Ns_selene...

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
Ok, so I'm trying to finish this map and aside from the previous shots (that you can find on my site) I've worked on this:

<img src='http://img216.exs.cx/img216/8577/nsselene00003yx.jpg' border='0' alt='user posted image' />
<img src='http://img218.exs.cx/img218/8876/nsselene00018lm.jpg' border='0' alt='user posted image' />
<img src='http://img218.exs.cx/img218/55/nsselene00021jh.jpg' border='0' alt='user posted image' />

<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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Comments

  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    MY NANO TECH TEXTURE STRIKES BACK.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Nice, but that room looks huge.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    If I'm honest, it's huge and bland. Needs more of the contrast shown by those monitors in the final image.

    The 'misc' monitor does not look as though it is giving off light where as it should, could give some much needed contrast and the majority of the walls are just flat and quite boring.

    I do however like how the floor goes down to those monitors, that lovely little nano tech texture too.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Needs tweaking (a lot) but what the hell...

    <img src='http://img221.exs.cx/img221/5985/nsselene00002kt.jpg' border='0' alt='user posted image' />
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    nice nice, I like that last shot. Some darker lighting would be sweet, with maybe a moving spot light or something, panning for intruding scumbags <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    nicework man
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I like it. It looks stark and clean and futuristic but not all bright and shiny.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited March 2005
    I think the green should be toned down to a greyish-darker green (use the 'colour' knob on your monitor to find out what I mean).

    I too like the steps that lead down to the monitors, don't you dare touch that feature.

    P.S. Nice work, Juanjo <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I hope you are going to tweak that over stretched wall texture nearer the ground?

    There is no need to touch that green/blue night sky though. For me that is what gives the area its "je ne ce quoi" (I believe that is how it is spelt, doubt it is though).
  • menohackmenohack Join Date: 2004-02-29 Member: 26995Members
    Awesome job! But you might wanna make the pipes with the steam coming out of em into cylinders rather than rectangles.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Thaldarin+Mar 12 2005, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 12 2005, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope you are going to tweak that over stretched wall texture nearer the ground? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I hope you're not going to post in one of my threads again?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Mendasp+Mar 12 2005, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Mar 12 2005, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thaldarin+Mar 12 2005, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 12 2005, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope you are going to tweak that over stretched wall texture nearer the ground? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I hope you're not going to post in one of my threads again? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh dear my finger slipped...

    I like how you can't take criticism and have to go on the offensive, it's rather insecure of you.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Thaldarin+Mar 12 2005, 04:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 12 2005, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like how you can't take criticism and have to go on the offensive, it's rather insecure of you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Please stop derailing Mendasp's thread, or I will have to report you. Thank you.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Mendasp fight that oestrogen hormon imbalance, fight it!
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited March 2005
    Can we <i>please</i> try and not take jabs at other members when they are not asking for it. Thaldarin expressed absolutely no negative sentiment. If another member's view of how your map should be does not match up to your ideal (speaking to everyone here who needs to understand this) then simply say "No, I won't be doing that" and preferably express <i>why</i> you won't do that. Remember - YOU ARE RIGHT (Unless you agree with the statement, in which case you are <i>both</i> right). Do not revel in it, just simply accept it. It is not an excuse to express negativity to other people when their ideas are not in the same wavelength as yours.

    I'm getting fed up with this immature tension/defensiveness from some members on this board. If you don't like a map, this does not mean that you have the authority to s**t over it. Likewise, if you don't like a member who is posting in your thread, then TOUGH. So long as they are not deliberately trying to irk you, there should have absolutely no excuse to behave in the way Mendasp has; no matter the relationship between you. Even if someone is deliberately trying to annoy you, it is very easy to ignore it and give a mature reply. I know it is tempting to unleash the demon of retaliation inside you, but doing so in a controlled and unabusive way (unless absolutely called for) has so many more positive results, for everyone, than just attacking the user for the sake of letting them know their opinion is not welcome - whether you get a kick out of it or not.

    Remember, other people besides you are reading these posts. Having to put up with the negative posts all the time is just so very tiresome, and is not productive or advancing the situation in the slightest.

    An alternate and <i>much more productive and informative</i> reply to Thaldarin's comment could be something like this:

    "That texture is deliberately sized up because a) It is only ever going to be viewed from a certain distance away, b) some textures can look completely different or give off a different feel when scaled up/down, and I happened to think the section of this texture works well in that position, and c) Scaled up textures generally reduce r_speeds, and this is part of the reason for the scale of the texture."

    Now, that reply has given <i>three</i> different reasons for its inclusion, three different pieces of information that other members can read and then consider applying in their own maps. Whether or not they are all relevent in this situation is not the point, it is positive information none the less.

    We don't want to be expanding our range of insults on this forum, we want to be expanding our mapping knowledge.

    When will this be realised, and applied?

    <edit>
    Treat all comments as <b>suggestions</b>, however they are phrased. The only exception is if the comment points out a valid flaw which affects the gameplay of the level. From a design point of view, your own opinion matters most because only you really know what it is you are trying to achieve.

    <edit 2>
    I'm sorry to have posted this in your thread specifically, Mendasp - but that comment was the straw which broke this camels back.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Man if I could sig that post I would.
    That is a post and a half. some people on this forum should take note of that.

    mendasp: Its only one area ive seen so far, so im not gonna say anything about it being too big, plus its not like the whole map is open.
    I think the lighting is very bland, not enough varition. also its very bright.
    also if you cam(actually you should) try stray from the ns2.wad a bit. its REALLY grey.
    and yes i also like the nano tech texture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> _
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited March 2005
    I just don't want thursday to post in my threads, that's it. I wasn't telling him to get out of my thread for pointing out that the textures in the terrain are stretched (in fact, I wasn't arguing about that)... I just don't want him in my threads, I think it's pretty simple.

    As for the lighting in the first pic, well, I know it's bland, but the brightness is intentional (specially after all the "OMGZ I CAN'T SEE ANYTHING!!!1111" comments about my other maps).

    And if anyone hasn't seen the other pics:

    <img src='http://mendasp.thezazi.net/maps/ns_selene/ns_selene01.jpg' border='0' alt='user posted image' />
    <img src='http://mendasp.thezazi.net/maps/ns_selene/ns_selene02.jpg' border='0' alt='user posted image' />
    <img src='http://mendasp.thezazi.net/maps/ns_selene/ns_selene03.jpg' border='0' alt='user posted image' />
    <img src='http://mendasp.thezazi.net/maps/ns_selene/ns_selene04.jpg' border='0' alt='user posted image' />
    <img src='http://mendasp.thezazi.net/maps/ns_selene/ns_selene05.jpg' border='0' alt='user posted image' />
    <img src='http://mendasp.thezazi.net/maps/ns_selene/ns_selene06.jpg' border='0' alt='user posted image' />
    <img src='http://mendasp.thezazi.net/maps/ns_selene/ns_selene07.jpg' border='0' alt='user posted image' />

    I know there's no cover at all. I know.

    Also, I love ns2.wad <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    SPAM YELLOW STRIPE OMG.
    Still think that's the most inventive usage for comp textures (on the ceiling) :O.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited March 2005
    Another WIP (first compile, so lighting is terrible). Just showing the stairs+node / glass stuff (the rest of the room will probably change).

    <img src='http://img58.exs.cx/img58/6959/nsselene00015bh.jpg' border='0' alt='user posted image' />
    <img src='http://img58.exs.cx/img58/9559/nsselene00029zv.jpg' border='0' alt='user posted image' />
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Those stair-lights remind me of 'Stars In Your Eyes'. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    I'm liking the style of the room, especially the res node raised and highlighted as an altar of technological worship. Or something.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Honestly, to me it looks really cheesey. It looks like a classic example of when someone can't think of something realistic to put in a spot so they make something that is purely geometric. I'm really not a fan of the light strips or the concentric stairs.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Tequila+Mar 20 2005, 07:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Mar 20 2005, 07:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those stair-lights remind me of 'Stars In Your Eyes'. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bahahahaha, that is so true.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    is that all ns2.wad?

    Cause some of those wall textures are [sex] nice [/sex]
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    I like Bast better. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    Seriously, if I knew nothing about you, and I was shown these two maps, there's no way I'd think that they were made by the same guy. Bast has a real feel to it; this just looks....sterile. The only really nice looking thing that I've seen is that res node on top of the glass floor. I don't know, maybe I'll like the hive areas better....

    Those textures are very nice, though. It's just the architecture and lighting that are uninspired.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    This is what I get for not releasing my maps. Right after everybody turned into huge ***holes here I finished my map co_phalanx, and got scared to post, because heaven forbid somebodies creative output offend you. Anyways that's beside the point. And not directed towards you or the other nice people on here.

    <img src='http://img176.exs.cx/img176/1728/phalanx2qs.jpg' border='0' alt='user posted image' />

    I guess we both looked at the same pic for inspiration. I probably won't release my maps ever anyways, so rock on. And nice lookin pics.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Sky+Mar 21 2005, 02:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Mar 21 2005, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like Bast better. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    Seriously, if I knew nothing about you, and I was shown these two maps, there's no way I'd think that they were made by the same guy. Bast has a real feel to it; this just looks....sterile. The only really nice looking thing that I've seen is that res node on top of the glass floor. I don't know, maybe I'll like the hive areas better....

    Those textures are very nice, though. It's just the architecture and lighting that are uninspired. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bast's ownership is a long and convulted story. Needless to say, the style of Bast is not Mendasp's nor the other mappers that restored it to its former glory (and beyond).
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-moultano+Mar 21 2005, 01:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Mar 21 2005, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Honestly, to me it looks really cheesey. It looks like a classic example of when someone can't think of something realistic to put in a spot so they make something that is purely geometric. I'm really not a fan of the light strips or the concentric stairs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, I'm not making a realistic map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> But I admit most of my creations start with something stupid like a wall that I think will look cool (in this case it was the stairs). So far it has worked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Anyways, as for the other comments. It's a work in progress and it's a really early WIP for that matter, I was just showing the concept.

    Also, that ArtbyFeng concept was used in the first sava (public, I'm sure you can still download it somewhere), I just reused it here, heh.

    And Bast is not mine, and I've never said it was mine. Long story short: Original author (Relic25) left and the source was lost, bast had a lot of entities (this means it lagged like crazy), it was removed, I started a remake team, it was remade, everyone happy, revolving door deleted + horrible changes, everyone angry, solved some issues, people still want that door. THE END.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    On the first two screens you have appeared to used two different textures on the walls beneath the glass. Looks slightly out of place, I'd stick with the texture used nearer the resource node.

    Last screenshot, the blue light spot on the wall looks odd.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    There's something wrong with that reflection (it doesn't match with the surrounding walls), but that must be part of the reason it's still called WIP. Outdoors area looks nice, but looks plain and lacks life. It must be the finely cut grass that makes me so demanding. Making the area less bright and making it rain/thunder would do it, though. I like your style. Geometry so inspired and clean makes me want to comm in it. <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    You need to do something about that pipe in the floor mendasp, it looks really bizzare. I think it's got to do with the emptyness of the box, and that horrible metal floor texture on the bottom of it doesn't help either. Keep trying though, it will get better.
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