Non Animated Guns

SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
<div class="IPBDescription">how to get them</div> I made longer post while ago but it looks like i didnt get it on-line dammit...
So the idea was, how could I have my e.g. Lmg to be without animations, those bursts and reloads.

Comments

  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    It was online, and I even replied to it.

    It was most likely deleted because what you want to do

    IS CHEATING.

    kthx.
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    you did post it before but it is considered exploitation. why would you want to do that may i ask?
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    edited March 2005
    you need to decompile the lmg model with mdldec or 3d program, then edit QC file from jeds half-life model viewer or that 3d program which supports half-life. change the fps on the animation list to 0, save the file and compile. okay i cant explain but somehow like that
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=91091' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=91091</a>

    You posted in another section (in the proper one)

    Still, this is hax.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Oh I thought it was not fair ^^

    I just have about 300% better accuracy without that burst....
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited March 2005
    yeah, it's requests like this that make mp_consistency necessary. if potential exploiters weren't so prevalent, those of us that like to customize our NS wouldn't be relegated to playing on servers without forced consistency.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Not that mp_consistency deals with sprites iirc
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Excuse me. I asked is it legal because I thought it can`t be even quite legal. Now we have found out is X11T lock this away willl you!
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited March 2005
    <!--QuoteBegin-Maus+Mar 30 2005, 09:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Mar 30 2005, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not that mp_consistency deals with sprites iirc <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    not that sprites have anything to do with a model's firing animations...
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    But they do have something to do with getting the exploit to work very easily
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I thought one of the recent betas introduced the muzzleflash sprites into the mp_cons ?
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited March 2005
    <!--QuoteBegin-Maus+Mar 30 2005, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Mar 30 2005, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But they do have something to do with getting the exploit to work very easily <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    not really. he asked about taking out the <b>animations</b>, which have nothing to do with the sprite displayed...other than the fact that the event dictates <i>which</i> muzzleflash sprite is actually shown.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is there way to fix the animation of e.g. standard model of LMG, so I wouldnt see the burst or any other animation just the "thing" without any animations nor burst nor reloading.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Having a gun with no animations might make it confusing to judge when the reload is finished, but whatever floats your boat. However, removing (or simply not showing) the muzzle flash is considered an exploit.

    Your original post was not deleted, it was moved to the proper section.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=91091' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=91091</a>

    Please continue the discussion there.
This discussion has been closed.