Umm, Hi...i Need Some Strategic Help
Moving_Target
Join Date: 2005-03-31 Member: 47102Members
Hello....
I've been playing NS for about 2 months now. I just haven't gotten around to registering on the forum. Anyway, now i go by The_Shpapeless, but my main problem is this: i have no startegy for anything but skulk. i'm ok with fade, but suck with onos and lerk. Help would be appreciated. I need some stategies so i don't get horribly slaughtered in any time but the start.
Oh, and i almost forgot: as alien, i can't hit the dang marines with jetpacks. any tips?
I've been playing NS for about 2 months now. I just haven't gotten around to registering on the forum. Anyway, now i go by The_Shpapeless, but my main problem is this: i have no startegy for anything but skulk. i'm ok with fade, but suck with onos and lerk. Help would be appreciated. I need some stategies so i don't get horribly slaughtered in any time but the start.
Oh, and i almost forgot: as alien, i can't hit the dang marines with jetpacks. any tips?
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bind mouse1 +attack (left click)
bind mouse2 lastinv (right click, this will switch to your last weapon, usually pistol as a marine)
bind mouse3 +popupmenu (pressing in scrollbutton on mouse)
These work fairly well for Aliens too. Makes leap/biting really easy, and leab/biting is VERY beneficial when attacking the dreaded JPer.
Since i dont know if u play co or ns more i cant give more at this time. Respond with i play co or ns and we can go further.
Here are some basic strats:
Gorge:
DC - All of the upgrades are decent. If I don't have backup, then I'll take redemption, because I'll almost always die against a lone marine otherwise. If I have backup, but I am going to be hit, then I'll take carapace. If I have backup, but I won't be hit much, I'll take regeneration.
MC - Adrenaline is good for healing and bile bombing. Celerity is good if you are a lone battlegorge, because you can run away from marines easily. Silence only works in very specific, rare, circumstances, so I wouldn't take it.
SC - Cloaking lets you hide from marines, scent of fear lets you avoid marines. Take whichever one you want. Scent of fear will also help you detect marines that your teammates can't see, so you can stop ninja phases with it. Focus isn't worth it, because it's hard enough to hit with spit and lowering your rate of fire doesn't help.
You generally want to stay back with OCs or a Hive, or follow a Fade or Onos at a distance and provide support. At Hive2, it's a good idea to go around the map, taking down RTs.
Lerk:
DC - If you play a lerk like a flying skulk, then you might want carapace. Otherwise, you'll be staying back far enough that you won't need the extra life, so regeneration is better.
MC - If you use gas and spores a lot, then take adrenaline. If you're a flying skulk, take celerity. Silence is good, but the other two upgrades are too good not to take.
SC - I always take scent of fear. With the low damage and high rate of fire of the lerk bite, I find that focus makes it harder to kill marines. Cloaking doesn't help much, because I'm always either moving or attacking.
I like to go to chokepoints that I can easily spore. If I find a large group of marines, then I'll harass them, staying just out of their range. At Hive2, I'll sometimes follow a Fade or Onos around and use umbra and spores to support them. Some players like to be a flying skulk, using bite a lot. I don't like that playstyle, but it works fairly well. One thing that you should do, is to never take on a group of marines in close combat. You don't have very much life.
Fade:
DC - If you're facing lots of heavy weapons or you are near gorges/DCs/Hives, then take carapace. The extra 200-300 effective HP will save your life. If low downtimes are more important, then take regeneration. Redemption isn't very good for a Fade, in my opinion.
MC - Some people like to use celerity, because the extra speed lets them dodge bullets better and move around the map faster. Some people like to use adrenaline, because the extra energy lets them blink more erratically, letting them dodge bullets faster, and there is less danger of running out of energy. Personally, I like celerity, since you can use meta in mid air to regain energy. Silence can be very useful, especially with scent of fear or cloaking, but it leaves you weaker against large groups of marines, or on hive defense.
SC - I always get focus. Always. I can blink in, swipe, blink out, blink in, swipe, blink out, and a marine ends up dead. The less time that I spend standing still, attacking, the longer I survive. Against JPs, you only need 2 hits to take one down, unless they get a medpack, as opposed to 3+. Scent of fear and cloaking are useful, but they don't rival focus, in my opinion.
As a fade, you need to go to where your team needs you the most. If the marines are making a big push, you need to stop them. If the marines aren't doing much, then you need to attack a hive location or their base. You shouldn't spend time taking down RTs (that's a skulk's responsibility), unless they are electrified and you don't have any bile bombers.
Onos:
DC - Carapace will make you last a bit longer, but you will always die with armor left over, so it doesn't help as much as you think. Regeneration will reduce your downtime, which is very important for an onos. Redemption will save your life many times, but it's risky. I usually take regeneration, but it's personal preference.
MC - Adrenaline gives you more energy for stomp and lets you digest faster. Celerity makes you faster, which is very helpful. I like celerity. Some people like adrenaline. Silence sucks, because the marines usually tell their teammates where an onos is.
SC - Focus is great if the marines have low armor upgrades or you have a good lerk, because you can get one hit kills. Othertimes, it drastically reduces your kill rate. Scent of fear is nice, because you know where you stomp and you can preaim devour. Cloaking isn't great, because you are so large that a stray bullet will usually hit you.
An onos needs to be careful. You've got a lot of life, but you're also a big target, you can't dodge well, and marines tend to concentrate on killing an onos above all else. Usually you want to use devour and stomp to hit and run. You never want to attack more than 3 marines, without backup. Even 3 is pretty risky, unless they all have LMGs and you have good aim. VERY HELPFUL: Get a crosshair for your devour. If you can't find one, then try to aim with the very center of your screen, near the tip of your horn.
For any alien, you have to know when to attack and when to retreat. Knowing this just takes practice.
Jetpackers:
Jetpackers tend to fly around a lot. My teammates tend to follow them around. My teammates will block each other, making it difficult to kill one. I like to sit still. Jetpackers will often fall on top of my head if I'm standing still. Even good players have problems killing jetpackers. Here are the keys for each lifeform:
Skulks - Use leap and quickswitch (use hud_fastswitch 1 and use last inv (q by default) or 1 to switch back to bite instantly) and bite them. It's difficult, so you have to aim well and attack at the right time. Xenocide works well, but make sure you have a line of sight with the marine and no teammates are blocking.
Gorges - Web. Web. Web. You can't do anything else, but webs are extremely useful against jetpackers. Too bad they require Hive3. They are almost a necessity in combat, however.
Lerks - Lerks are the best at taking down jetpackers. Make sure you have your flashlight turned on, so you can see a JP easily and fly straight at him and bite. If you want to dodge, then it will be harder to hit him, but you won't die as easily to him, so I like to risk it and fly in a straight line. Once you're in melee range, he'll be screwed, because you can use knockback to keep him trapped against your body.
Fades - Same thing as the skulk, but use blink and swipe instead of leap and bite. Acid rocket works well, but it's Hive3 in classic, and the marines usually have resupply in combat.
Onos - Devour. It's a 1-hit kill. If your aim isn't good, then gore works, but it takes a few hits. If you're in a room with high ceilings, just run, don't try and kill him.
Focus and celerity work well for killing jetpackers.
To be good at any aspect of the game, you need practice. It's the most important thing if you want to be good at the game.
Do not be afraid to run from a firefight, especially if you're a fade or an onos.
Being one of these higher class aliens represents a big ressource investment for you and your team, so you must stay alive as long as possible! Let's say you blink toward marines, but you miss him and you can't get a hit on him, quickly blink away and heal yourself and come visit them again! First you won't risk losing 50 ress by trying to get another hit and it'll also bring some fear to the marines, knowing you're still alive and you know where they are. It doesn't matter if you need 2-3 tries to get them all, you'll get better with time!
Personally I was afraid of fading lately because of people yelling at you when you die. Being fade or Onos is playing an important role for the team! I also have a pretty old comp so combat zones mean a big fps drop, but if you learn to run away from marines when things get too dirty, you'll see how easy it is to stay alive! Now I always want to go fade! As for the blink/swipe, I started practicing it in combat maps first and then transposed it to normal maps. It's better to train yourself in combat games since :
1) You don't lose anything when you die
2) Marines tend to be more dangerous since they are more upgraded (so when you'll play a NS map, marines will usually die more easily)
3) it's easy to find a prey due to small maps and fast-paced action
Also, when fading, keep an eye on your armor counter : When it goes lower than 100, I usually start my evacuation manoeuver to metabolize a bit and go back in action! The more you'll be comfortable with this, the more you'll be able to wait before running away!
I hope that helped!
Alien is by far my prefrence, but i just was never able to play as a high life form well, so i died. Horribly. The quick key things are useful, so thanks for those. just one mor question...if you're an alien and are fighting masses of turrets, how do you fight them besides bile bomb...? every time i tried to kill the factory and all, i just got shot down. if i try to fight the turrets i get shot down. tip, anyone?
(oh, and one more thing...what did EPcreep mean by 'rinse'?)
Alien is by far my prefrence, but i just was never able to play as a high life form well, so i died. Horribly. The quick key things are useful, so thanks for those. just one mor question...if you're an alien and are fighting masses of turrets, how do you fight them besides bile bomb...? every time i tried to kill the factory and all, i just got shot down. if i try to fight the turrets i get shot down. tip, anyone?
(oh, and one more thing...what did EPcreep mean by 'rinse'?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Against turrets:
Focus on the TF if you can. You'll take less damage than if you were attacking the turrets, plus you can hide behind it and at most, only half the turrets will hit you.
Skulks: You can't do much but hope that the comm left a blindspot. A group of skulks can take down a TF, but you'll most likely die.
Gorges: Once you get bilebomb, it's easy. Just shoot a turret around the corner using splash damage, or project a bilebomb on the TF from long range. Before that, all you can do is heal a lifeform that is attacking the turret farm.
Lerks: You're not much better than skulks are at taking down a turret farm, so use the same tactics. Umbra will help immensely, once you hit Hive2.
Fades: Hit the TF. If you're low on life, retreat and heal.
Onos: Hit the TF. You'll be able to kill it before you're in any danger.
The basic strategy is to have a fade, onos, or bilebombing gorge take down the TF. For the other lifeforms, it's a waste of time and life.