Various Opinions And Subjects

SnappleSSnappleS Join Date: 2002-11-17 Member: 9073Members
edited November 2002 in NS General Discussion
<div class="IPBDescription">Summing up my thoughts.</div> Ok, first of all I LOVE Natural Selection. The mod is incredible. It surpasses Counter-Strike from all aspects. Maps, Models, Textures, Design, Gameplay, Sounds, Animations, etc are all far better then CS's.

As I browse the message boards, it was as I expected. All the bugs I had found had already been covered, and the closer to the last pages I got, the less relevant and interesting the topics and posts became. So, this post will be generally about my opinions and views of NS.

-I agree with the idea that there should be a way to stop the Skulk rush.
-I love the sound of the idea of adding hand grenades.
-Guys, grow up. Spelling 'Turrets' wrong isn't life threatening. Yes it's annoying, but calm down, geez.
-I HIGHLY disagree with the idea of NS going retail.
-I think friendly fire should always be off. (Not optional)
-I like the idea that there should be different hitbox points on the marines. If a skulk bites the leg, the damage should do no more then 30; if an arm, no more then 20; if the abdominal area, 50, the head, dead.
-The balance is fine. With a good commander and marines that listen the marines can win every time. If the aliens are good, and follow through correctly, they can win even so.
-Marines should be able to cut webs with the knife.
-The muzzle flash on the guns is WAY too big. It covers the bottom right half of your view, starting from the crosshair. It gets in the way when trying to aim at a skulk or gorg flying all over the place.
-The commander kick system needs a new way of working. I'm a pretty good commander, and I've never lost on nancy. Yet, one day, I was winning the map hands-down, the marines were loving me, and listening well. Some MORON started the vote to kick me just to be a jackass, the vote passed, and we lost.
-GameSpy tab? Why would you want anything to do with GameSpy's networks or programs? They're buying out all websites and games these days and filling them with adds and popups and putting all downloads on the hated FilePlanet. They're ruining the gaming world as we know it. Use All-Seeing Eye to find online games. It's programmed better, has better filters, is twice as fast, and not buggy. www.udpsoft.com/eye
-Some maps are far too hard to win as marines, such as one where the marines have 3 entrances to spawn, and 1 to alien.
-HMG slows down marine too much.
-Some people don't realize that just because the teams are even means the advantage is even. The commander doesn't do any combat.
-I like the ready rooms, kewl idea.
-When marines don't listen to commander, they lose. When the commander doesn't know what he's doing, the marines lose. Period.
-A bug I witnessed that didn't seem to be on the forums was that sometimes when the commander builds things they sink into the floor and are gone. I saw this happen to a turret, took about 3 seconds for it to sink into the floor.
-For the commander, there needs to be a drop-down list of player names on your team, so that the commander can select a name, without having to find them on the map, and click them. He can then give them supplies, or a waypoint.
-Also, there should be a drop-down list of locations for the commander. When a location is clicked, the map should snap to that spot.
-ns_dust? Who ever thought of such a REDICULOUS idea...
-I can't stand it when you tell your commander that you can do a better job then him, then when he decides to give up and LogOut it's already too late and you lose. Then he criticizes you for being the cause of loss.
-Turrets should be able to operate without a Turret Factory.
-Since this game isn't completely based on a person/team's aiming skill, people don't seem to worry about it much. This is, however, a HUGE mistake. I've seen skulks take out as many as 6 marines in 1 spawn area attack. The marines must have aim. I've taken out 8 skulks in a row, defending the spawn area against insanely good skulk players, with only light machine gun and no armor. This saved the day in the game.

Feel free to critique, complain, compliment, or whatever, at my ideas/thoughts/opinions/views.



-SnappleS

<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->

Comments

  • n00b101n00b101 Join Date: 2002-10-29 Member: 1706Members
    Good post dude, I'm glad to see that you enjoy NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    <span style='color:red'> Warning : The following post contains my point of view. No need to flame. </span>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-I agree with the idea that there should be a way to stop the Skulk rush.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Skulk rush is stoppable. Its just that most of the time, all the marines jump on buildings to build them, leaving no cover. If you have 2-3 marines watching their backs, you should hold on until the builders take out their guns.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-I HIGHLY disagree with the idea of NS going retail.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    From FAQs:
    Will I ever have to pay for NS? Will we ever see NS on Steam?
    Natural Selection will always be free. We are working with VALVe to get Natural Selection on Steam at release.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Marines should be able to cut webs with the knife.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Welders cut webs and I think they want more ppl to use welders, cuz its not only good to repair, also good for web and against buildings and sealing vents !

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-HMG slows down marine too much.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Bah, I dont think so. HMG AND HA really slows down, but thats the goal. Trading power for manoeuvrability. HMG is really powerful, but of course it has downsides.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-For the commander, there needs to be a drop-down list of player names on your team, so that the commander can select a name, without having to find them on the map, and click them. He can then give them supplies, or a waypoint.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah that is really a great idea ! Most people dont use the voice message and its very hard for the commander to spot them when they say : ?Build here? !
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    -I agree with the idea that there should be a way to stop the Skulk rush.

    No - its a startegy. One that works at that.

    -Guys, grow up. Spelling 'Turrets' wrong isn't life threatening. Yes it's annoying, but calm down, geez

    I stoped coming to these forums around the release of NS. If people do react like that then blehz0r!

    -I HIGHLY disagree with the idea of NS going retail.

    Im sure if you spent two years of your life, worked on a map for 6 months, or tried to let every gamer out there in the world know about NS, you would disagree.

    -I think friendly fire should always be off. (Not optional)

    CAL-NS plans to have FF on, removing it from the game would be crazy. However -- I do agree that something should be done when aliens are attacking buildings. Its not really fair that marines can shoot a building but the aliens have to eat the building, and themselvs, to destroy it. If a server is running FF just leave.

    -Marines should be able to cut webs with the knife.

    Disagreed. I think that making the marines spend RP on a welder, then having that welder get the webbed location, and removing them takes a lot more teamwork (which is what the marines should be about) than just someone taking out the knife and removing them.

    -The muzzle flash on the guns is WAY too big. it covers the bottom right half of your view, starting from the crosshair. It gets in the way when trying to aim at a skulk or gorg flying all over the place.

    Agree with you 100%.

    -The commander kick system needs a new way of working. I'm a pretty good commander, and I've never lost on nancy. Yet, one day, I was winning the map hands-down, the marines were loving me, and listening well. Some MORON started the vote to kick me just to be a jackass, the vote passed, and we lost.

    This has already been taken care of in the new 1.02 patch. The percent of "Yes" votes, before a commander can get kicked, has been increased.

    -GameSpy tab? Why would you want anything to do with GameSpy's networks or programs? They're buying out all websites and games these days and filling them with adds and popups and putting all downloads on the hated FilePlanet. They're ruining the gaming world as we know it. Use All-Seeing Eye to find online games. It's programmed better, has better filters, is twice as fast, and not buggy. www.udpsoft.com/eye

    The more chances you give people to find your game -- the more popular it could become. Its not like GSA is going to 'destroy' NS.

    -Some maps are far too hard to win as marines, such as one where the marines have 3 entrances to spawn, and 1 to alien.

    To the best of my knowledge, ALL maps have at least 2 entrances into a alien spawn. Make sure you have checked for a weld spot that could open up a new passage.

    -Some people don't realize that just because the teams are even means the advantage is even. The commander doesn't do any combat.

    But he does spam health, ammo, turrets, buildings, etc. He is a major force in the marine team - despite the fact he isn't pulling the trigger.


    -I like the ready rooms, kewl idea.

    Amen to that! I would _love_ to see a readyroom with a pong type setup where the players can chuck balls at eachtoher. (func_pushables)

    -A bug I witnessed that didn't seem to be on the forums was that sometimes when the commander builds things they sink into the floor and are gone. I saw this happen to a turret, took about 3 seconds for it to sink into the floor.

    Thats so the marines dont build in alien-only vents and sometimes happens when the ground is very oddly shaped. If a marine cant build there - neither can an alien.

    For the commander, there needs to be a drop-down list of player names on your team, so that the commander can select a name, without having to find them on the map, and click them. He can then give them supplies, or a waypoint.

    Great idea. Love it 100%

    -Turrets should be able to operate without a Turret Factory.

    This was like this in Version 1. It didn't work so well. I much prefer the newer way.
  • SnappleSSnappleS Join Date: 2002-11-17 Member: 9073Members
    edited November 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-A bug I witnessed that didn't seem to be on the forums was that sometimes when the commander builds things they sink into the floor and are gone. I saw this happen to a turret, took about 3 seconds for it to sink into the floor.

    Thats so the marines dont build in alien-only vents and sometimes happens when the ground is very oddly shaped. If a marine cant build there - neither can an alien.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually what I meant was, I was playing as marine, in the Mess Hall of nancy, and the commander tried to build a turret in the center of the room with absolutely nothing obstructing it's way. It slowly sank into the floor and was gone.

    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <--sinkage <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • MoonflowerMoonflower Join Date: 2002-11-17 Member: 9085Members
    Good points, many of which I agree with. Many, however, I don't:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree with the idea that there should be a way to stop the Skulk rush<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    there is a way - don't have every marine building - have at least one or two on the look out for skulks. I've never seen a skulk rush work against marines who had any idea of what they were doing.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I love the sound of the idea of adding hand grenades.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think it's a good idea in principle, but giving the marines more weapons will probably create balance issues. But it certainly sounds fun.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think friendly fire should always be off. (Not optional)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Why? Why not give the option for those who want to use it? If you don't like it, don't play on FF servers.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines should be able to cut webs with the knife.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I disagree, as this makes webs much less usefull. A welder already works, and that seems reasonable.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The commander kick system needs a new way of working.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Maybe - I think everyone's seen their fair share of commanders getting kicked for no reason. One problem may be is that it's human tendency to vote YES when given a choice. Right now the vote goes as "Do you want to kick the commander?" Why not change it to "Do you want to keep the commander?" I think you'll see fewer commanders being kicked needlessly.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HMG slows down marine too much<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I disagree. Power for speed - it's a tradeoff. If you want to be zipping around, stick with an LMG.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-For the commander, there needs to be a drop-down list of player names on your team, so that the commander can select a name, without having to find them on the map, and click them. He can then give them supplies, or a waypoint.
    -Also, there should be a drop-down list of locations for the commander. When a location is clicked, the map should snap to that spot.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Both very good ideas. The command interface could use some upgrades to make commanding more efficient, and make it more accesible to new players. By far the biggest balance "issue" is the skill of the marine commander. A bad commander will lose, a good commander has a great chance at winning. A little note on people complaining abotu balance: I think what's happening is that a lot of the better players are playing as aliens nowadays jsut so they don't have to a) deal with a bad commander and get **obscenity** off or b) deal with bad marines whining for weapons and armor. A good player has a better chance of enjoying the game as an alien right now. The net effect of this is that the aliens get more of the better players, and as such win more of the time. I think this will even out as more and more players get better at the game.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Some people don't realize that just because the teams are even means the advantage is even. The commander doesn't do any combat.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm not sure what your point is here. Are you saying that the teams aren't even unless the marines have one more player than the aliens? I disagree. The commander may not be able to fight, but he's a far more powerful individual than any alien player can hope to be, and he has by far the most influence on the outcome of the game.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Since this game isn't completely based on a person/team's aiming skill, people don't seem to worry about it much. This is, however, a HUGE mistake. I've seen skulks take out as many as 6 marines in 1 spawn area attack. The marines must have aim. I've taken out 8 skulks in a row, defending the spawn area against insanely good skulk players, with only light machine gun and no armor. This saved the day in the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Again, I'm not sure what your point is here - yes, aiming is important. Are you asking for some sort of change in NS, or a change in players attitudes? This is just a part of learning how to be a good NS player.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    I agree with you on virtually everything you fit in that large post, a couple of things though.

    <!--QuoteBegin--SnappleS+Nov 17 2002, 02:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnappleS @ Nov 17 2002, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-HMG slows down marine too much.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The first time I picked up a HMG I had forgotten that it slows you down. Then whe nit was reloading I though "gee, this Big gun is pretty cool" then I remembered reading the manual, and that it was supposed to slow you down. So I tries running around a bit and didn't notice any difference at all. HA+HMG slows you down a little...

    <!--QuoteBegin--SnappleS+Nov 17 2002, 02:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnappleS @ Nov 17 2002, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Some people don't realize that just because the teams are even means the advantage is even. The commander doesn't do any combat.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Anyone who says this, this is what I tell him. "Ok then, just tell your Comm to hop out of the CC and then destroy your CC. Then will the teams be even?" According to you then the teams would be even, but of course they wouldn't. The Comm is a big roll in marines and easily does twice his worth as a marine when in the CC (If he's good).

    <!--QuoteBegin--SnappleS+Nov 17 2002, 02:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnappleS @ Nov 17 2002, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Turrets should be able to operate without a Turret Factory.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's used to be this way, then they changed it. I don't think it makes that much difference except that it give aliens a chance to get through turret farms.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    ok this is mainly on the retail thing:

    if NS ever goes retail I will be fn happy b/c NS retail = CS retail (basicly) so we will still get it for free, however ppl can also buy it if they want, not to bad and idea.

    and as for GS, well I don't use it (mainly b/c I happen to like the built in thingy for HL lol), however all large games are on GS, if it is on GS, people will know about it more, the bigger NS is the better of Flay and the other Devs are (I want to see them REALY prosper from this game)

    on the note of GS, it is a necesary evil now, you realy can't get around dealing with them (if you are a DEV), it is possible to get around em if you are aplayer, and if you don't like em, go use something else

    (personaly I like the planet sites for game info)
  • ZR2ZR2 Join Date: 2002-11-01 Member: 2508Members
    <!--QuoteBegin--SnappleS+Nov 17 2002, 07:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnappleS @ Nov 17 2002, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-I like the idea that there should be different hitbox points on the marines. If a skulk bites the leg, the damage should do no more then 30; if an arm, no more then 20; if the abdominal area, 50, the head, dead.

    -Marines should be able to cut webs with the knife.

    -The muzzle flash on the guns is WAY too big. it covers the bottom right half of your view, starting from the crosshair. It gets in the way when trying to aim at a skulk or gorg flying all over the place.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hitboxes on marines are really only useful I guess for projectile weapons. Its hard enough running around trying to bite a marine, but trying to aim your bite would be impossible. Unless you were ungodly good.


    Webs would have little point. They are suppose to be annoying. Poor gorge.


    EVIL MUZZLE FLASH! I can't tell you how many times I started firing only to lose sight of the skulk and have it come from behind and bite me. I usually try to get a shotgun at all times. Works much better.
  • SnappleSSnappleS Join Date: 2002-11-17 Member: 9073Members
    edited November 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines should be able to cut webs with the knife.


    I disagree, as this makes webs much less usefull. A welder already works, and that seems reasonable.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    VERY good reasoning. That changed my opinion.
  • SnappleSSnappleS Join Date: 2002-11-17 Member: 9073Members
    edited November 2002
    Oh yeah, TWO things I failed to put in there.

    -Why does the light machine gun have a scope if you can't zoom? lol. ok so it's about looks...one little scope on a gun model isn't gonna make a difference in the popularity of NS. it's therefore, in my opinion, rediculous.
    -A medic on the marines sounds like an excellent idea.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    explenation:
    1) noe secondary fire key (lol no scope posible)
    2) flavor text reason:
    That LMG is the TSA standard issue, thus it has alot of toys in it, however, a scope in these deployment situations (close cquatres fighting) just is a bad idea, thus it is disabled ;D
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