Khara Class Speed.

digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
edited March 2005 in NS General Discussion
<div class="IPBDescription">Just messin around on ns_bhop</div> Was practicing my hop (really, this map is extreamly helpfull to those in need) on ns_bhop and decided to do some speed comparisons. With cl_showspeed 1 on, these are the average speeds of the different classes:

<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
Class | Normal | N w/Celerity | BHop | B w/Celerity | Extra | E w/Celerity
--------------------------------------------------------------------------------------
Skulk  |    290   |    370          | 500    |     610         |  869  |   1094
--------------------------------------------------------------------------------------
Gorge |    170   |     245         | 300     |    430         |  X      |   X
--------------------------------------------------------------------------------------
Lerk    |   500    |    750          |   X     |     X            |  X      |   X
--------------------------------------------------------------------------------------
Fade   |    240   |    315          |    X     |     X            |  720  |  945
--------------------------------------------------------------------------------------
Onos   |   240    |    315          |   420   |   520          | 480   | 630
--------------------------------------------------------------------------------------
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

<span style='color:red'>Please note these are the average speeds that I got while <b><i>I</i></b> was bhopping, yours may be slightly different. </span>
Lerk is flight speeds
Skulk extra: Leap
Fade extra: Blink
Onos extra: Charge.

The fastest unit in the game? The skulk when it celerity leaps. Surprisingly an onos can bhop as fast as a normal skulk if it has celerity.
I didnt take bhop for the fade because I figured it would be pretty useless info (no one does it) <span style='color:yellow'>*note: this is bhoping without the use of blinking. It is actually very usefull to add an additional "jump" at the end of a blink to retain most of your velocity.*</span>although it is possible and I got speeds around 400 when I did it for a short spell.

Informtation extracted from below:
Max bhop speed is 1.7 x (base speed).
ns_bhop can be found at <a href='http://www.nslearn.org' target='_blank'>www.nslearn.org</a>

Ill edit this post with some marine info as well, and add some more requested data.

Hey there, need to give credit where credit is due: <a href='http://www.eif.ch/~wylerd04/ns/speeds/' target='_blank'>Nicely Formated W/SS</a>. Alot more info, looks like someone beat me to it.

-edit-
Yes I realise I misspelled kharaa.
«1

Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    80% increase in speed if you bunny hop.

    <i>Cute.</i>
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    edited March 2005
    Fade bunnyhoping is far from useless. It saves energy and is a more efficient way of 'closing the gap'
    Anyways, nice little study you did there, some screenshots would've been nice.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Now that's useful <b>analysis</b>. Nice work.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Ye this really si great, funyn no one hasn`t done this yet. You should still add that fade bhop - it is quite useful in <i>certain</i> situations(cough PoD cough)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    bunnyhopping is bad!
    though its quite tasty to eat just another phasegate rambo.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    The bhop cap is 1.7 x (base speed).
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Ahhh...where can I get ns_bhop? j/w, cause my bhop usually maxes at like 1.4-1.5x my normal speed.
  • BeammeupBeammeup Join Date: 2005-01-15 Member: 35749Members
    U sure lerk doesnt fly faster with cele than skulk with leap? And alotta ppl bhop with fade just b/c of reasons stated. It was a nice analysis ima use this to my advantage later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited April 2007
    <!--QuoteBegin-NolSinkler+Mar 17 2005, 10:02 AM--><div class='quotetop'>QUOTE(NolSinkler @ Mar 17 2005, 10:02 AM)</div><div class='quotemain'><!--QuoteEBegin--> Ahhh...where can I get ns_bhop? j/w, cause my bhop usually maxes at like 1.4-1.5x my normal speed. <!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.lol.com/ns_bhop.zip" target="_blank">bhop.zip</a>
    <a href="http://www.lol.com/ns_bhtrain.rar" target="_blank">bhtrain.rar</a>
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I find fade bhop quite useful from time to time, if you blink then bounce you can keep up a quite decent speed and at the same time save energy. The onos bhop I find a bit rediculess, but it's useful like hell to escape as the marines can't keep up even without celerity.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    This would be nice to include in the manual, along with marine speeds too.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin-Nadagast+Mar 17 2005, 02:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Mar 17 2005, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bhop cap is 1.7 x (base speed). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So are these speeds only attainable with cheats on?
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-Grendel+Mar 17 2005, 11:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 17 2005, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nadagast+Mar 17 2005, 02:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Mar 17 2005, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bhop cap is 1.7 x (base speed). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So are these speeds only attainable with cheats on? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, the speed cap only comes into effect when you touch the ground (it slows you down to 1.7 x base speed). A leaping skulk not touching any walls or ground could still achieve a higher speed. There's a cap for airspeed as well, but I dont know what it is.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited April 2007
    I thought that air speed was capped to 3x maxspeed, but tests tend to prove otherwise. I think you can test it on your listenserver by setting sv_friction to 0. You shouldn't be slowed down to 1.7x maxspeed.

    Edit: And yes, it would be nice to unlock cl_showspeed to make it available when sv_cheats is off. It could be improved too (moved a bit further down on the hud, could look a bit like the speed-o-meter like in Science & Industry or sparky tools as well).

    Edit 2: I made a small quick little page with basic information (from my humble observations) about the different aliens and marines class speeds, with a couple of screenshots : <a href="http://www.lol.com" target="_blank">X</a>
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    The command 'cl_showspeed' should be unlocked IMO.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    I second the motion to take cl_showspeed, convert it to meters, and apply it as a speedometer. Or just unlock it.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Swift Idiot+Mar 17 2005, 09:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Mar 17 2005, 09:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I second the motion to take cl_showspeed, convert it to meters, and apply it as a speedometer.  Or just unlock it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I also think it would be a good idea to unlock cl_showspeed. I'm going to have to download that map later and try it out.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    I will be editing the topic with new info when I get time. Ill try to grab some screens for you too, but that is dependent on me resizing and not being lazy with an image host.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited March 2005
    <!--QuoteBegin-Swift Idiot+Mar 17 2005, 11:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Mar 17 2005, 11:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I second the motion to take cl_showspeed, convert it to meters, and apply it as a speedometer.  Or just unlock it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I have an idea in the I&S subforum to this effect. Unlock FTW! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    [EDIT]<a href='http://www.unknownworlds.com/forums/index.php?showtopic=85287' target='_blank'>Shameless Pimpage! \o/</a>
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-obuh+Mar 17 2005, 12:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Mar 17 2005, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought that air speed was capped to 3x maxspeed, but tests tend to prove otherwise. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Horizontal airspeed is capped at 3*base speed. Vertical airspeed is capped at sv_maxvelocity (2000) and sv_maxspeed (4000), and speed on the ground is capped at sv_maxvelocity.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Lerk airspeed is now capped at 1000 up and 1200 down I believe from the changelog, but most of the time you never hit it unless you are pancaking on metal or something.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited March 2005
    <!--QuoteBegin-MrGunner+Mar 17 2005, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Mar 17 2005, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerk airspeed is now capped at 1000 up and 1200 down I believe from the changelog, but most of the time you never hit it unless you are pancaking on metal or something. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The vertical airspeed is not actually capped at those values, but any wing flap that would exceed them is ignored (or something like that; I don't know exactly how it works). That is to say, you can still reach 2000 speed by falling or gliding downward.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Yeah I wasn't sure of that as I've never tried it. I don't really notice that much difference in speed from b5 so it's not really any big deal.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin-Grendel+Mar 17 2005, 11:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 17 2005, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nadagast+Mar 17 2005, 02:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Mar 17 2005, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bhop cap is 1.7 x (base speed). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So are these speeds only attainable with cheats on? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What do you mean? They are attainable any time you just can't see it because cl_showspeed only works when sv_cheats is on. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Onos bunnyhopping would be useful if the vast majority of doors weren't too small to accomodate it.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    Civilian, instead of skin and bones are you made out of equations and numbers? I really would like to know how you know all this stuff, you've definately proven to be the expert on countless occasions.

    [BELITTELMENT] Also squeak is a nublar. [/BELITTELMENT]
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Zek+Mar 17 2005, 04:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Mar 17 2005, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos bunnyhopping would be useful if the vast majority of doors weren't too small to accomodate it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Duck while you bhop, the ducking onos playerhull is the same size as a standing fade. Some passages are still to tight, but the majority have enough space. Also ducking onos/fades don't make any sound when they are bhopping.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    edited March 2005
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Router Box+Mar 17 2005, 06:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Mar 17 2005, 06:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Civilian, instead of skin and bones are you made out of equations and numbers? I really would like to know how you know all this stuff, you've definately proven to be the expert on countless occasions. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The limit on horizontal airspeed is the maximum horizontal speed (cl_showspeed's "ground speed") of lerk flight, fade blink, skulk leap, and the jetpack. The limit on horizontal speed is determined with the use of a vertically large map (many "fun" maps can come in useful). The limit on speed on the ground is determined by setting friction to 0 or a negative. Knowledge of this last number, however, is entirely worthless; friction always provides a much lower practical limit.
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