Looking For Mod

minitroupeminitroupe Join Date: 2005-03-08 Member: 44464Members
I'm looking for a particular mod for the server I'm starting. Its going to be a Co only server, so I need 50 levels mod, I already have the extralevels mod but I need the 50 levels one. Please help me find it.

Comments

  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    the search button at <a href='http://www.modns.org' target='_blank'>www.modns.org</a> is your friend.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Good answer Giggy. You want extralevels2, and make SURE you read the thread very closely, as the amxx version is linked later on in the thread.
  • minitroupeminitroupe Join Date: 2005-03-08 Member: 44464Members
    I thought, from what I read, that extralevels2 was the plugin that puts menu in there. The one that you GET upgrades from, not get points from. Is that one both?
  • OFC_Allnighter_In_VAOFC_Allnighter_In_VA Join Date: 2005-02-12 Member: 40873Members
    extralevels2 is the correct one. it adds the menu option as well as leaving you a maximum of 50 levels! Level 50 is called "Godlike!!" lol
    I have it and it works great, easy to configure. You don't have to keep all 50 levels and you can limit each extra upgrade to a certain amount, instead of 45 levels of cybernetics you can limit it to 5 or something.
    Mike
  • OFC_Allnighter_In_VAOFC_Allnighter_In_VA Join Date: 2005-02-12 Member: 40873Members
    Oh yeah, I do agree that the correct place to look would be in the AMX forums, however I attached the file to the last post. I'll attach the sma to this one that way you can compile it the way you want it.
    Mike
  • minitroupeminitroupe Join Date: 2005-03-08 Member: 44464Members
    Lol, I am in no way going to change any files. I may know a little c, but I am far from comfortable with my programming abilities. I don't want to change anything thats going to screw up the mod.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    OFC Allnighter In VA's version is for AMX <b>ONLY</b>. If you need the AMX Mod X version head to the modNS.org Forums (AMX Mod Plugins Fora) and look for the extralevels2 thread.

    You don't need to understand Small to customize this plugin. Just read through the thread and you'll see how to configure yours. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • OFC_Allnighter_In_VAOFC_Allnighter_In_VA Join Date: 2005-02-12 Member: 40873Members
    I must have put the wrong one up there...lol oops! However as Depot says make sure you get the correct one.
    Mike <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
  • BorisBoris Join Date: 2002-12-30 Member: 11636Members
    The only thing you'll be changing is probably this section:<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->#define WELDOVERBASE  0  // set to "0" to disable normal welders from welding above the base max armor when the target has Reinforced Armor.
    #define CYBERNETICS  0  // Set to "0" to disable the Cybernetics upgrade.
    #define THICKSKIN  0  // set to "0" to disable the Thickened Skin upgrade.
    #define REINFORCEARMOR  0  // set to "0" to disable the Reinforced Armor upgrade.
    #define ETHSHIFT  0  // set to "0" to disable the Ethereal Shift upgrade.
    #define NANOARMOR  0  // set to "0" to disable the Nano Armor upgrade.
    #define BLOODLUST  0  // set to "0" to disable the Blood Lust upgrade.
    #define HUNGER   0  // set to "0" to disable the Hunger upgrade.
    #define ETHTRACKING  0  // set to "0" to disable the Ethereal Tracking upgrade.
    #define STATICFIELD  0  // set to "0" to disable the Static Field upgrade.
    #define CYBERNETICSCOST  1  // Set to the amount of points you want Cybernetics to cost.
    #define THICKSKINCOST  1  // set to the amount of points you want Thickened Skin to cost.
    #define REINFORCEARMORCOST 1  // set to the amount of points you want Reinforced Armor to cost.
    #define ETHSHIFTCOST  1  // set to the amount of points you want Ethereal Shift to cost.
    #define NANOARMORCOST  1  // set to the amount of points you want Nano Armor to cost.
    #define BLOODLUSTCOST  1  // set to the amount of points you want Blood Lust to cost.
    #define HUNGERCOST  1  // set to the amount of points you want Hunger to cost.
    #define ETHTRACKINGCOST  1  // set to the amount of points you want Ethereal Tracking to cost.
    #define STATICFIELDCOST  2  // set to the amount of points you want Static Field to cost.
    #define CYBERNETICSMAX  0  // set to the max level of the Cybernetics upgrade you want possible. (0 is infinate)
    #define THICKENEDSKINMAX 0  // set to the max level of the Thickened Skin upgrade you want possible. (0 is infinate)
    #define REINFORCEARMORMAX 0  // set to the max level of the Rienforced Armor upgrade you want possible. (0 is infinate)
    #define ETHSHIFTMAX  0  // set to the max level of the Ethereal Shift upgrade you want possible. (0 is infinate)
    #define NANOARMORMAX  0  // set to the max level of the Nano Armor upgrade you want possible. (0 is infinate)
    #define BLOODLUSTMAX  0  // set to the max level of the Blood Lust upgrade you want possible. (0 is infinate)
    #define HUNGERMAX  0  // set to the max level of the Hunger upgrade you want possible (0 is infinate)
    #define ETHTRACKINGMAX  0  // set to the max level of the Ethereal Tracking upgrade you want possible (0 is infinate)
    #define STATICFIELDMAX  0  // set to the max level of the Static Field upgrade you want possible (0 is infinate)
    #define CYBERNETICSLEVEL 5  // Required player level to get the Cybernetics upgrade.
    #define THICKENEDSKINLEVEL 0  // Required player level to get the Thickened Skin upgrade.
    #define REINFORCEARMORLEVEL 0  // Required player level to get the Reinforced Armor upgrade.
    #define ETHSHIFTLEVEL  5  // Required player level to get the Ethereal Shift upgrade.
    #define NANOARMORLEVEL  0  // Required player level to get the Nano Armor upgrade.
    #define BLOODLUSTLEVEL  0  // Required player level to get the Blood Lust upgrade.
    #define HUNGERLEVEL  0  // Required player level to get the Hunger upgrade.
    #define ETHTRACKINGLEVEL 0  // Required player level to get the Ethereal Tracking upgrade.
    #define STATICFIELDLEVEL 0  // Required player level to get the Static Field upgrade.
    #define ARMOR_MA  10  // Amount of armor normal marines and jet-packers get per level of reinforced armor.
    #define ARMOR_HA  15  // Amount of armor heavy marines get per level of reinforced armor.
    #define SPEED_MA  20  // Amount of speed normal marines and jet-packers get per level of cybernetics.
    #define SPEED_HA  10  // Amount of speed heavy marines get per level of cybernetics.
    #define SELFWELD_MA  2  // Amount of armor normal marines and jet-packers self-weld per second per level of nano armor.
    #define SELFWELD_HA  4  // Amount of armor heavy marines self-weld per second per level of nano armor.
    #define HEALTHSKULK  10  // Amount of health Skulk's get per level of Thickened Skin.
    #define HEALTHGORGE  25  // Amount of health Gorge's get per level of Thickened Skin.
    #define HEALTHLERK  15  // Amount of health Lerk's get per level of Thickened Skin.
    #define HEALTHFADE  30  // Amount of health Fade's get per level of Thickened Skin.
    #define HEALTHONOS  40  // Amount of health Oni get per level of Thickened Skin.
    #define SHIFTINITIAL  1.0  // Amount of initial invisibility time for Ethereal Shift. (seconds)
    #define SHIFTLEVEL  0.25  // Amount of invisibility time that is added to the initial amount for every level gained in Ethereal Shift after 1st. (seconds)
    #define SHIFTINITIAL2  1  // Set to same amount as SHIFTLEVEL no decimals unless value is less than 1
    #define SHIFTLEVEL2  1  // Set to 4 times amount as SHIFTINITIAL no decimals unless value is less than 1
    #define BLOODLUSTSPEED  2  // Amount of energy multiplied by level of Blood Lust added every server frame (note that the normal energy gain speed is 7)
    #define HUNGERSPEED  6  // Amount of speed an alien gets per kill per level of hunger for the time that the hunger bonuses last.
    #define HUNGERHEALTH  10  // Percent of max health that is added to the alien's current health per level. (when it kills something)
    #define HUNGERINITIALTIME 3.0  // Amount of initial time that the Hunger upgrade's bonuses last. (seconds)
    #define HUNGERLEVELTIME  1.0  // Amount of time that is added to the initial Hunger upgrade's bonus time. (seconds)
    #define HUNGERINITIALTIME2 3  // Set to same amount as HUNGERINITIALTIME no decimals unless value is less than 1
    #define HUNGERLEVELTIME2 4  // Set to 4 times amount as HUNGERLEVELTIME no decimals unless value is less than 1
    #define ETHTRACKINGINITIALRANGE 400 // Amount of range the Ethereal Tracking upgrade starts out with.
    #define ETHTRACKLEVELRANGE 100  // Amount of range the Ethereal Tracking upgrade gains per level beyond the first.
    #define STATICFIELDINITIALRANGE 400  // Amount of range the Static Field upgrade starts out with.
    #define STATICFIELDLEVELRANGE 50  // Amount of range the Static Field upgrade gains per level.
    #define STATICFIELDNUMERATORIN 1  // The numerator for the fraction of an aliens max health that will be taken from it when it enters the Static Field. (initial valaue)
    #define STATICFIELDNUMERATORLV 1  // The increase in numerator for the Static Field upgrade per level.
    #define STATICFIELDDENOMENATOR 8 // The denomenator in the Static Field fraction.
    #define MAXSTATICNUMERATOR 5  // The maximum numerator for the Static Field fraction, I suggest keeping it at 4 to prevent aliens becoming too weak.
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    It's pretty straight forward. I have disabled all extra functionality such as cybernetics, etc. I only use the extralevels portion of this plugin (max 14 on my server).

    So don't be scared, dive in there and edit this to how you like, then compile it in the "scripting" folder of your addons\amxmodx\ directory.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Boris+Mar 14 2005, 10:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boris @ Mar 14 2005, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's pretty straight forward. I have disabled all extra functionality such as cybernetics, etc. I only use the extralevels portion of this plugin (max 14 on my server).

    So don't be scared, dive in there and edit this to how you like, then compile it in the "scripting" folder of your addons\amxmodx\ directory. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I dont' understand why you even run this plugin as you have all 9 upgrades disabled. Extralevels portion? What on earth are you referring to?

    @minitroupe: I'd be glad to help you set this up (I know the amxx version inside out as Wp and I ported it). No offense but Boris' code is a poor example. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • BorisBoris Join Date: 2002-12-30 Member: 11636Members
    Man, I must be out in left field...am I just lost? or smoking something? last time I checked that is the configuration section of the .sma file...and extralevels portion? This is the portion of the plugin (the ENTIRE POINT TO THE PLUGIN) where you get EXTRA levels beyond 10. This plugin seems to be the most up to date with experience points so I use it...what do you suggest I use instead?

    I'll go sit in the corner now though because apparently I need to think about what I'm doing...
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    @Boris: Since you don't desire to use any of this plugin's upgrade features (nor the benefits it's 50 levels will provide) the extralevels plugin would work fine for you. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BorisBoris Join Date: 2002-12-30 Member: 11636Members
    I see your point, but I thought the extralevels (1) plugin was not updated well enough with the rest of the plugins (so hard to follow ModNS.org's posts sometimes), and this way if I do decide to include any of the other stuff, it's there.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Boris+Mar 15 2005, 08:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boris @ Mar 15 2005, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see your point, but I thought the extralevels (1) plugin was not updated well enough with the rest of the plugins (so hard to follow ModNS.org's posts sometimes), and this way if I do decide to include any of the other stuff, it's there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The extralevels plugin provides you with 21 levels. Depends on how many levels you're in the market for, but 21 should suffice without all of those upgrades.
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    InfiniteLevels is rather easily configurable, and if you're not using the extra upgrades, it should run faster than the other extralevels(2) plugins...
    (and it works perfectly for win/lin amx-x 1.01...)
    ...too bad the modns forums are still down, 36 hours later...
  • BorisBoris Join Date: 2002-12-30 Member: 11636Members
    edited March 2005
    As long as all the XP offsets and stuff are correct, I'll look into the extralevels 1 plugin or the infinite levels. Just...have...to get... on the site! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> @ ModNS.org
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