Seriously, What's The Deal?

Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
<div class="IPBDescription">With cloaking, that is.</div> Why do so many people complain that cloaking takes the fun out of NS and that an invisible enemy sucks?

I think people should amend the statement "cloaking takes the fun out of NS" and change it to "cloaking takes the fun out of NS for rambos and stupid commanders". Teamwork and smart commanding can easily counter sensory, assuming your marines are halfway competent.
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Comments

  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    cloakers are to easy to see imo, i dont have a problem with it
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    agreed. until people realize that you can't rambo anymore, they will contunue to complain.
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    well its always sad/bad unbalanced if you get killed quickly without a fight.In RTCW:ET there was the panzer, in NS somewhat cloak/focus.But yeh if 2 marines travel 1 skulk cant to s***.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    Scap, well put. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    frankly, i dont understand why people complain about cloaking. they just dont know the game well enough. cloaking is useful in the first 5 mins of the game, after that, it sucks. i never use cloaking cause its the one upgrade that can be completely voided by scan or observatories
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Rapier7+Mar 30 2005, 05:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Mar 30 2005, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why do so many people complain that cloaking takes the fun out of NS and that an invisible enemy sucks?

    I think people should amend the statement "cloaking takes the fun out of NS" and change it to "cloaking takes the fun out of NS for rambos and stupid commanders". Teamwork and smart commanding can easily counter sensory, assuming your marines are halfway competent. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because in a 6v6, you rarely have more than 2 people getting one node at a time. So the 'rambos' you have getting all your res get raped.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    The 'deal' with cloaking is this: no matter how good I am, no matter how ready I am, no matter how many teammates I'm with, a cloaking skulk can walk right up to me and start chomping. Unless the comm has researched armor 1+, I'm dead before anyone can react. How fun is it to have an upgrade that lets inexperienced players kill pros with a fairly high chance of success? And even if you don't get a kill, you've wounded the marine and left him weaker for other aliens to pick off.

    It also renders sight - the primary human sense - all but useless. Ask most people on the planet which sense they would rather loose: sight or hearing. The vast majority will choose to go deaf rather than blind, simply because we rely on our eyes so much.

    I'd rather be killed by someone because of skill (ie: he knows a good ambush point, can bunnyhop very well, knows how to leap-bite, etc.) rather than by someone who relies on an upgrade to removes 95% skill from skulking. If cloaking was removed I'd wager that, in general, skulking skills would increase across the board.


    Pro-cloaking people argue that cloaking increases 'atmosphere.' Perhaps that is the case for you, but I think fighting invisible enemies is simply frustraing. You want to know what I think would be a better, more 'atmospheric,' upgrade than cloaking? Something that stops MT. I'd be a hell of a lot more scared if I knew my MT wasn't perfect, but I wouldn't loose the use of my eyes.

    Another argument that pro-cloakers have is "it's not effective if there is more than one marine!" & "it's anti rambo!" This is not true. Cloaking is <u>less</u> effective with multiple marines - but it is not negated. As I said earlier, even though I can have two other guys with me, that skulk stands a very good chance of getting off the 2-3 bites it needs to kill me. So what if my teammates then blast it? Our 3-man fireteam is down to two, then to one, and then none. All of which is done by free units with a free upgrade. As Alkiller also pointed out, in 6v6 that 'rambo' is often a marine getting oh-so-vital res for his comm - <i>which he is supposed to be doing for the good of the team!</i> So how is that ramboing?

    The third pro-claok argument I hear is that it "can be completely voided by scan or observatories." Since when? I'd REALLY like to know how I missed that memo. Unless the comm drops Obs all over the map (which is insanely costly in terms of resources and the manpower to build, guard and maintain the things) or builds multiple obs and scans heavily (again, taking a lot of res, marine work and an excessive ammount of mircomanegment work by the comm), SCs and cloaking make life hell for marines.
  • gyMegyMe Join Date: 2004-08-27 Member: 30961Members, Constellation
    Cloaking is fine. I don't have any trouble spotting them and once I get armor 1 I'll almost always win even if I don't spot them. It's a waste of a point/upgrade in my oppinion, but if someone thinks cloaking can win them the game, more power to them.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    I hate it, haven't upgraded it as alien (CO) in months... but the way to deal with it is pretty simple, and that's getting a3 asap, while giving your team welders.
  • SwiftSwift Lost Keys Join Date: 2005-02-19 Member: 41683Members, Constellation
    Okay, at first I was against cloaking. but lately, I cans ee MOVING cloakers ALOT easier, and I have gotten a few easy kills with the people just sitting there waiting to be cloaked. In combat. though, you don't have time to sit and watch for small pixel variations, so my suggestion is use the poor mans scan area (a.k.a. spray with your gun) and always be on the move, and moving spurratically.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Also rushing A2 helps because most cloakers won't bother to parasite you, enabling you to survive three bites against a skulk.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    cloaking is for people who can't play the skulk well
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    So you're suggesting that anybody who uses cloaking can't play the skulk well?
    Interesting. So I take it that means you think clan teams that use sensory can't play the skulk well?
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    no, I'm saying bad skulks take cloak as it removes the need for skill while skulking
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Cloaking does make skulks harder to kill. However, it is a tradeoff for the alien team. Larger lifeforms are stuck with sensory chambers. A focus fade can be deadly, but it has to be very careful. A sensory onos is a waste of 75 res. So, you will have to face strong skulks for the first couple of minutes. However, once you are ready to deal with them, the aliens are under a lot of pressure to get a second hive up very quickly, before you start slaughtering skulks, because the needed fade won't be nearly as strong to hold marines back.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    also, are you crazy? focus fades are insane
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Focus Fade > Regen Fade. Sensory benefits everyone except the Onos (and even the Onos can take Scent of fear to help me not get ambushed)
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Sensory is a good EARLY GAME chamber. It's a risk when aliens choose it as their first chamber though because it's not very good late game.

    Just as aliens build a sensory chamber near critical choke points (so they can get focus and still be cloaked), so should marine commanders build observatories at critical points once they know that sensory is the upgrade of the day.

    It is still hard for marines to overcome sensory and advance to the middle/late game when it's not as powerful. However, the rule was supposed to be "marines need to work as a team and play well to win", not "marines steamroll all but the best alien teams".

    The fact that sensory is not THE chamber of choice for aliens indicates to me that it is NOT overly strong.
  • GeneralGeneral Join Date: 2004-07-02 Member: 29678Members
    The way I see it is if a group or 2 or more marines is incapable to taking out a cloaked skulk, a vanilla skulk will do just as well.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited March 2005
    Focus combined with cloaking is the problem, not cloaking on its own. Its too much stuff to counter at once. Granted, armour 1 works well to begin with, but throw in a sporing lerk and you got problems.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin-UKchaos+Mar 31 2005, 01:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Mar 31 2005, 01:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Focus combined with cloaking is the problem, not cloaking on its own. Its too much stuff to counter at once. Granted, armour 1 works well to begin with, but throw in a sporing lerk and you got problems. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But you can only have cloak AND focus when you are NEAR to a sensory chamber.

    So either you find it and kill it, or you put an observatory nearby. (Or just get a phase past it.)
  • SwiftSwift Lost Keys Join Date: 2005-02-19 Member: 41683Members, Constellation
    I'm learning more and more that movement is a good first chamber. quick movement between hives, spore-spamming would-be rine rushers (wow, say that 10 times fast) and celerity skulks. I don't see how everyone is STILL complaining. it wont change, adapt.

    Just jack your gamma up and look carefully before walking down that long hall.
  • zariuszer0zariuszer0 Join Date: 2004-09-21 Member: 31848Members
    I've never been very pro or con for cloaking. True, it can be frustrating, but it's not impossible. The main problem people have with it, is that unlike any other upgrade in the game other than silence, it doesnt' function by letting you do something you couldn't, or do it better, it makes your opponent unable to do something they normally could. Since Silence effects their hearing, it's less of an irritant, since sound, is not the primary factor of pinpointing an opponent. Sound lets you get a good idea of their location, and notifies you of the prescence, but it won't stop you from noticing something right there. Cloaking, however, makes it very very hard to see them, until the moment combat begins. Since marines are supposed to make the most use of their ranged combat abilites, to prevent aliens approach, this is quite a dampner.

    Anyways, i'm way off topic on why I originally posted. People keep referring to people going out on their own as ramboing. What they need to realize is that ramboing is more appropriately when someone goes off on their own, <i>against the commander's orders, or to serve no purpose other than personal K:D ratio</i>. If a marine goes out alone with valid purpose, then what have they done wrong? Early game res harvesters, and PG planters especially are noted for that. And Cloaking does desperately interfere with that in pub play. how many marines do you think will get killed by a skulk early game camping a res node near MS, cloaked? since they tend to lack communcation, i'd wager at least 3-4 go to that spot to die, before enough of hte team gets the problem.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    edited March 2005
    <!--QuoteBegin-zariuszer0+Mar 31 2005, 02:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zariuszer0 @ Mar 31 2005, 02:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If a marine goes out alone with valid purpose, then what have they done wrong? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He hasn't adjusted his tactics to match the enemy's.

    EDIT: Corrected grammar.
  • TacticalAzNTacticalAzN Join Date: 2005-03-05 Member: 43532Members, Constellation
    Cloaking is just boring, all the aliens do is hide, cloak and kill you with focus every time. It makes the game unexciting if you keep dying...
  • RBSRBS Join Date: 2004-04-26 Member: 28209Members
    If you ask me they should just take out cloaking, focus and redemption and replace all 3 with something else, but then you didn't ask me.

    I also fail to see how cloaking could possibly promote teamwork, anyone halfway decent at playing skulk can get cloaking by itself and get 1 marine out of a group of 3+ even if they cover each other.
  • zariuszer0zariuszer0 Join Date: 2004-09-21 Member: 31848Members
    <!--QuoteBegin-Ahnteis+Mar 30 2005, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Mar 30 2005, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-zariuszer0+Mar 31 2005, 02:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zariuszer0 @ Mar 31 2005, 02:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If a marine goes out alone with valid purpose, then what have they done wrong? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He hasn't adjusted his tactics to match the enemy's.

    EDIT: Corrected grammar. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    True. Once cloaking is known, the tactics should adapt..as they always should once the chambers are known. But my point there was against the commonly taken definition of ramboing, not against cloaking.

    <!--QuoteBegin-RBS+ Mar 30 2005, 09:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RBS @ Mar 30 2005, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I also fail to see how cloaking could possibly promote teamwork, anyone halfway decent at playing skulk can get cloaking by itself and get 1 marine out of a group of 3+ even if they cover each other.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It does promote teamwork, but not in the way that rines are used to. For rines, moving in teams is always best, since any given rine is both combatant and builder. But for the Kharaa, jobs are chosen with the different alien races. a single cloaked skulk can kill single rines, and sometimes pairs, several times, thus helping his team by limiting their movement, and never letting them get to the poor gorges.

    As for cloaking and focus, that's only a problem if there are sensory chambers nearby. Which requires a gorge as well as the skulks to make use of it. So send a few rines out, and kill the sensory chamber.

    If it's a CO situation, then that is balanced by the fact that the cloaking and silence are 3 points they won't have later on. Fades and lerks would likely get good use out of focus, but i don't think many would prefer cloaking to any of the movement or defensive ups, and i don't think an onos would want either of them over other upgrades for their points.

    I wouldn't cheer if cloaking was removed, but i wouldn't exactly let our a cry of agony either. I tend to prefer other upgrades, but it doesn't bother me.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    IMO cloaking is so frustrating to people because there is no "passive" action that can be done to really lighten the load of invisible enemies. Motion tracking helps, but its still not a "Aliens have cloaking, get MT!" type thing. The only way to beat cloaking, is for the commander to "actively" counter the chamber, either by dropping an obs everywhere, or by scanning many, many, many times, throughout the game.

    Most commanders I see doing anything with obs is usuallly upgrade phasegates or motion instantly, which renders them unable to scan for marines when they need it desperately. They still don't drop another obs, either because they think they dont need to, dont have res, or dont know to.

    In short, it seems to me that fighting the sensory chamber first can really only be done by experienced commanders. Theres nothing you can do other than know how to beat them before hand. The other chambers dont require the commander to do anything out of the normal, just upgrade and expand, no need for extra observatories or scanning all the time.

    This is just me though, even good commanders refuse to dispense scans on request when it is now known that the aliens have chosen sensory.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    So long as you define 'experienced' as 'those that can think'. Even a newbie Comm (so long as they are new to the game) can adapt to sensory-first.

    It's all the whiners that are so set in their rut of defending against Defense first that can't manage to change their tactics.

    Cloaking just means the Comm needs to actually use Sensor Sweep for more than a siege attack, and build Obs at mini-bases. Adapt or die. Those who can't adapt are the ones whining about Sensory being overpowered.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    <!--QuoteBegin-Talesin+Mar 30 2005, 11:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Mar 30 2005, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So long as you define 'experienced' as 'those that can think'. Even a newbie Comm (so long as they are new to the game) can adapt to sensory-first.

    It's all the whiners that are so set in their rut of defending against Defense first that can't manage to change their tactics.

    Cloaking just means the Comm needs to actually use Sensor Sweep for more than a siege attack, and build Obs at mini-bases. Adapt or die. Those who can't adapt are the ones whining about Sensory being overpowered. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hehe you're funny
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