3.0 Commanding Strategies
Decimator
Join Date: 2002-11-10 Member: 8057Members
Join Date: 2002-11-10 Member: 8057Members
Comments
2) Never go on the defensive. Keep aliens busy by taking down nodes, attacking the hive, anything. If you are on the defensive, you are losing.
3) Keep their nodes down; 1-2 nodes, and they can't do anything. Sieging a hive is not an excuse not to have someone taking down nodes.
4) Don't siege; shotty rush. Sieges are becoming obsolete.
...Is this a joke?
...Is this a joke? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
nah.
2) Never go on the defensive. Keep aliens busy by taking down nodes, attacking the hive, anything. If you are on the defensive, you are losing.
3) Keep their nodes down; 1-2 nodes, and they can't do anything. Sieging a hive is not an excuse not to have someone taking down nodes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I agree completely.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4) Don't siege; shotty rush. Sieges are becoming obsolete.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Bad idea. With SCs and OCs (the beefed up skulks have been OCing up the map in my games) more prevalent in this version, sieging is more important.
Also, scan, then scan again, and scan some more. If they go MC first, then get MT immediately after A1. Even against SCs, MT may be more important than W2, if you're good about taking down their field SCs.
Surely, if there are lots of OCs, you should siege; but then again, if they have lots of OCs everywhere then
1) You lost, aliens are receiving <b>insane</b> res flow, or
2) You won, aliens are wasting any res they are getting on OCs instead of higher lifeforms/hives/chambers
Sieging is still a very important part of the game. even if its to siege out major choke points.
<span style='color:red'><b><u>Here`s small guidline to win in 3.0 in da toilet chair.</u></b></span>
DO
-Start with normal A1,
-you can afford to take risk to go for advanced armory if you know players skills.
-try to peek the starting chamber, back with obs asap
-The observatory is your friend now, that scan sale is huge with 2 obs`s you can now have scans allmost anywhere when needed.
DO NOT
-Go for relocs, you might get easily owned by nearby sc due you cant afford obs/made it done enough fast.
-Let the aliens have the first move
-Let them have the second hive, important than ever due free upgrades.
After those it`s pretty much as before take out and kill Rt`s, focus on killing them because you distract them during the process, capture areas and shoot the doggies. But beware to see cara/cele/cloak skulks by default.
Don't siege.
Don't siege.
Understand this and you'll do fine.
GONE ARE THE DAYS OF SIEGING DOWN HIVES. If a gorge gets on top of a hive he will healspam right back up. Every other hive structure will die except it, and the aliens can just run back and forth slaughtering your pitiful phase.
SG rushes and marine aggression are what works. If you were the comm who locked a hive, sat in base, teched up to HA and trained out, then you are going to suffer and suffer badly.
Find out what chamber the aliens drop, counter it, and get to rushing their hive. Aliens do not spend res on upgrades or evolving to skulk, so if a person who capped a node is going back to skulk, he's now 4-8 res better off than he would have been previously. This means res builds up faster, and you can expect to see fully upgraded skulks because upgrades are FREE.
Whenever an alien gestates, it loses its upgrades and can take new ones. No longer will you see an alien suiciding so he can respawn to take cara instead of regen. Nooooooooo. Now he can skulk, then instantly fade and change his upgrades. This means no real pause in the alien advance UNLESS you take the fight to them.
PGing hives from both sides at once, SG/HMG plus cats and medspam, these things still work. Seiges and passive play are out. Let it go.
After that go around the map and kill all aliennodes you find so your locked down hives won't get spammed with fades/oni.
Elec the nodes nearest to the active hive.
It's even a fun-idea to build OBs at elec nodes. Aliens build SC networks? Bah just build your own OBs network <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
If all that is done just let your marines run around the map and scan scan scan..
Until you got your 3/3 HA train.
NEVEr ever go JP with SC aliens that's just stupid.
Is this a joke, or a server that I should avoid at all costs?
The gnome is real, but could we keep the discussion on tactics useable in a 'normal' NS setting please? -_-
I have 0wned them(just like i said) . IT WAS FUN !! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Ps: Im curently running 150+ Kustom NS & CO maps with many plug-ins.. and have been a supporter of NS mappers & plug-in's for 2 yrs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Cant remember the last time i did the "normal, old, boring" comming method.....
its so... BORING
~Jason
Gone seem the days of locking down two hives and teching HAs while scouting for RTS.
I've noticed that MT has become much more popular since 3F. It is not a reliable SC coutner but anything helps. It is awesome for DC and MC threats as it ever was.
My thoughts ... A1 first, cap nodes, MT, go for an empty hive, phase tech, w1,w2,w3 ...
Some variant of that. Throw AA upgrade and proto lab is there if/when res allows.
Also, don't med pack marines if they have a SC first. A 100 health marine will go down in one bite and you wasted two res to save nothing. I think this is slowing down the rine game in the beginning quite a bit.
Agreed, there is still a tiem to siege. THrowing four HAs against an onos and a Fade is NOT the time. have them make the move.
I send all rines, minus one, out to get RTs.
Place a IP and armory, hotkeying both.
I pass out mines for the ARMORY, and upgrade it the second its build.
rine joins RT searchers.
most skulks will try to get the armory (ohh..it is shakeh) but fail, and of course both ip and armory are placed so you can hop out and shoot.
medspam alot, hand ammo aswell. If noone dies order one rine back or make him die by refusing medpacks. get a armslab.
armor1
armor2
by now fade apears, no prob. armor2 makes you survive the asault while your HMG gets him hard. (you aint traveling alone aint ya) 2 or 3 HMGs will do fine.
armor also works against lerks.
Serious, why get weapons? it does jack versus skulks, lerks are countered with armor (gass etc) and by time fade apear, well, read above.
armor2 done, now do get weapons. Also sneak in PGs somehwere around. If they do not have SC, try to get MT.
proto is build fast, upgrade HA and they will never get that hive2 up and fully build. (it goes up, but never finishes hehe)
When I go OBS first instead of AL, I get MT and then PG tech. I get a PG/TF to a central location or a hive. I place my AL IN the hive or PG location to FORCE my marines to keep it. Works every time. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If I go AL first per usual, I build my first OBS in the field, and upgrade PG from there. I usually drop another in base later for poor man's MT in base, but when marines know their only source of upgrades is in the field, it gets them out of base ALOT faster <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
You are cruel, cruel comm rad :O
Ps. Dont you love that you can do this kinds of things in chair? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->