Massive Ping Problems With V3.0f

vIzvIz Join Date: 2005-01-15 Member: 35626Members
edited March 2005 in General Server Discussion
<div class="IPBDescription">The Server got very laggy since 3.0F</div> Ok, first, excuse my bad english.

I think i am not the only one with that Problem. Since i installed the Final version to my root server the pings raised.
I dont think that it is caused by less bandwidth or stuff because the server can upload with nearly 5 MB/sec.
The Pings and the entire server were stable on the beta5 version with the siege007 map, some turrets and all the other stuff. They didnt raised above 150-200.

Now they raise to 500 sometimes on the start of the map, no buildings, no turrets. If it comes to turret spam (now about the half of the turrets like on beta5 are needet for that) it comes to massive laggs and pings bout 700. Then the engine crashes and the server starts over new.

A siege map Game without laggs isnt possible anymore. I think i will switch my servers back to beta5.

Comments

  • modiemodie Join Date: 2003-02-19 Member: 13758Members, Constellation
    don't seem to be having that problem - however, we do have a turret limit. Maybe something to think about.

    What are the server configs?
  • vIzvIz Join Date: 2005-01-15 Member: 35626Members
    edited March 2005
    even without turrets, the pings raised from 30-60 on the beta5 to 200-300 on the final version. i watched this problem on nearly every server. the latency raised dramatically
  • PreciousPrecious Join Date: 2003-03-18 Member: 14652Members
    How many people do u have on the sever?
  • vIzvIz Join Date: 2005-01-15 Member: 35626Members
    80.86.187.169:27025 #mycG.Wunderland der Freudhaftigkeit by viz and contra-gamers.com

    watch it yourself, i wish i had more time at the moment but i have to prepare for work
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    There is a small increase to bandwidth usage due to a bugfix that was implemented to keep the player's weapons in sync with the server (the redout bug I think). The dev team is looking at options right now.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited March 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There is a small increase to bandwidth usage due to a bugfix that was implemented to keep the player's weapons in sync with the server (the redout bug I think). The dev team is looking at options right now. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm not a server op (I'm in here to do a little research on this very problem), so I'm not sure about how small this bandwidth increase is to a server op. However, the increase is quite drastic to some clients.

    Drastic means 90 choke. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    edited March 2005
    Normally I'd ask you to post your server.cfg file so I could see if you have some wierd non-sandard commands in it, but since your not an OP that's pretty much impossible.
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