Do Aliens Prefer...
SmoodCroozn
Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">Larger or Smaller Maps?</div> Smaller maps help give marines the early game advantage since they are effective at holding a certain area with defensive guns. Later on, phase gates are more effective on larger maps as it negates the time it takes to walk to those places... My opinion on the matter is 50-50. Comments?
Comments
On one hand, in smaller maps marines can't gun you down so easily since closing the distance is much easier compared to say...a long hallway.
On the other, in large maps, marines are limited to moving slowly, and rely on PGs. Once they lose a phasegate, they lose a lot of maneuverability.
I'd go with smaller maps though. Not only can you close the distance faster, but the marines are also restricted to small areas, which is bad for guns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Go play NS_Fenris... watch the marines NEVER WIN...
Size helps aliens (mobile)
So does tight spaces.....
The most marine biased map is a large sized open map
Go play NS_Fenris... watch the marines NEVER WIN...
Size helps aliens (mobile)
So does tight spaces.....
The most marine biased map is a large sized open map <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'd think ayumi is somewhat marine biased.
If you lose a far away RT as an alien, you can get to it pretty quickly and put it back up.
Marines can't travel very fast until they get jetpacks.
Aliens can travel quite quickly
Marines get phase gates.
Aliens get movement chambers.
Marines find it easy to hold long corridors.
Aliens find it easy to hold cramped spaces.
Aliens are more vulnerable early game, until they get chambers, a second hive, and higher life forms.
Marines are more vulnerable late game, because they have to deal with fades and onoses.
I suppose that it depends on the map. If the aliens can't get to their second hive easily, then they will have a hard time defending it, unless they get MCs and FF is on. Windy maps with elaborate vent systems will help the aliens. Maps with long, straight corridors help the marines. Marines can live fine off of RFK, aliens can't, so maps with lots of RTs help the aliens. The marines have a huge disadvantage in map control on large maps, until they get phase gates, when they get a moderate advantage.
When the Marines get a PG up it becomes more difficult for your team if they are located around several corners from your hive and trying to siege, especially if you do not have MCs. If the Aliens are not using their Celerity or MCs while the Marines throw Phasegates up everywhere, the Marines take the advantage as they are now outmaneuvering -you.-
In order to keep the benefit all game I recommend having fortified bases at central points on the map. A DC or two, OCs to guard an RT, and a Movement Chamber. An Onos COULD run all the way from Generator to Power Silo to save the hive, or he could just use an MC located there and voila.
But if you have a big room like MS in co_kestral or ns_metal, fades really enjoy themselves there. But on maps with tight, low-ceiling corridors, fades get gunned down pretty easily.
on a smaller scale as 1 alien it wouldnt realy matter because the tactics would be the same, you would camp behind corners and wait for a suitable moment.
boohoo, aliens can actually win now.
boohoo, aliens can actually win now.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And marines cant.
boohoo, aliens can actually win now.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And marines cant. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
.me Points to my current commanding record of 15-7.
As Alien I prefer large maps <b>if</b> it's not like some of the old maps where you had to go WAY out of your way to get somewhere. This is because it can take forever for vanilla skulks to get somewhere important.