Ns_shian
Kobayashi
Join Date: 2003-07-05 Member: 17956Members
Well then, this is my first real ns map. =/
download here:
<a href='http://forums.guns4back2school.com/index.php?act=Attach&type=post&id=2102' target='_blank'>ns_shian_b1b</a>
and screenies here:
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100000na.jpg' target='_blank'><img src='http://img58.exs.cx/img58/4518/nsshianb100000na.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100013iq.jpg' target='_blank'><img src='http://img58.exs.cx/img58/5913/nsshianb100013iq.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100021en.jpg' target='_blank'><img src='http://img58.exs.cx/img58/1880/nsshianb100021en.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100036ht.jpg' target='_blank'><img src='http://img58.exs.cx/img58/1184/nsshianb100036ht.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100047sk.jpg' target='_blank'><img src='http://img58.exs.cx/img58/2707/nsshianb100047sk.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100054vf.jpg' target='_blank'><img src='http://img58.exs.cx/img58/9770/nsshianb100054vf.th.jpg' border='0' alt='user posted image' /></a>
download here:
<a href='http://forums.guns4back2school.com/index.php?act=Attach&type=post&id=2102' target='_blank'>ns_shian_b1b</a>
and screenies here:
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100000na.jpg' target='_blank'><img src='http://img58.exs.cx/img58/4518/nsshianb100000na.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100013iq.jpg' target='_blank'><img src='http://img58.exs.cx/img58/5913/nsshianb100013iq.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100021en.jpg' target='_blank'><img src='http://img58.exs.cx/img58/1880/nsshianb100021en.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100036ht.jpg' target='_blank'><img src='http://img58.exs.cx/img58/1184/nsshianb100036ht.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100047sk.jpg' target='_blank'><img src='http://img58.exs.cx/img58/2707/nsshianb100047sk.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img58.exs.cx/my.php?loc=img58&image=nsshianb100054vf.jpg' target='_blank'><img src='http://img58.exs.cx/img58/9770/nsshianb100054vf.th.jpg' border='0' alt='user posted image' /></a>
Comments
Marine start is in the middle of the map.
The hallways leading out of MS do not connect to the inner ring - they only connect to the outer ring.
and... comments? suggestions?
looks pretty detailed, not like this "I mate ar map wizz hammer in 2 hour!!!1111 l000oolz!"
I like it when people use their brain for thinking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
will take a look at it when I got home in the afternoon.
and the hive chemical processing i forgot the name get like 2400 wpoly
and the iner stuff around 1000 because u can see all the circle by the window.
oficial limit 800 wpolies
i can vouch for that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
and the hive chemical processing i forgot the name get like 2400 wpoly
and the iner stuff around 1000 because u can see all the circle by the window.
oficial limit 800 wpolies <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Server go BEWM BEWM BEWM *clink*
OH GOD IT'S NEXUS
OH GOD IT'S NEXUS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
His english seems quite a bit better so far.
@ontopic: Pretty good looking map, I like the smoke and the water, and the rocks aren't completely flat at least. Other than that...it'd be interesting to see a server run this (and not just for the sparks coming out of the server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
ty for the construtive criticism.
Looks like I've gotta seriously work on the poly count then =/
any ideas on how? I'll probably extend the walls in the center room out to visblock more. But I don't know any good ways of reducing other areas without just deleting them =/
EDIT:: hmm actually there's some truth there in the statement about seiging. I thnk I'll have to add some vents to compensate for it being a little easy =/
[415]Clan Kustom NS_3.02 67.18.9.149:27016
180+ Kustom maps & plugins
As for the structures, I don't know... It worked fine when I set up a server to test it out with a couple of friends. And on a lan server it works fine with cheats enabled. I'll move everything up above the z axis when i recompile it again and see if that works.
As for the too-large-rooms, good point, I'll probably have to section off alot of them. It'll help with the polys anyways =P Now t figure out how to do it while keeping the general shapes of the room =/
good wlls floor nice roof but are so large must put some kind of computer.
try reduce the number fo texturelights repeatness, not the number of light points but the size of it.
the iner ring try close more the windows.