Leaf Errors?

kyliegirlkyliegirl Gorge MasterAustralia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1262 and 1267:
(-2581.117 -3101.698 -35.235)
(-2585.281 -3093.372 -35.235)
(-2640.000 -2986.389 -37.798)
(-2640.000 -3027.792 -81.000)
(-2599.163 -3109.466 -81.000)
(-2597.551 -3110.248 -78.452)
(-2587.637 -3105.773 -53.092)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1286 and 1301:
(-2565.692 -3163.774 -76.271)
(-2566.722 -3161.877 -76.219)
(-2566.748 -3161.890 -76.230)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1387 and 1403:
(-1980.614 -3347.384 -46.948)
(-2009.483 -3365.431 -44.518)
(-2010.420 -3365.977 -44.357)
(-2014.660 -3358.345 -23.160)
(-1999.999 -3347.999 -22.000)
(-1985.604 -3338.402 -22.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1681 and 1702:
(-2640.029 -3134.383 -28.242)
(-2640.065 -3134.361 -29.542)
(-2667.509 -3117.895 -69.294)
(-2741.027 -3073.784 -52.000)

average leafs visible: 200
g_visdatasize:92300 compressed from 379320
864.20 seconds elapsed [14m 24s]



whats this alll mean???


btw.. my map was going well at 100-700 wpolys, but now for some reason it hits 3500wpolys when i sit at the back wall and look towards the wall on the other side which is far away... :s i dunno why its doing it.


retested with vis and rad and it shot back down to 60-700 wpolys... i dunno why O_o

Comments

  • CapWillCapWill Join Date: 2003-05-31 Member: 16880Members
    edited March 2005
    If you use Valve Hammer Editor, try going to Map<Check for problems (Alt+P) on the top.

    kyliegirl, here are a few things I can think of:

    You probably have an invalid structure or face. A face or solid might have been messed up when clipping or using the vertex tool. Just highlight the problem and click fix in the "Check for problems" window. It will change the form though, so check the solid to see if it is in the form you want it. If the form isn't the way you want it, then you might have to fix it manually so that it appears right and doesn't become an invalid structure. If it still shows up as an invalid structure when you try fixing it, then try using more than than one solid. If you're trying to create detailed landscaping then you will have to use more than one solid, triangles and other shapes.

    Another problem may be that you have is "texture axis perpendicular to face".
    This may show up in the "Check for problems" window but does not always. Even when you hit "fix" it may not be fixed, so you have to do it manually.

    If none of these are the problem, the last thing I can think of is a leak... but then it would probably say in the error log: "LEAK..."
    If you still have problems, then...

    -What tools do you use for compile?
    -Is there a thing you are not certain of?
    -Is there a special thing you did on the outside layer of your map?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Leaf portal saw into leaf is probably the most common error next to leaks. Basically, it means that one leaf portal (leaves define what parts you can see at once at different places in the map) is cutting into another. This may confuse VIS/the engine and stop rendering things that should be rendered, or render things that shouldn't be rendered. Often, this just means you'll get a small HOM that's barely noticable. There's not much you can do other than simplify the area or cut it into different pieces, or place HINT brushes to cut up the vis leaves. Also try going through your map in gl_wireframe, and see if there are any VIS errors. I think almost all the official maps have atleast one leaf portal saw into leaf error. In alot of cases, it can be solved by compiling with -full VIS. If it still doesn't work, you can probably ignore it, unless it's really noticeable. The reason your wpoly may go up is because VIS is rendering things it shouldn't render in that leaf. Try and simplify the area if you have compiled with -full VIS and it didn't work.

    Also:
    <a href='http://www.slackiller.com/tommy14/errors.htm#leafsaw' target='_blank'>http://www.slackiller.com/tommy14/errors.htm#leafsaw</a>
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