Unlock Marine Frag Counts For Commander?

DarkAngelDarkAngel Join Date: 2002-11-10 Member: 8112Members
edited November 2002 in NS General Discussion
<div class="IPBDescription">So I can see which marines can aim...</div> As far as regular players go, sure, it's all well and good to block frag stats to stop bigheads jumping into the game, but for a commander, frag counts can be a useful statistic to quickly identify players that are efficient fighters.

Yes, it does not necessarily amount to which player is the best team player, or the most responsible, strategy minded player, but if I need a certain marine to make exceptional use of expensive hardware, being able to guage their combat effectiveness through frag counts would be very useful.
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Comments

  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    I actually agree with this..
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    I can see where you are coming from, but the reason fargs were not included was because they didn't want marines trying to get high frag counts and running off on their own. If you include any reason to get high frag counts (such as impressing the commander and therefore getting better armor or weapons) then you might as well just enable frags for the whole team. It was made this way to encourage team play.
  • JeedJeed Join Date: 2002-11-12 Member: 8280Members
    Good point DarkAngel, i could see your point, you dont want to give out expensive equipment to the inexperenced.

    Correct me if I'm wrong, but even though you cant see individual scores arent the names listed from most kills to least? If so it kind of gives you an idea of whos doing the most destruction.

    On the opposite end though someone could say that having it the way it is encourages people to use teamwork and follow orders, and not just go try to get kills.

    I'm not absolutely sure which side I lean tward, but i think keeping them off would be best for now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • DracosDracos Join Date: 2002-11-02 Member: 4806Members
    If the commander could see scores youd probably just have people begging commanders for scores and such while others still beg for the guns so i think keeping it out is probably best. You can get a good idea of whos doing what by just watching people fight
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    WHen I comm, there's usually a marien who plays ground commander, and gives me fedback on what's going on, and gives tactical advice to his fellow marines.

    He's the first guy to get a HMG and HA.

    People will stand out, and I start noticing people that are really good with certain weapons, too.

    People will start to stand out, just keep your eyes out.
  • DarkAngelDarkAngel Join Date: 2002-11-10 Member: 8112Members
    Hence, ratios are useful.

    If the player secures a low kill to death ratio, such as 20 kills to 2 deaths, I can guage that he is being efficient, and not doing a rambo. If he is doing a rambo, he's obviously doing it very, very well. If a player is capable to the point where they are simply good enough to venture out and strike enemy positions, or keep themselves well protected, I do not see why this should be frowned upon.

    Sure, he's not working with his teamates in all cases, working with a team is to prevent death, and ensure tactical effectiveness. If a certain players playing style alleviates the need for working with teammates for survival, why should this player be chastised?

    I feel that the negativity focussed on player who are on their own has become unjustified, due to the high number of less capable players who don't want to work as a team. They typically grab expensive armor and weaponry, then mishandle it to their own doom, usually on a solo mission. This of course, has lead to a real grievance on the community as a whole. It's a pity.

    I have witnessed a few of these players work with their teammates, and occasionally go off solo. They do it after leveraging the benefits of each. Give my post some thought, it's not all bad.
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    <!--QuoteBegin--Jeed+Nov 17 2002, 09:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jeed @ Nov 17 2002, 09:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Correct me if I'm wrong, but even though you cant see individual scores arent the names listed from most kills to least? If so it kind of gives you an idea of whos doing the most destruction.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No they are not, one game I played we had the same commander throughout the game. He jumpped into the command chair within a few seconds and never killed a single alien, he was always highest up on the marine team. So people are just randomly placed on the scoreboard the ones with highest frag count can be anywhere.
  • BravoBravo Join Date: 2002-11-11 Member: 8149Members
    I completely agree with this poster.

    Frags should be unlocked for Commander ONLY. Makes it easier to tactical evaluate each soldier.

    And so what if they go off an "try and impress the commander". 90% will get their **obscenity** skulked, and therefore NOT impress the commander.

    Please devs (or more importantly Flayra), consider this option, as it gives the commander more battlefield intel, and in a strategy game, intel is life.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited November 2002
  • eyeeye Join Date: 2002-11-06 Member: 7470Members
    this is actually a very good idea.

    you could choose the best players and send them out together to capture points around the map, while having the weaker not-so-good players hang back a ways and go through slowly and rebuff places with defences and what not. this way both parties get eual opertunity to play the game, while making each party happy.

    however, untill this happens, just pay attention to who is doing most of the work. if you see someone building a lot of bases around the map and doing a great job of staying alive, follow this person more then the other team, beacuse they are more likely to get you out of a jam.
  • PheralPheral Join Date: 2002-11-13 Member: 8473Members
    <!--QuoteBegin--DarkAngel+Nov 17 2002, 09:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkAngel @ Nov 17 2002, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As far as regular players go, sure, it's all well and good to block frag stats to stop bigheads jumping into the game, but for a commander, frag counts can be a useful statistic to quickly identify players that are efficient fighters.

    Yes, it does not necessarily amount to which player is the best team player, or the most responsible, strategy minded player, but if I need a certain marine to make exceptional use of expensive hardware, being able to guage their combat effectiveness through frag counts would be very useful.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    eh...

    better idea would be to just order the players from best to worst. in other words dont show the k/ds but jsut show how they would be ranked if that were the case.

    k
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    I don't know about you guys, but I never have TIME as Commander to look at names when I drop things.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    I can see it now.

    HMG+HA PLS!
    HA+GREN PLS!
    WHATZ MI SCORE COMM?!
    YA TELL ME MY SCORE!
    HMG+HA PLS!
    HMG+HA PLS!
    SCORE?!
    WHAT'S MY SCORE!

    Somehow I think the game AND commander is better off without.
  • WingWangManWingWangMan Join Date: 2002-11-03 Member: 5856Members
    edited November 2002
    If you're going on the basis on who's an effective marine, maybe show a combat effectiveness rating like 1-100% based on kills\deaths. It can even include if the player follows orders frequently (though you'd have to figure out how a marine can fullfil a "defend" order). Have it also appear next to the player's name in commander view when you move your mouse on 'em to save some time.

    Just an idea...
  • ireValireVal Join Date: 2002-09-30 Member: 1390Members
    i agree with this post, but i also agree with some of the peoples replies, people will be begging for their score every 10 seconds and going of trying to impress comm

    remember back in the day when there were to many players for the scoreboard and you couldnt scroll down, then people at the bottom would be asking for their score constantly, it just got really annoying

    the pros and cons IMO cancel eachother out here so im just gunna stay neutral on this one, if they decide to do it then itll be fine, if they dont want to thats fine with me to
  • HojoHojo Join Date: 2002-11-01 Member: 2558Members
    <!--QuoteBegin--Ahnteis+Nov 18 2002, 03:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Nov 18 2002, 03:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can see it now.

    HMG+HA PLS!
    HA+GREN PLS!
    WHATZ MI SCORE COMM?!
    YA TELL ME MY SCORE!
    HMG+HA PLS!
    HMG+HA PLS!
    SCORE?!
    WHAT'S MY SCORE!

    Somehow I think the game AND commander is better off without.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL, I think Ahnteis is right.
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    Even though I know this will never be put in <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> :

    I'd like to see a system based off of accuracy %.. not just who has the most kills.
  • WingWangManWingWangMan Join Date: 2002-11-03 Member: 5856Members
    edited November 2002
    Heh that's what I just said a few posts up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    EVen with this kind of system, the results would probably be similar to what Ahnteis said.
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    I mean how many bullets hit an alien out of the total.. not how many kills and deaths in a ratio
  • WingWangManWingWangMan Join Date: 2002-11-03 Member: 5856Members
    I'd think it would best be combat effectiveness + if the marine has followed orders instead of straying off
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    I'd really just rather see who has the best aim.. hmm, what if they put a picture in picture 1st person view of any player you wanted while commanding? Say in the top left? That would change alot of things..
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Hmmm, yes, it is possible, some servers in CS would tell you stuff like that on the end of a map. Maybe you could divide the accuracy number by how much the marine had actually cost you in terms of equipment, to make sure you weren't seeing the best equiped marine rather than the most skilled.

    However you would still get people asking for what their ranking was.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    A high kill score is not necessarily indicative of a good Marine.
  • BigrickBigrick Join Date: 2002-11-01 Member: 3750Members
    I like the combat effectiveness as a percentage idea, but why dont we make it out of resource points not kills. For example Someone kills 2 skulks and an offence turret (8 + 14 = 24rps) using a HMG/LA* (25+4 = 29rps)
    CA% = 24/29x100 = 83%

    I think this is good because it includes structure kills, could also apply to aliens.
    And you could make this score visible to everyone since it doesnt reward rambos... well not bad ones anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BigrickBigrick Join Date: 2002-11-01 Member: 3750Members
    Oh yeah, I assumed the cost of 4rps for a base marine since thats what a skulk costs.
  • KaishiKaishi Join Date: 2002-11-02 Member: 4447Members, Constellation
    a Combat effectiveness display is a great idea.

    Even something as simple as displaying the K/D ratio would be great for a commander. Sometimes when i'm out playing on the pubs I feel like I dont get the attention I deserve, only because I dont constantly harras the commander with requests. I just take my lmg, follow my way points, and kill every skulk I see (I do quite well by pub standards) Then later in the game I have to watch in horror as I see a teamate with an HMG go running past me and around a corner... Only to hear 2 seconds later :CHOMP: :CHOMP: CHOMP: :Sound of gun dropping:.

    A simple Kill / Death ratio would be a great assitance to commanders playing on the pub servers. of course if you are playing in a clan situtation your commander will know who is good with what.

    Another idea would be an icon or a picture of a marine's favorite gun either next to his name or next to him in the overhead view. Maybe have players set some varible that lets the commander know what kind of gun they want and weather they want HA or jetpack. Or maybe just add more coms where a solider could request certain equip and then in commander mode you'd see an icon or something showing what they want.
    Of course this would take ALOT more work than the feature is really worth, just a suggestion to get ppl thinking.

    Lastly, one more idea, based on the K/D ratio .. is to change the color of the marine's outline as thier K/D ratio improves or worsens. As thier ratio goes above 1 thier outline turns green or something, and when it drops below 1 it will turn red. Telling a commander who is busy dishing out equipment exactly which marine has been runnning out and getting killed, and which one takes down at least a few aliens each time he dies..
    This way you could avoid using numbers all together. and thus stop ppl from begging for thier "score"

    Out of all my suggestions i'd say the last one is my favorite, Very easy to use while in a hurry.
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
    Someone tried to assume this and was wrong, but would be an easy fix. Sort the marines in commander mode but do not show their scores. So the highest ratio is on top, and lowest on bottom, but no numerical values to guage a player. The prob of having any numerical indicator of skill is that players will always try and...

    "HMG+HA PLS!
    HA+GREN PLS!
    WHATZ MI SCORE COMM?!
    YA TELL ME MY SCORE!
    HMG+HA PLS!
    HMG+HA PLS!
    SCORE?!
    WHAT'S MY SCORE!"

    ...no matter what scoring system is used. We'd just have players begging to hear their ratios, instead of kills n deaths.

    Allowing marines to see themselves sorted is a bad idea since this goes against the whole idea.

    Also someone made the comment that kill ratio does not mean he's a good marine. I don't wanna know if he's a good marine, I just wanna know if he's good at killing since thats what im using to manage my resources. Also if a marine is a good "builder" then the comm wouldn't need to even worry about dropping nice weaps for that guy, or even know how good his is in a firefight. If a player is a good "communicator", yet is lacking in kills, once again he probly doesn't need that better weap; just a mic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.

    So I'd suggest just sorting the players by kill/death ratio visually without numbers which only the comm can see.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    I also believed that marines were sorted on the scoretablet for their frags/kills. Since, upon joining I often get there last, hence I am at the bottom of the tablet. BUT, when I get into the role I always play as a marine = building mofo with ONLY LMG and welder, and I tend to have most assaults and help, so I get alot of kills. Now, that results in me getting on top of that list =/ Has happened virtually every game I played. But I could be wrong.

    If it aint implemented, then do so. U dont see frag/kill, but u see players sorted out of efficiency. (maybe it would be too hard to code amount of rounds shots, buildings built and accuracy into one key number that would decide your position on the score tablet, but still...)
  • Shadowdragon1Shadowdragon1 Join Date: 2002-11-16 Member: 8919Members
    edited November 2002
    I'm good at going rambo because I played Unreal Tournement for two and a half years . Throw me a HMG and back me up with a stash of ammo and I will take out a hive + every f***ing alien that tries to stop me .

    Cherished Moment :
    Taking out two onos with a HMG . Then the alien players cursing me .
  • Mr_EdMr_Ed Join Date: 2002-11-04 Member: 6867Members
    Well when i first read this i thought it was a good idea. But then i started thinking: If you are a good comm you should already know who your best marines are. They are the ones that have stayed alive and in the field the longest. No matter how many kills they have. Those are the ones who get the big guns first. No need for it to tell me an effective rateing.. Just remember who dies the least and follows orders the best.
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