"entering" Command Console And Turret Factory

ReavzReavz Join Date: 2002-11-02 Member: 4130Members
<div class="IPBDescription">Invincible?</div> If you go into a command console or turret factory at the front where there is no "collision detection" nothing seems to hurt you 9/10 of the time. Crouching seems to give you better chances of not getting hit. The only way you could get hurt is if they attack you for a long time and you are moved for some reason. This makes skulk rushing the base at the start or taking out turret farms much, much easier.

I dont know if this has been mentioned before, I guess its sorta a bug. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> But if it were kept it would make turret farms a piece of cake (if you can dodge all the gunfire getting in position).

Comments

  • PlantHeadPlantHead Join Date: 2002-11-11 Member: 8192Members
    I noticed this too......if the comm get out the CC then the alien can get in and is invinvible....pretty big bug there.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    I sort of would like this "bug" to actually be implementd on infantry portals... I hate when I try to rush in as a skulk but then have to wade through a mass of portals (actually have to climb up them since they have detection)... annoying..
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