Do Aliens Prefer...

SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">Larger or Smaller Maps?</div> Smaller maps help give marines the early game advantage since they are effective at holding a certain area with defensive guns. Later on, phase gates are more effective on larger maps as it negates the time it takes to walk to those places... My opinion on the matter is 50-50. Comments?

Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Large maps better for aliens. Aliens travel faster, and if that PG goes down in a large map, the marines aren't getting back in for a while.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    It's a rather torn decision for me and possibly a few others.

    On one hand, in smaller maps marines can't gun you down so easily since closing the distance is much easier compared to say...a long hallway.

    On the other, in large maps, marines are limited to moving slowly, and rely on PGs. Once they lose a phasegate, they lose a lot of maneuverability.

    I'd go with smaller maps though. Not only can you close the distance faster, but the marines are also restricted to small areas, which is bad for guns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NorsemanNorseman Join Date: 2005-02-27 Member: 42655Members
    I prefer large maps with lots of twisty turny corridors and low ceilings. It allows me to close the range with marines without giving them a lot of time to shoot at me, and it makes my speed a heck of a lot more valuable. The more open the map is, the more it favors 'rines.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-TOmekki+Mar 4 2005, 12:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Mar 4 2005, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> both are bad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Go play NS_Fenris... watch the marines NEVER WIN...

    Size helps aliens (mobile)

    So does tight spaces.....

    The most marine biased map is a large sized open map
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Like...ns_nothing?
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--QuoteBegin-SDJason+Mar 4 2005, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Mar 4 2005, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Mar 4 2005, 12:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Mar 4 2005, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> both are bad. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Go play NS_Fenris... watch the marines NEVER WIN...

    Size helps aliens (mobile)

    So does tight spaces.....

    The most marine biased map is a large sized open map <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd think ayumi is somewhat marine biased.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    If you lose a far away RT as a marine, it sucks, a lot.
    If you lose a far away RT as an alien, you can get to it pretty quickly and put it back up.

    Marines can't travel very fast until they get jetpacks.
    Aliens can travel quite quickly

    Marines get phase gates.
    Aliens get movement chambers.

    Marines find it easy to hold long corridors.
    Aliens find it easy to hold cramped spaces.

    Aliens are more vulnerable early game, until they get chambers, a second hive, and higher life forms.
    Marines are more vulnerable late game, because they have to deal with fades and onoses.

    I suppose that it depends on the map. If the aliens can't get to their second hive easily, then they will have a hard time defending it, unless they get MCs and FF is on. Windy maps with elaborate vent systems will help the aliens. Maps with long, straight corridors help the marines. Marines can live fine off of RFK, aliens can't, so maps with lots of RTs help the aliens. The marines have a huge disadvantage in map control on large maps, until they get phase gates, when they get a moderate advantage.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Large maps are advantageous to the Aliens as long as there is cover and a lack of giant, open hallways where you get shot down on.
    When the Marines get a PG up it becomes more difficult for your team if they are located around several corners from your hive and trying to siege, especially if you do not have MCs. If the Aliens are not using their Celerity or MCs while the Marines throw Phasegates up everywhere, the Marines take the advantage as they are now outmaneuvering -you.-
    In order to keep the benefit all game I recommend having fortified bases at central points on the map. A DC or two, OCs to guard an RT, and a Movement Chamber. An Onos COULD run all the way from Generator to Power Silo to save the hive, or he could just use an MC located there and voila.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Well the big open room generally favours marines.

    But if you have a big room like MS in co_kestral or ns_metal, fades really enjoy themselves there. But on maps with tight, low-ceiling corridors, fades get gunned down pretty easily.
  • VerdaleVerdale Join Date: 2005-03-05 Member: 43475Members
    There's more places for skulks and such to hide in large maps, and the marines can't random shoot around every corner in a huge map without ammo loss.
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    In a bigger scale aliens as a team + all the factors of speed,chamber upgrades a big map would be the best.
    on a smaller scale as 1 alien it wouldnt realy matter because the tactics would be the same, you would camp behind corners and wait for a suitable moment.
  • master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
    both is good for aliens since 3.0 is not even balanced...
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    <!--QuoteBegin-master wong+Mar 26 2005, 09:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (master wong @ Mar 26 2005, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> both is good for aliens since 3.0 is not even balanced... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    boohoo, aliens can actually win now.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-l0tus+Mar 27 2005, 12:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l0tus @ Mar 27 2005, 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-master wong+Mar 26 2005, 09:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (master wong @ Mar 26 2005, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> both is good for aliens since 3.0 is not even balanced... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    boohoo, aliens can actually win now.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And marines cant.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    <!--QuoteBegin-tjosan+Mar 27 2005, 12:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Mar 27 2005, 12:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-l0tus+Mar 27 2005, 12:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l0tus @ Mar 27 2005, 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-master wong+Mar 26 2005, 09:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (master wong @ Mar 26 2005, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> both is good for aliens since 3.0 is not even balanced... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    boohoo, aliens can actually win now.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And marines cant. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    .me Points to my current commanding record of 15-7.

    As Alien I prefer large maps <b>if</b> it's not like some of the old maps where you had to go WAY out of your way to get somewhere. This is because it can take forever for vanilla skulks to get somewhere important.
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    Always large maps, just watch out for the ninja pgs, and you got it made unless the marines wanna walk for a whole minute just to reach the pg point.
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