Ns_shian

KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
edited April 2005 in Mapping Forum
Well then, this is my first real ns map. =/

download here:
<a href='http://forums.guns4back2school.com/index.php?act=Attach&type=post&id=2102' target='_blank'>ns_shian_b1b</a>


and screenies here:
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100000na.jpg' target='_blank'><img src='http://img58.exs.cx/img58/4518/nsshianb100000na.th.jpg' border='0' alt='user posted image' /></a>

<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100013iq.jpg' target='_blank'><img src='http://img58.exs.cx/img58/5913/nsshianb100013iq.th.jpg' border='0' alt='user posted image' /></a>

<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100021en.jpg' target='_blank'><img src='http://img58.exs.cx/img58/1880/nsshianb100021en.th.jpg' border='0' alt='user posted image' /></a>

<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100036ht.jpg' target='_blank'><img src='http://img58.exs.cx/img58/1184/nsshianb100036ht.th.jpg' border='0' alt='user posted image' /></a>

<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100047sk.jpg' target='_blank'><img src='http://img58.exs.cx/img58/2707/nsshianb100047sk.th.jpg' border='0' alt='user posted image' /></a>

<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100054vf.jpg' target='_blank'><img src='http://img58.exs.cx/img58/9770/nsshianb100054vf.th.jpg' border='0' alt='user posted image' /></a>

Comments

  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    okay then...

    Marine start is in the middle of the map.
    The hallways leading out of MS do not connect to the inner ring - they only connect to the outer ring.

    and... comments? suggestions?
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> the 5 screen the barrel one in the wall with pipes conecting him . the barrel have suports that suport are so ugly u could us the trim grey over it and the sides some kind of plat or painel.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    center marinestarts barely worked in the past. lets see how your map does.

    looks pretty detailed, not like this "I mate ar map wizz hammer in 2 hour!!!1111 l000oolz!"
    I like it when people use their brain for thinking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    will take a look at it when I got home in the afternoon.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited April 2005
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the world poly reach 2990 in the stroage box with a robot

    and the hive chemical processing i forgot the name get like 2400 wpoly

    and the iner stuff around 1000 because u can see all the circle by the window.

    oficial limit 800 wpolies
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--QuoteBegin-Lt Gravity+Apr 5 2005, 01:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Apr 5 2005, 01:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> center marinestarts barely worked in the past. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i can vouch for that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-carioca+Apr 5 2005, 01:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Apr 5 2005, 01:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the world poly reach 2990 in the stroage box with a robot

    and the hive chemical processing i forgot the name get like 2400 wpoly

    and the iner stuff around 1000 because u can see all the circle by the window.

    oficial limit 800 wpolies <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Server go BEWM BEWM BEWM *clink*
  • Original_NexOriginal_Nex Join Date: 2005-04-03 Member: 47382Banned
    Not the best i have seen.
  • refusedrefused Join Date: 2005-03-31 Member: 47032Banned
    <!--QuoteBegin-Original Nex+Apr 5 2005, 09:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Original Nex @ Apr 5 2005, 09:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not the best i have seen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OH GOD IT'S NEXUS
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    looks really nice. i like maps which are like caves
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-refused+Apr 5 2005, 08:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (refused @ Apr 5 2005, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Original Nex+Apr 5 2005, 09:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Original Nex @ Apr 5 2005, 09:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not the best i have seen. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    OH GOD IT'S NEXUS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    His english seems quite a bit better so far.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Indeed. Can we keep him? <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

    @ontopic: Pretty good looking map, I like the smoke and the water, and the rocks aren't completely flat at least. Other than that...it'd be interesting to see a server run this (and not just for the sparks coming out of the server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    MS is too close to the hives. It looks like you can siege from one room over.
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    edited April 2005
    beleive it or not, you just can't seige except from the hallway/rooms directly next to the hives =P

    ty for the construtive criticism.


    Looks like I've gotta seriously work on the poly count then =/

    any ideas on how? I'll probably extend the walls in the center room out to visblock more. But I don't know any good ways of reducing other areas without just deleting them =/

    EDIT:: hmm actually there's some truth there in the statement about seiging. I thnk I'll have to add some vents to compensate for it being a little easy =/
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Kobayashi- use a short hallway with "half broken" doors- one half closed on one side, and on the other side of the hall, have the opposite half closed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Keep them as world-brushes so they act as vis blockers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Viola!
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    mmm good suggestion, but these are rooms =/
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> lets work making walls and hallways in side of your too much big rooms.
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    Nice work , I installed your map however the odd thing is we cannot upgrade or recycle anything ? Work fine with the cheats on <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> (.res file missing a (<b>b</b>) in the minimap path)
    [415]Clan Kustom NS_3.02 67.18.9.149:27016
    180+ Kustom maps & plugins
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    I'm going to add a hallway splitting the cargo bay in half, and might just delete the other half. As well, I think I found what was splitting brushes in the hive, so I func_walled those and it should be better. I extended the arches in the central area to block more of the view, and that should help bring it under 800 polys.

    As for the structures, I don't know... It worked fine when I set up a server to test it out with a couple of friends. And on a lan server it works fine with cheats enabled. I'll move everything up above the z axis when i recompile it again and see if that works.

    As for the too-large-rooms, good point, I'll probably have to section off alot of them. It'll help with the polys anyways =P Now t figure out how to do it while keeping the general shapes of the room =/
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    As a side note: which rooms seem extra large?
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    hives like the cargo and the pipe wall one because they are empty in the midle.
    good wlls floor nice roof but are so large must put some kind of computer.
    try reduce the number fo texturelights repeatness, not the number of light points but the size of it.
    the iner ring try close more the windows.
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