Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
right... well aside from Bashh pwning himself... omg cel-shaded addition! <img src='http://ice.nsarmslab.com/NottAxeSShot01.jpg' border='0' alt='user posted image' /> that's right... its nott's utility axe, animated by yours truely for the knife, and if I may say so myself, it looks pretty damn nice, light armor and heavy armor versions included, cel-shaded version also available, coming to a custom details section near you!
cel-shaded version in action <img src='http://ice.nsarmslab.com/NottAxeIngame01.jpg' border='0' alt='user posted image' /> <img src='http://ice.nsarmslab.com/NottAxeIngame02.jpg' border='0' alt='user posted image' />
nice, using all aliens stuff, and i love the mussle flashes and xplosion sprites, turned out better then i expected, i so hate that defualt explosion. wat about xeno?
but if you place a sprite called zerogxplode.spr in your nsp/sprites folder NS will use that one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
hm.. I also got a custom zerogxplo.spr in my sprite folder... but no clue if NS needs both files... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> omg, axe was released, and in fact... fixed! Yay! No more downloading some .psp file!
hmm i just noticed spotting cloaked skulks is damn easy with cell shaded models... dont know how you could possibly fix this (if you wanted to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
Comments
omg cel-shaded addition!
<img src='http://ice.nsarmslab.com/NottAxeSShot01.jpg' border='0' alt='user posted image' />
that's right... its nott's utility axe, animated by yours truely for the knife, and if I may say so myself, it looks pretty damn nice, light armor and heavy armor versions included, cel-shaded version also available, coming to a custom details section near you!
cel-shaded version in action
<img src='http://ice.nsarmslab.com/NottAxeIngame01.jpg' border='0' alt='user posted image' />
<img src='http://ice.nsarmslab.com/NottAxeIngame02.jpg' border='0' alt='user posted image' />
normally - yep.
but if you place a sprite called zerogxplode.spr in your nsp/sprites folder NS will use that one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
hm.. I also got a custom zerogxplo.spr in my sprite folder... but no clue if NS needs both files... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
It's a really refreshing change of pace from normal NS models.
Well done.
*hides*
had a tough time finding it (dont ask why) so for those of you having the same experience:
<a href='http://www.nsarmslab.com/flash/fileinfo.php?id=309' target='_blank'>http://www.nsarmslab.com/flash/fileinfo.php?id=309</a> (exe download)
<a href='http://www.nsarmslab.com/flash/fileinfo.php?id=310' target='_blank'>http://www.nsarmslab.com/flash/fileinfo.php?id=310</a> (zip download)