Layout update
badmofo
Join Date: 2002-01-28 Member: 121Members
<div class="IPBDescription">Nothing major...just some layout</div>ok, ns_sync is completely done with the non-alien section of the map. This is quite a landmark for me. my rigid geometry mapping is done and it's time for some alien fun.
the first pic is of the layout that is done so far. I tried to kind of make it a heightmap to give you a better idea of the verticle play. "ms" stands for marine start, "x" is more or less the map's center...and "c" is commander station. people stated from my last layout that it wasn't equadistant from each hive to another and the marine start...the numbers represent equadistant sections of space. as you can see - everything is about 4-5 sections from the center of the map
<img src="http://filebox.vt.edu/users/malavi/NS_pix/newpix/height.jpg" border="0">
the next picture - is one that actually shows the names (and ingame shots) of the different sections of the layout. I've included a room you've never seen before - you'll see bigger pics of it on RR soon. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> enjoy.
<img src="http://filebox.vt.edu/users/malavi/NS_pix/newpix/cool.jpg" border="0">
the first pic is of the layout that is done so far. I tried to kind of make it a heightmap to give you a better idea of the verticle play. "ms" stands for marine start, "x" is more or less the map's center...and "c" is commander station. people stated from my last layout that it wasn't equadistant from each hive to another and the marine start...the numbers represent equadistant sections of space. as you can see - everything is about 4-5 sections from the center of the map
<img src="http://filebox.vt.edu/users/malavi/NS_pix/newpix/height.jpg" border="0">
the next picture - is one that actually shows the names (and ingame shots) of the different sections of the layout. I've included a room you've never seen before - you'll see bigger pics of it on RR soon. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> enjoy.
<img src="http://filebox.vt.edu/users/malavi/NS_pix/newpix/cool.jpg" border="0">
Comments
Otherwise very nice.
Hmm i like that idea, i think i'll steal it
<quietly sneeks off and adds to ns_frigid>
But like they said, add a few more alternate paths
That is one amazing map I must say. Very Very nice. Divine Inspiration.
And the command station outside is because thats where the marines crash-land in them pod things isnt it? so kinda makes sense..maybe..heh
Looking good so far tho.
...
although i was talking about other ppl as well and ...er....umm...
*leaves thread with head lowered in shame*
Even if the outdoors stuff isn't going to make the cut, I'm sure it will be great inside too.
I am still learning to map, and I find yours incredible... inspiring. I'm sure you'll add the detail you find necessary.
Keep up the good work.
i can't say more,my mouth is strectched <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
The visuals are wonderful. The layout is too simple. I'm not sure if there is a passage up the right side of the map, but you definitely need at the very least, two main routes, and it's better to have more. Any map with one big choke in the center will devolve very quickly. Make sure you have 2-4 main routes to the center of the map, and/or the hive areas, then make sure to add lots of alien-only connectivity for flanking, reinforcing and hiding.
I'd love to check out this .bsp whenever it's ready, just e-mail it to me.