RT, why? you may ask... FOR FUN. after building the CC mid way through the Vent, i then dropped unbuilt CCs all the way to other end of the Vent that way no aliens could reach my cc, or any of my buildings but from only one way.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    Building CC half way through a vent is an exploit wether you like it or not i highly doubt the dev's wanted people to build CC's in vents.

    But obviously you cant read or you exploit aswell which could explain your answer <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-obuh+Mar 3 2005, 07:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Mar 3 2005, 07:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Structure blocking per se isn't considered exploitive by the developers. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81158' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=81158</a>

    And getting killed because you were stuck on a structure isn't a big deal, really. But it's cool to scream omg Xploit!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Type 1: Blocking Vents: The NS team believes that blocking a ground level vent from the outside or building within a vent is exploitive and are investigating measures to remove it from the game.

    Type 2: Blocking Corridors, Hallways, Doors: This includes dropping marine structures in locations to block doorways. We consider this to be a valid strategy, and if the marine team has the resources to accomplish this, then that's their decision.

    Type 3: Blocking Enemies: This generally consists of dropping a structure on or directly beside a retreating foe and preventing his progress. We believe this to also be an exploit and are investigating measures to remove it from the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What part of this did you not understand?
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <!--QuoteBegin-Depot+Mar 3 2005, 08:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Mar 3 2005, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What part of this did you not understand? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Type 2: Blocking Corridors, Hallways, Doors: This includes dropping marine structures in locations to block doorways. <b>We consider this to be a valid strategy, and if the marine team has the resources to accomplish this, then that's their decision.</b><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Like I said, not every structure blocking is considered exploitive by the developers. And it's not a big deal. k
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    the background story kind of implies marines shouldn't able to drop ANYTHING that isn't away from an alien / near a marine anyway.

    Although they haven't seemd to implement this, it WOULD solve medspam/blocking etc if you couldn't drop within X range of aliens or outside Y range of marines.
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    I'm pretty sure the rule of thumb for struc blocking is that as long as the struc doesn't completely block up the passage (ie: armoury in a vent), it's allowed.
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    <!--QuoteBegin-Depot+Mar 3 2005, 08:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Mar 3 2005, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-obuh+Mar 3 2005, 07:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Mar 3 2005, 07:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Structure blocking per se isn't considered exploitive by the developers. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81158' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=81158</a>

    And getting killed because you were stuck on a structure isn't a big deal, really. But it's cool to scream omg Xploit!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Type 1: Blocking Vents: The NS team believes that blocking a ground level vent from the outside or building within a vent is exploitive and are investigating measures to remove it from the game.

    Type 2: Blocking Corridors, Hallways, Doors: This includes dropping marine structures in locations to block doorways. We consider this to be a valid strategy, and if the marine team has the resources to accomplish this, then that's their decision.

    Type 3: Blocking Enemies: This generally consists of dropping a structure on or directly beside a retreating foe and preventing his progress. We believe this to also be an exploit and are investigating measures to remove it from the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What part of this did you not understand? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what part of it did YOU not understand....if you pay attention to the locations he named he is obviously talking about the large pipe near the sewer hive on caged...this would be considered a hallway/doorway(type 2) before it would be considered a "ground level vent"(type 1)...there is still room to maneuver through the pipe even with structures in the hallway.

    now i am not in any way endorsing his post but all of you screaming that the devs don't want it that way are slightly misinformed...and for whoever asked, structure blocking IS allowed in CAL
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    <!--QuoteBegin-pikey+Mar 3 2005, 05:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pikey @ Mar 3 2005, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm pretty sure the rule of thumb for struc blocking is that as long as the struc doesn't completely block up the passage (ie: armoury in a vent), it's allowed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think its upto the server ops wether that is allowed or not!
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Cerebral+Mar 3 2005, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Mar 3 2005, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what part of it did YOU not understand....if you pay attention to the locations he named he is obviously talking about the large pipe near the sewer hive on caged...this would be considered a hallway/doorway(type 2) before it would be considered a "ground level vent"(type 1)...there is still room to maneuver through the pipe even with structures in the hallway.

    now i am not in any way endorsing his post but all of you screaming that the devs don't want it that way are slightly misinformed...and for whoever asked, structure blocking IS allowed in CAL <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm still calling it a "large" vent, because if he dropped cc's from ladder to ladder then he's preventing access to gorges or onos.

    As to your reference to CAL, you're only partially correct.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Blocking Vents with structures ( Aliens can build in vents and will not usually be subjected to this exploit )<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    edited March 2005
    <!--QuoteBegin-Talesin+Mar 3 2005, 02:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Mar 3 2005, 02:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Both Apos and cookman are right. Even if the server demanded that all Marines drop their guns or be bant, that's their rules. You respect them, or you don't complain when you're warned/kicked/banned.

    Before the more recent versions, Onos/Fade-blocking was even more of a problem, as Commanders would simply drop CCs *on* Onii, pinning them in place for easy kills. It is considered exploitative. A CC is not intended to be used as a wall, or ablative armor. It is to be used for Commanding. Same with the other structures.. they are there to fulfill their game-related function, not to impede movement. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Look I'm not arguing for CC blocking (I think it's a tad bit unbalanced) but a lot of innovations in competetive games come from using things in non-intended ways. I think innovation is good, although CC blocking is a bit too powerful right now.

    I love games where there are tons of 'unintended' tricks, they just raise the skill level of the game. Of course, some are too powerful and need to be removed (marine silent bhop, CC block), but saying that something is wrong because it isn't intended isn't a good idea. TBH.


    Things like this need to be checked to see if they throw the skill vs effectiveness off balance, if so, remove it. If not, leave it in. AGAIN: I think CC blocking isn't good for gameplay. It makes the game even more marine biased and flat out makes sieging some hives EASY. Not to mention, it doesn't take skill to drop a CC in a door, and it's pretty damn effective.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    edited March 2005
    <!--QuoteBegin-cookman+Mar 3 2005, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cookman @ Mar 3 2005, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GirTurkey+Mar 3 2005, 02:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GirTurkey @ Mar 3 2005, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The way ive understood NS, is that theres a sort of point to dropping whatever you want wherever you want. For example an Onos down a long hallway, drop a CC at the end , and lo-and-behold the Onos dies because he gets stuck. To me, this is great commanding. Paying attention to your players the enemies and using what LEGAL resources you have to maximize the potential for your team to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The funny thing is, that it is ILLEGAL to ABUSE game mechanics. It has already been stated by the developers that trapping an onos with buildings is not an intended function of being able to drop buildings freely.

    So you were rightfully confronted, even though you thought of your made-up rules as law. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Incorrect. It is legal to abuse game mechanics, because it is up to the developer to make the game the way they want it to be played. If they feel it's being abused, they should fix it.


    When something like dropping structures has been left in the game for..... oh, almost 3 years now?


    Seems like it was intended to me. I think people should stop making up their own definitions, and face reality.
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    This topic shouldn't even need to be discussed its just plain good sportsmanship to not block with CCs. TFS can be hopped over... if you clannies want to play that way, fine but when you got like 16 man server or so, its just plain bad manners.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    <3 talesin's sig ^_^

    if you ask me, i think, if an onos is blocked with one CC, and 5 light rines with hmg's are chaseing it, what are the chances of survival? none.
    if your going to block the onos, use something weak! give the eat-and-run monster a chance!
  • hawthornehawthorne Join Date: 2003-10-05 Member: 21460Members
    edited March 2005
    When commanding, it is incredibly cool when you can drop a cc on a fleeing fade that earns your team a crucial, early-game kill. Yes, this is commanding skill - you have to first recognize the opportunity to do this (so you don't waste res), then be able to pinpoint the fade's position, and predict his exit path, not to mention have a bit of luck.

    When commanding, it is incredibly uncool to block doorways to make hive defense against a siege impossible (Fusion/Cargo, fades can't get back to hive to heal, large room for them to get shot in). It is a no-risk res expenditure that can be incorporated as a permanent element of a team's gameplan. It's not a fault of the game as much as it is a fault of the map.

    I don't think blocking doorways is wrong, I just don't think that 20 res should buy so much time for a complete block.

    The best solution is to simply LOWER un-built CC health to something like a tf. People could still do the first type of blocking, and people could still do the second type of blocking, except 20 res wouldn't buy you 3 minutes of block time, just maybe 15-20 seconds. Then the commander would have to be more careful in its usage, instead of being able to plop one down at any opportunity (as you can now). The CC could then exist, fairly, as a micro and macro-tactics tool.

    Regular CC health can be left untouched. If the marines want to have the HP of a full CC blocking the doorway, at least they would have to risk themselves to build it, taking some guns off the fades.

    I'm not a coder, but I don't see why this isn't as easy as Find & Replacing the HP value for unbuilt CC, and knocking the number down to something reasonable. I've been pushing this for a long time - it's the most sensible resolution and its effect on the game really has no drastic side-effects. You can block with any building, and (for example) a commander could always say it was a strategical armory placement. Cc's are just preferred for their HP (which should be fixed) and their taller hitbox (which should be left).
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    I got banned for spectating an amazing fade (damn you SaltzBad) on a server when the teams were fair and there were five free slots. Some servers have asinine rules and administration, but there is nothing you can do about it because it is in fact <i>their</i> server.

    I'm certain you'll find a server that fits you eventually. =]
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I believe only vent blocking is illegal in CAL. I also agree that CCs are a bit too strong unbuilt. However, I think in the current build Oni can jump over them, so they shoulsd still be able to escape after a few more seconds.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    What the developers said in that post is that putting a CC in a doorway is a valid strategy. Waiting until an Onos enters your base and dropping a CC in each doorway as he's trying to leave IS NOT. If the structure is there when the aliens arrive, it's fine. If it only appears in a deliberate attempt to impeed their progress as they flee, you are exploiting.

    Simply put: Blocking Aliens from reaching Marines = OK.
    Blocking Aliens from running away from Marines = BAD.
    Blocking Aliens in a vent in any way = BAD.
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