Ns 3.0 Seems To Be Much Awesomeness

IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
I've had 2-3 epic(hour long and not drawn out) games in the last 2 days. Altair doesn't suck anymore. Bast could use a bit more work, not much was changed. Free fast upgrades are a huge boost to aliens, they seem to be winning a lot now but I'm sure that will change once marines figure out new ways to fight them.

I have heard a lot of people reporting client instability; a lot of people say they lock up for a few seconds.

Comments

  • AlcapwnAlcapwn "War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Members
    edited March 2005
    <!--QuoteBegin-Isamil+Mar 7 2005, 03:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Isamil @ Mar 7 2005, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have heard a lot of people reporting client instability; a lot of people say they lock up for a few seconds. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Those are just the servers having problems, lots of em fixed it by lowering the slots from 25/28 to around 17-18.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    the longest game i ever played so far was about 30 minutes <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    It is very nice not having to spend resources to upgrade as an alien.

    the new cloaking is very deadly as well.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Hybridclaw+Mar 7 2005, 03:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Mar 7 2005, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the longest game i ever played so far was about 30 minutes <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That sucks, i must have played in 4-5 games over the weekend the were longer than 30minutes. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    edited March 2005
    I'm very glad that movement and -especially- sensory are now both viable as first hive chambers, even more now that upgrades are free. DC is still the one to go if there is a hint that the marines are going for a 2 hives lock-down. Movement can still be used tough with the -drop the hive then teleport once it's attacked- strategy.

    Altough what I'm witnessing right now is that in a lot of game, people pick sensory first because of the novelty. It didn't take long for commanders to catch up, and now, a lot of people are starting to say that sensory isn't that good, because the commander expects it...

    <i>Of course he's going to expect it if everyone use it!</i>

    Aliens : Randomness, that's the key!

    Congratulation to the dev team, also, for balancing larger/smaller games. I haven't have that much fun playing NS (being an alien player mostly) since the 1.X/2.X days.

    -edited spelling and errors-
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    I have to agree with that. 3.0 seems to be teh win <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Ive had several games last about an hour and free upgrades and gest to skulk = kharaa heaven. Thank you devs tbh!
  • kill4thrillskill4thrills Join Date: 2004-06-24 Member: 29506Members, Constellation
    yep this is the most balanced version yet, in my opinion
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I dont like the new long and drawn out games <i>most of the time*</i>, only because its top tech vs top tech for a very long and drawn out time. The reason long games were enjoyable is because each side was constantly getting new tech (chained lifeforms, etc) and the game built to a final climax, such as when the second hive when up for aliens. As it is now.. well, its sort of like a really good book, that ends quickly, then has more than half of the book left telling you all this boring stuff that happens after the decline of the story. *waves his fun flag*

    <b>Note"</b><i>*most of the time</i>

    Few of them are quite good.
  • Aries8Aries8 Join Date: 2002-12-12 Member: 10719Members
    I also had two epic games that were amazing. It was the first time that I've played such long games without knowing who was going to win since 1.04. I love 3.0 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • antichristantichrist Join Date: 2003-05-27 Member: 16769Members
    I spit killed Flayra on release day so I m happy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • kill4thrillskill4thrills Join Date: 2004-06-24 Member: 29506Members, Constellation
    <!--QuoteBegin-Haze+Mar 7 2005, 01:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Mar 7 2005, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont like the new long and drawn out games <i>most of the time*</i>, only because its top tech vs top tech for a very long and drawn out time. The reason long games were enjoyable is because each side was constantly getting new tech (chained lifeforms, etc) and the game built to a final climax, such as when the second hive when up for aliens. As it is now.. well, its sort of like a really good book, that ends quickly, then has more than half of the book left telling you all this boring stuff that happens after the decline of the story. *waves his fun flag*

    <b>Note"</b><i>*most of the time</i>

    Few of them are quite good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i beg to differ. it's much more fun to have top teir vs top teir without having to resort to combat *shudders*
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-antichrist+Mar 7 2005, 03:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antichrist @ Mar 7 2005, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I spit killed Flayra on release day so I m happy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you truly are the antichrist <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ArmadonRKArmadonRK Join Date: 2005-01-24 Member: 37926Members, Reinforced - Shadow
    The best games are 60 minute and unlimited games. These are the games that draw out the nature of the game, tactics, teamplay, upgrading etc.
    Short games typically lead with one team successfully rushing. After the initial rush, it's usually just the successful team pounding away at the enem too close to the spawn point to allow a reversal of the situation. Or, the aliens win via the time limit, despite both teams being at a equal standing.
    Long games allow Skulks to choose to rush or set up for ambush, and Marines can rush, or tread carefully, to watch for the hidden Skulks, and not worry about the game being won at the beginning.
    And so, the evolution of both teams must balance each other, with teams having to upgrade in consideration of the enemy's upgrades, instead of just all maxing out the same trait and running in Desperado style, in order to beat the time limit.
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    <!--QuoteBegin-ArmadonRK+Mar 7 2005, 04:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ArmadonRK @ Mar 7 2005, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The best games are 60 minute and unlimited games. These are the games that draw out the nature of the game, tactics, teamplay, upgrading etc.
    Short games typically lead with one team successfully rushing. After the initial rush, it's usually just the successful team pounding away at the enem too close to the spawn point to allow a reversal of the situation. Or, the aliens win via the time limit, despite both teams being at a equal standing.
    Long games allow Skulks to choose to rush or set up for ambush, and Marines can rush, or tread carefully, to watch for the hidden Skulks, and not worry about the game being won at the beginning.
    And so, the evolution of both teams must balance each other, with teams having to upgrade in consideration of the enemy's upgrades, instead of just all maxing out the same trait and running in Desperado style, in order to beat the time limit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think they were talking about classic, and not combat, since combat games are MADE to be fast-paced.
  • ArmadonRKArmadonRK Join Date: 2005-01-24 Member: 37926Members, Reinforced - Shadow
    I was talking about both. My opinion stands for both Classic and Combat, which I play both frequently and equally.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    dont turn this to a short games - long games argument.
  • antichristantichrist Join Date: 2003-05-27 Member: 16769Members
    <!--QuoteBegin-WaterBoy+Mar 7 2005, 03:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WaterBoy @ Mar 7 2005, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-antichrist+Mar 7 2005, 03:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antichrist @ Mar 7 2005, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I spit killed Flayra on release day so I m happy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you truly are the antichrist <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I really need to change that name! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Shadow_SporkShadow_Spork Join Date: 2005-01-07 Member: 33306Members
    Over the past couple days, I had an epic for like 3 hours for the past 2 days. Some maps lasted for like 2 hours and only there was two rounds. I got into the alien side more, and it seems that the learning curve on that side has eased up a bit in my opinion.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    The funny thing is that the balance changes from 3.0b5 to 3.0 final were all very small, and most could be described as subtle. Yet, so it seems, both sides are well-locked and some hard-fought battles await.

    That, and 3.0 final just seems more finished. It may be my sub-conscious thought train that this is the final version, but I suspect that it's simply because the level of polish is up an extra step since beta 5.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    One word:

    <i>BUS</i> (this wont be the final version <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I just got done playing a little over a hour game and it was great! It went back and forth a lot. (This was in a 28 player server where aliens usually get dominated in those big of games in beta 5)

    Finally we ended up winning because the comm got tired of playing the level haha

    Also i've noticed new stratigies that comms are using, like when they put a PG up to attack near a hive they'll place a obs with it to detect the cloaked units :-P, really a pain in the @ss.
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