Cat Packs
Gecko_God_Of_Dooom
Join Date: 2004-02-10 Member: 26353Members
<div class="IPBDescription">Discussion on using them (3.0)</div> Ive been trying to check out catpacks again, since they now cost one less rez.
So far ive been trying a1/w1/catpacks it seems to be working out nicely so far..
Mostly tried on NSA:V and Scrims.
Would like to know if anyone else has tried em that soon and has had some success.
post about games you have tried it with.
So far ive been trying a1/w1/catpacks it seems to be working out nicely so far..
Mostly tried on NSA:V and Scrims.
Would like to know if anyone else has tried em that soon and has had some success.
post about games you have tried it with.
Comments
Having ambushed by group of any weapons while cats are rady....well you know...
Trick is to place to cats on ground wait for the fade to comm and then pick them up. Obviously needs some organization but 2 sgs in scrim like this, cya!
Also, catpacks = no res.
Finaly their cost was reduced, but they still fail to decrease reload time.
If catpacks are being used the marines better be in the proccess of ending the game.
Also, catpacks = no res.
Finaly their cost was reduced, but they still fail to decrease reload time.
If catpacks are being used the marines better be in the proccess of ending the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If they can be used to kill a Fade, then the marines have generally already won the game. Or do you disagree that the death of a Fade is a turning point in a game?
I'm just listing their specific utility once researched, not the inherent value of researching them.
If it doesn't outright kill the hive you can at least expect to cripple it enough to make the aliens go ape trying to heal/protect it.
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OWNED! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
BUT I find they can be good when you have enough res for hmgs but not enough for a proto. It can mean the difference between a win and a loss in tight games and comebacks.
I was constantly going a1, w1, catpacks. at around 2-3 min obs researchign phase and around 3.30 phase tech is ready.
This was done during a few scrims against good teams. 6 vs 6
If you can get a PG to a hive thats going up, It can be spoted going up. but if you can get it up, and fades are NOT killing it right when its up. You do do a SG catpack rush, and the hive WILL go down.
a building hive will go down to catpack sgs in about 10 seconds or less
catpacks are also good for doing quick rushes against rez nodes.
Everything else, thier not realy worth the cost. IF you are going aginst good fades, chances are you will not cetch them with catpack hmgs. once they hear the sound, they WILL run away though.
its only worth using if you are absolutely positive your going to kill a fade with it. or a hive.
im not sure how long it takes to research but i would say its a little bit of a gamble to research it over an extra armor or weapon upgrade, unless you have a bounch of good aim on the team.
One of SDJason's crazy strategies is to get 3 arms labs to research weapons, armor, and cat packs at the same time. Of course, most of his strategies will get you ejected if your team doesn't trust you. I'm just pointing out that it doesn't have to cost time, it can cost res instead.
That's one hell of a strategy. A very expensive 135 resource one.
cats+hmgs and shotties will tear fades and oni apart. ( team must be grouped toegether though... a Catalysyed hmger took down a l33t lerk =D
also once we wormed ourselves into cargo hive, we found resitance even stronger, but i screamed "SHOO THE DAMN HIVE" I catalysyed each marine, hmg, shotty and lmg.. jetpacker and heavy.. the hive went down sooner then what 20 sieges cannons can do in one volley.
anyways, i locked it down and marched towards the last hive... this time however i set up mutlple bases around alpha.. i yelled STORM THE HIVE !!! but this was their last hive and they weren't about to give up so easily.. i knew that they were all gonna die but i told them ill drop more guns.. so they rushed it and succeeded in taking out multiple ocs and dcs and the remianing MCs.. =D there were also 5 onos left trying to defend their hive..
i beaconed and spammed 12 gls and 12 jp (im such a evil comm!! i spammed catpacks, medpacks and some ammo.!!
that last onos got a nade in its **** =D CATS FTW!!!
Also, you have to be positive that you wouldn't kill the fade or the hive without it.
although I feel part of the resion why its a gamble is because most comms are not able to reconize the exact instance of when to use catpacks, and the only way to learn is to start practicing with them.
i
f aliens get hive2, make sure you have TECHED up everything, HGs, especially catalyst to hold off the fades..
1) a one hive lockdown
2) a area near the center of the map.
3)drop catlyst to finish off retreating aliens
4) end game with massive GL spam
i
f aliens get hive2, make sure you have TECHED up everything, HGs, especially catalyst to hold off the fades..
1) a one hive lockdown
2) a area near the center of the map.
3)drop catlyst to finish off retreating aliens
4) end game with massive GL spam <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
GL spam? What do you do against fades if half your team has GLs?
Just drop catalyst on SGers and Hmgers to take out Fades and onos
Just drop catalyst on SGers and Hmgers to take out Fades and onos <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If the aliens know what they're doing, then they can hit you while you're reloading. Then, you're just wasting res on catpacks. I wouldn't use cats for fades, because they would retreat the second they heard the catpack sound go off. I'd maybe use them on an onos, but if you have HMGs, the onos is dead, anyway. I don't use cats at all, but if I did, I would only consistently use them when my marines are shooting the hive.
... never used cats huh? your not suppose to drop cats on your mairnes when the fades are a mile away, your suppose to drop them on your marines when the fade is trying to swipe them, they will be so focused on trying to kill your marines that they probaly won't hear the cat sound and before they know it, there dead!
try it! give it a shot.
Even good fades must attack or otherwise they're just wasting res. IF they try to hit you when your cata and reloading, you have increased speed, and you can pretty much run away from a skulk or jump around.
anyways.. your not suppose to go alone, stay with your team, wait for your teamate to reload b4 you start firing, this way you will have a constant spray of bullets at the aliens. and by the time you've exhausted your clip, he will have a fesh clip!
This tactic worked worked in Ayumi. Me and my squad got a Pg up in ae35 and we all balsted the hive with hmgs, the hive was almsot dead, but we alll started shooting at the same time so we started reloading at the same time..
(yeah, it sucks for your whole team to all reload at the same time and out of nowhere mass amounts of skulks come and shred you.)
anyways, the skulks in there were waiting and laid waste to the reloading heavies.
5 min later, i got a pg up, there, this time i let my teammates blast the hive while i kept a full clip, the skulks eager to fight reloading heavies found me in front,
It was a skulk massacre <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I do a bit of an insane strat but it works really well.
Basically I start off getting MT and weap 1 while rines get RTs for me.
I just keep climbing weapons all the way to 3, then get cats.
If you time it right, you should be able to weap 3 just after they get fades.
Assuming you can get someone to build a phasegate in or nexto a hive (Which really is not hard in pub games) You give everyone shotguns and send em through, then spam cats/ammo/meds.
If you have 5 guys with level 3 shotguns on catalysts nailing a hive it's going to go down before the aliens even notice it's being hit.
Cats work really well on the field as well though with this strat. If your marines are keeping together, whenever you see something coming towards them on MT you just drop a couple cats and even an onos will get slaughter (Note: 3 level 3 shotgun shells can kill a fade, so imagine 5 guys with catalysts against one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)
Anyway, I've been finding cats are a huge advantage to rines now. It's worth spending like 9 res to cat up a few rines so a fade has no chance.