New Pic!

Lightning2Lightning2 Join Date: 2002-11-15 Member: 8869Members
Please post your constructive abuse

Comments

  • Power-LinePower-Line Join Date: 2002-11-04 Member: 6920Members
    what did you do that in!
  • KnukeKnuke Join Date: 2002-11-11 Member: 8181Members
    edited November 2002
    Dude thats awesome Gjob, and make it to desktop size 1024x768 im sure some people would like that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    cool, only thing that doesnt look right is the skulks.. they look really stiff, lims and head could be relaxed alittle
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Honest Critisism: The skulks look a bit stiff, and I'm just not sure about the background altogether, very professional though, good to see high res at some point <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    He made the mountains in Bryce <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Lightning2Lightning2 Join Date: 2002-11-15 Member: 8869Members
    Yeah it's redered in Bryce 5 to get the sky, haze, and mountains. I used the skulk jaws texture from in game so it's not very high res, I'll try to increase the texture size and blur it a tiny bit in Photoshop. The skulks were done in haste and I'll fix them. Also, I'll make the gunfire more pretty. As for 1024x768, I dont have anywhere to host it and it would be too big as an attachment.
  • Glad_WrapGlad_Wrap Join Date: 2002-11-17 Member: 9129Members
    the shadows on the bottom teeth look really screwed up.
    other that that if you take everything into consideration, it is a very nice image

    gg, keep it up
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    <!--QuoteBegin--DeadlyFreeze+Nov 18 2002, 12:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeadlyFreeze @ Nov 18 2002, 12:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cool, only thing that doesnt look right is the skulks.. they look really stiff, lims and head could be relaxed alittle<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    what he said
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Thats great stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Lightning2Lightning2 Join Date: 2002-11-15 Member: 8869Members
    New version; this one took about 20 hpurs to render because the gunfire defracted the light in many ways and Bryce had to calculate it all. Changes include a slightly smoother mouth texture, relaxed aliens and different gunfire.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    The aliens look a lot more natural, and the lighting looks a tad better too though. But those muzzle flashes don't look that great IMO -- almost like something you'd see in a comic book, not a realistically rendered scene like that one. Still, far better than I could do. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • m4rinem4rine Join Date: 2002-11-06 Member: 7354Members
    nice, but the muzzle flashes look like poo =( id suggest you do them in photoshop instead

    BTW how did u get the skulk models into bryce? i can get them into 3dsm using ms3d but all i get is the mesh, i have to pose them in ms3d ( ;( )
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    those muzzle flashes need some serious work

    find some picks of some realy muzzle flashes, shrink them a bit, and pop em on and mess around with 'em till they look right
  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    better, cept the muzzel flash...whoa
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    the marine is standing on 1 leg........in heavy armor....... firing 2 pistols..........
  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    I think hes suppose to be steping forward
  • Lightning2Lightning2 Join Date: 2002-11-15 Member: 8869Members
    Alright, I changed the flashes a bit through Bryce, making them more fuzzy and additive. The lights that had been infront of the barrels to simulate the light given off by a muzzle flash shined through more brightly, and caused a much higher contrast in the image than previously. This was unexpected but not altogether bad in my opinion.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I know this kind of goes to the fundamental core of your picture, but the terrain is a huge canyon. So your characters are giants :x

    Anyway, it's nice... but I liked the less-yellowy one better.
  • Lightning2Lightning2 Join Date: 2002-11-15 Member: 8869Members
    I meant for it to be thin lines of sediment... Like the kind you see in muddy/sandstone formations.
  • Jon_VincibleJon_Vincible Join Date: 2002-11-03 Member: 5804Members
    Awesome, but i liked the ones with the stiff skulks better, it's funny, and funny is good.
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