Unlock Marine Frag Counts For Commander?
DarkAngel
Join Date: 2002-11-10 Member: 8112Members
<div class="IPBDescription">So I can see which marines can aim...</div> As far as regular players go, sure, it's all well and good to block frag stats to stop bigheads jumping into the game, but for a commander, frag counts can be a useful statistic to quickly identify players that are efficient fighters.
Yes, it does not necessarily amount to which player is the best team player, or the most responsible, strategy minded player, but if I need a certain marine to make exceptional use of expensive hardware, being able to guage their combat effectiveness through frag counts would be very useful.
Yes, it does not necessarily amount to which player is the best team player, or the most responsible, strategy minded player, but if I need a certain marine to make exceptional use of expensive hardware, being able to guage their combat effectiveness through frag counts would be very useful.
Comments
Correct me if I'm wrong, but even though you cant see individual scores arent the names listed from most kills to least? If so it kind of gives you an idea of whos doing the most destruction.
On the opposite end though someone could say that having it the way it is encourages people to use teamwork and follow orders, and not just go try to get kills.
I'm not absolutely sure which side I lean tward, but i think keeping them off would be best for now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
He's the first guy to get a HMG and HA.
People will stand out, and I start noticing people that are really good with certain weapons, too.
People will start to stand out, just keep your eyes out.
If the player secures a low kill to death ratio, such as 20 kills to 2 deaths, I can guage that he is being efficient, and not doing a rambo. If he is doing a rambo, he's obviously doing it very, very well. If a player is capable to the point where they are simply good enough to venture out and strike enemy positions, or keep themselves well protected, I do not see why this should be frowned upon.
Sure, he's not working with his teamates in all cases, working with a team is to prevent death, and ensure tactical effectiveness. If a certain players playing style alleviates the need for working with teammates for survival, why should this player be chastised?
I feel that the negativity focussed on player who are on their own has become unjustified, due to the high number of less capable players who don't want to work as a team. They typically grab expensive armor and weaponry, then mishandle it to their own doom, usually on a solo mission. This of course, has lead to a real grievance on the community as a whole. It's a pity.
I have witnessed a few of these players work with their teammates, and occasionally go off solo. They do it after leveraging the benefits of each. Give my post some thought, it's not all bad.
No they are not, one game I played we had the same commander throughout the game. He jumpped into the command chair within a few seconds and never killed a single alien, he was always highest up on the marine team. So people are just randomly placed on the scoreboard the ones with highest frag count can be anywhere.
Frags should be unlocked for Commander ONLY. Makes it easier to tactical evaluate each soldier.
And so what if they go off an "try and impress the commander". 90% will get their **obscenity** skulked, and therefore NOT impress the commander.
Please devs (or more importantly Flayra), consider this option, as it gives the commander more battlefield intel, and in a strategy game, intel is life.
you could choose the best players and send them out together to capture points around the map, while having the weaker not-so-good players hang back a ways and go through slowly and rebuff places with defences and what not. this way both parties get eual opertunity to play the game, while making each party happy.
however, untill this happens, just pay attention to who is doing most of the work. if you see someone building a lot of bases around the map and doing a great job of staying alive, follow this person more then the other team, beacuse they are more likely to get you out of a jam.
Yes, it does not necessarily amount to which player is the best team player, or the most responsible, strategy minded player, but if I need a certain marine to make exceptional use of expensive hardware, being able to guage their combat effectiveness through frag counts would be very useful.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
eh...
better idea would be to just order the players from best to worst. in other words dont show the k/ds but jsut show how they would be ranked if that were the case.
k
HMG+HA PLS!
HA+GREN PLS!
WHATZ MI SCORE COMM?!
YA TELL ME MY SCORE!
HMG+HA PLS!
HMG+HA PLS!
SCORE?!
WHAT'S MY SCORE!
Somehow I think the game AND commander is better off without.
Just an idea...
remember back in the day when there were to many players for the scoreboard and you couldnt scroll down, then people at the bottom would be asking for their score constantly, it just got really annoying
the pros and cons IMO cancel eachother out here so im just gunna stay neutral on this one, if they decide to do it then itll be fine, if they dont want to thats fine with me to
HMG+HA PLS!
HA+GREN PLS!
WHATZ MI SCORE COMM?!
YA TELL ME MY SCORE!
HMG+HA PLS!
HMG+HA PLS!
SCORE?!
WHAT'S MY SCORE!
Somehow I think the game AND commander is better off without.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
LOL, I think Ahnteis is right.
I'd like to see a system based off of accuracy %.. not just who has the most kills.
EVen with this kind of system, the results would probably be similar to what Ahnteis said.
However you would still get people asking for what their ranking was.
CA% = 24/29x100 = 83%
I think this is good because it includes structure kills, could also apply to aliens.
And you could make this score visible to everyone since it doesnt reward rambos... well not bad ones anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Even something as simple as displaying the K/D ratio would be great for a commander. Sometimes when i'm out playing on the pubs I feel like I dont get the attention I deserve, only because I dont constantly harras the commander with requests. I just take my lmg, follow my way points, and kill every skulk I see (I do quite well by pub standards) Then later in the game I have to watch in horror as I see a teamate with an HMG go running past me and around a corner... Only to hear 2 seconds later :CHOMP: :CHOMP: CHOMP: :Sound of gun dropping:.
A simple Kill / Death ratio would be a great assitance to commanders playing on the pub servers. of course if you are playing in a clan situtation your commander will know who is good with what.
Another idea would be an icon or a picture of a marine's favorite gun either next to his name or next to him in the overhead view. Maybe have players set some varible that lets the commander know what kind of gun they want and weather they want HA or jetpack. Or maybe just add more coms where a solider could request certain equip and then in commander mode you'd see an icon or something showing what they want.
Of course this would take ALOT more work than the feature is really worth, just a suggestion to get ppl thinking.
Lastly, one more idea, based on the K/D ratio .. is to change the color of the marine's outline as thier K/D ratio improves or worsens. As thier ratio goes above 1 thier outline turns green or something, and when it drops below 1 it will turn red. Telling a commander who is busy dishing out equipment exactly which marine has been runnning out and getting killed, and which one takes down at least a few aliens each time he dies..
This way you could avoid using numbers all together. and thus stop ppl from begging for thier "score"
Out of all my suggestions i'd say the last one is my favorite, Very easy to use while in a hurry.
"HMG+HA PLS!
HA+GREN PLS!
WHATZ MI SCORE COMM?!
YA TELL ME MY SCORE!
HMG+HA PLS!
HMG+HA PLS!
SCORE?!
WHAT'S MY SCORE!"
...no matter what scoring system is used. We'd just have players begging to hear their ratios, instead of kills n deaths.
Allowing marines to see themselves sorted is a bad idea since this goes against the whole idea.
Also someone made the comment that kill ratio does not mean he's a good marine. I don't wanna know if he's a good marine, I just wanna know if he's good at killing since thats what im using to manage my resources. Also if a marine is a good "builder" then the comm wouldn't need to even worry about dropping nice weaps for that guy, or even know how good his is in a firefight. If a player is a good "communicator", yet is lacking in kills, once again he probly doesn't need that better weap; just a mic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.
So I'd suggest just sorting the players by kill/death ratio visually without numbers which only the comm can see.
If it aint implemented, then do so. U dont see frag/kill, but u see players sorted out of efficiency. (maybe it would be too hard to code amount of rounds shots, buildings built and accuracy into one key number that would decide your position on the score tablet, but still...)
Cherished Moment :
Taking out two onos with a HMG . Then the alien players cursing me .