Khara Class Speed.
digz
be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">Just messin around on ns_bhop</div> Was practicing my hop (really, this map is extreamly helpfull to those in need) on ns_bhop and decided to do some speed comparisons. With cl_showspeed 1 on, these are the average speeds of the different classes:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
Class | Normal | N w/Celerity | BHop | B w/Celerity | Extra | E w/Celerity
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Skulk | 290 | 370 | 500 | 610 | 869 | 1094
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Gorge | 170 | 245 | 300 | 430 | X | X
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Lerk | 500 | 750 | X | X | X | X
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Fade | 240 | 315 | X | X | 720 | 945
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Onos | 240 | 315 | 420 | 520 | 480 | 630
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<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<span style='color:red'>Please note these are the average speeds that I got while <b><i>I</i></b> was bhopping, yours may be slightly different. </span>
Lerk is flight speeds
Skulk extra: Leap
Fade extra: Blink
Onos extra: Charge.
The fastest unit in the game? The skulk when it celerity leaps. Surprisingly an onos can bhop as fast as a normal skulk if it has celerity.
I didnt take bhop for the fade because I figured it would be pretty useless info (no one does it) <span style='color:yellow'>*note: this is bhoping without the use of blinking. It is actually very usefull to add an additional "jump" at the end of a blink to retain most of your velocity.*</span>although it is possible and I got speeds around 400 when I did it for a short spell.
Informtation extracted from below:
Max bhop speed is 1.7 x (base speed).
ns_bhop can be found at <a href='http://www.nslearn.org' target='_blank'>www.nslearn.org</a>
Ill edit this post with some marine info as well, and add some more requested data.
Hey there, need to give credit where credit is due: <a href='http://www.eif.ch/~wylerd04/ns/speeds/' target='_blank'>Nicely Formated W/SS</a>. Alot more info, looks like someone beat me to it.
-edit-
Yes I realise I misspelled kharaa.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
Class | Normal | N w/Celerity | BHop | B w/Celerity | Extra | E w/Celerity
--------------------------------------------------------------------------------------
Skulk | 290 | 370 | 500 | 610 | 869 | 1094
--------------------------------------------------------------------------------------
Gorge | 170 | 245 | 300 | 430 | X | X
--------------------------------------------------------------------------------------
Lerk | 500 | 750 | X | X | X | X
--------------------------------------------------------------------------------------
Fade | 240 | 315 | X | X | 720 | 945
--------------------------------------------------------------------------------------
Onos | 240 | 315 | 420 | 520 | 480 | 630
--------------------------------------------------------------------------------------
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<span style='color:red'>Please note these are the average speeds that I got while <b><i>I</i></b> was bhopping, yours may be slightly different. </span>
Lerk is flight speeds
Skulk extra: Leap
Fade extra: Blink
Onos extra: Charge.
The fastest unit in the game? The skulk when it celerity leaps. Surprisingly an onos can bhop as fast as a normal skulk if it has celerity.
I didnt take bhop for the fade because I figured it would be pretty useless info (no one does it) <span style='color:yellow'>*note: this is bhoping without the use of blinking. It is actually very usefull to add an additional "jump" at the end of a blink to retain most of your velocity.*</span>although it is possible and I got speeds around 400 when I did it for a short spell.
Informtation extracted from below:
Max bhop speed is 1.7 x (base speed).
ns_bhop can be found at <a href='http://www.nslearn.org' target='_blank'>www.nslearn.org</a>
Ill edit this post with some marine info as well, and add some more requested data.
Hey there, need to give credit where credit is due: <a href='http://www.eif.ch/~wylerd04/ns/speeds/' target='_blank'>Nicely Formated W/SS</a>. Alot more info, looks like someone beat me to it.
-edit-
Yes I realise I misspelled kharaa.
Comments
<i>Cute.</i>
Anyways, nice little study you did there, some screenshots would've been nice.
though its quite tasty to eat just another phasegate rambo.
<a href="http://www.lol.com/ns_bhop.zip" target="_blank">bhop.zip</a>
<a href="http://www.lol.com/ns_bhtrain.rar" target="_blank">bhtrain.rar</a>
So are these speeds only attainable with cheats on?
So are these speeds only attainable with cheats on? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, the speed cap only comes into effect when you touch the ground (it slows you down to 1.7 x base speed). A leaping skulk not touching any walls or ground could still achieve a higher speed. There's a cap for airspeed as well, but I dont know what it is.
Edit: And yes, it would be nice to unlock cl_showspeed to make it available when sv_cheats is off. It could be improved too (moved a bit further down on the hud, could look a bit like the speed-o-meter like in Science & Industry or sparky tools as well).
Edit 2: I made a small quick little page with basic information (from my humble observations) about the different aliens and marines class speeds, with a couple of screenshots : <a href="http://www.lol.com" target="_blank">X</a>
I also think it would be a good idea to unlock cl_showspeed. I'm going to have to download that map later and try it out.
I have an idea in the I&S subforum to this effect. Unlock FTW! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
[EDIT]<a href='http://www.unknownworlds.com/forums/index.php?showtopic=85287' target='_blank'>Shameless Pimpage! \o/</a>
Horizontal airspeed is capped at 3*base speed. Vertical airspeed is capped at sv_maxvelocity (2000) and sv_maxspeed (4000), and speed on the ground is capped at sv_maxvelocity.
The vertical airspeed is not actually capped at those values, but any wing flap that would exceed them is ignored (or something like that; I don't know exactly how it works). That is to say, you can still reach 2000 speed by falling or gliding downward.
So are these speeds only attainable with cheats on? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What do you mean? They are attainable any time you just can't see it because cl_showspeed only works when sv_cheats is on. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
[BELITTELMENT] Also squeak is a nublar. [/BELITTELMENT]
Duck while you bhop, the ducking onos playerhull is the same size as a standing fade. Some passages are still to tight, but the majority have enough space. Also ducking onos/fades don't make any sound when they are bhopping.
The limit on horizontal airspeed is the maximum horizontal speed (cl_showspeed's "ground speed") of lerk flight, fade blink, skulk leap, and the jetpack. The limit on horizontal speed is determined with the use of a vertically large map (many "fun" maps can come in useful). The limit on speed on the ground is determined by setting friction to 0 or a negative. Knowledge of this last number, however, is entirely worthless; friction always provides a much lower practical limit.