<!--QuoteBegin-Cerebral+Mar 3 2005, 12:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Mar 3 2005, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Depot+Mar 3 2005, 08:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Mar 3 2005, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-obuh+Mar 3 2005, 07:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Mar 3 2005, 07:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Structure blocking per se isn't considered exploitive by the developers. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81158' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=81158</a>
And getting killed because you were stuck on a structure isn't a big deal, really. But it's cool to scream omg Xploit!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Type 1: Blocking Vents: The NS team believes that blocking a ground level vent from the outside or building within a vent is exploitive and are investigating measures to remove it from the game.
Type 2: Blocking Corridors, Hallways, Doors: This includes dropping marine structures in locations to block doorways. We consider this to be a valid strategy, and if the marine team has the resources to accomplish this, then that's their decision.
Type 3: Blocking Enemies: This generally consists of dropping a structure on or directly beside a retreating foe and preventing his progress. We believe this to also be an exploit and are investigating measures to remove it from the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What part of this did you not understand? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> what part of it did YOU not understand....if you pay attention to the locations he named he is obviously talking about the large pipe near the sewer hive on caged...this would be considered a hallway/doorway(type 2) before it would be considered a "ground level vent"(type 1)...there is still room to maneuver through the pipe even with structures in the hallway.
now i am not in any way endorsing his post but all of you screaming that the devs don't want it that way are slightly misinformed...and for whoever asked, structure blocking IS allowed in CAL <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> CAL considers that pipe to be a vent.
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And getting killed because you were stuck on a structure isn't a big deal, really. But it's cool to scream omg Xploit!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Type 1: Blocking Vents: The NS team believes that blocking a ground level vent from the outside or building within a vent is exploitive and are investigating measures to remove it from the game.
Type 2: Blocking Corridors, Hallways, Doors: This includes dropping marine structures in locations to block doorways. We consider this to be a valid strategy, and if the marine team has the resources to accomplish this, then that's their decision.
Type 3: Blocking Enemies: This generally consists of dropping a structure on or directly beside a retreating foe and preventing his progress. We believe this to also be an exploit and are investigating measures to remove it from the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What part of this did you not understand? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
what part of it did YOU not understand....if you pay attention to the locations he named he is obviously talking about the large pipe near the sewer hive on caged...this would be considered a hallway/doorway(type 2) before it would be considered a "ground level vent"(type 1)...there is still room to maneuver through the pipe even with structures in the hallway.
now i am not in any way endorsing his post but all of you screaming that the devs don't want it that way are slightly misinformed...and for whoever asked, structure blocking IS allowed in CAL <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
CAL considers that pipe to be a vent.