Layout update

badmofobadmofo Join Date: 2002-01-28 Member: 121Members
<div class="IPBDescription">Nothing major...just some layout</div>ok, ns_sync is completely done with the non-alien section of the map.  This is quite a landmark for me.  my rigid geometry mapping is done and it's time for some alien fun.

the first pic is of the layout that is done so far.  I tried to kind of make it a heightmap to give you a better idea of the verticle play.  "ms" stands for marine start, "x" is more or less the map's center...and "c" is commander station.  people stated from my last layout that it wasn't equadistant from each hive to another and the marine start...the numbers represent equadistant sections of space.  as you can see - everything is about 4-5 sections from the center of the map
<img src="http://filebox.vt.edu/users/malavi/NS_pix/newpix/height.jpg" border="0">

the next picture - is one that actually shows the names (and ingame shots) of the different sections of the layout.  I've included a room you've never seen before - you'll see bigger pics of it on RR soon. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  enjoy.
<img src="http://filebox.vt.edu/users/malavi/NS_pix/newpix/cool.jpg" border="0">

Comments

  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    Everything is looking great so far! But, the layout needs to be a bit more complex, and i think you should try to stress tactics a bit more in your layout. I really shouldn't be talking like this too much, since I know it isn't done, but it's something that I think you should try to incorporate in the finished version of your map/layout. Looking great!
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    That looks really cool. I cant wait to play on it. I like the overall way it looks like the ambience is goin to interact, how the light changes as it moves away from the marines
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    that looks really nice, specially the new map shots. Where are the alien hives going to be on the layout (or havent you put those areas in yet?)
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    *raises eyebrow* Is that commander station -outside-? That doesn't make much sense.....
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Is it just me or does it seem quite linear... a few extra paths would make it much more versatile, maybe with weldable entrances/exits.

    Otherwise very nice.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    well a command station outside could work. like it's a console that opens up a door to go inside. and the commander hacked the console so the marines could get inside.

    Hmm i like that idea, i think i'll steal it
    <quietly sneeks off and adds to ns_frigid>
  • QuietusQuietus Join Date: 2002-03-13 Member: 313Members
    Wow, those shots are just amazing.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    Badmofo, do you have some vents for the aliens to use to traverse throughout the map without having to use the main corridors?
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Man.  Beautiful shots.  I love the terrain, and the ring shadows on the cliff face.
    But like they said, add a few more alternate paths
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    this is so nice looking.  great contrast, details, color, lighting, everything!  i love this map!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    While trying not to sound like a broken record, I'll just say that while the screenshots look really great, your layout in its current state is far too simplistic. I am hoping that there is a substantial amount of forking and alternate paths to each hive in the alien areas that you have yet to add.
  • Parse_ErrorParse_Error Join Date: 2002-03-18 Member: 331Members
    /me picks jaw off of floor

    That is one amazing map I must say. Very Very nice. Divine Inspiration.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    You people have to read the posts *g*  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> the layout is whats been done and <b>only</b> whats been done...he still has the alien side of things to do <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    And the command station outside is because thats where the marines crash-land in them pod things isnt it? so kinda makes sense..maybe..heh
    Looking good so far tho.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--ken20banks+Mar. 24 2002,15:43--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ken20banks @ Mar. 24 2002,15:43)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I am hoping that there is a substantial amount of forking and alternate paths to each hive <b>in the alien areas that you have yet to add.</b><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    ...
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Hmmmm maybe i should heed my own advice  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
    although i was talking about other ppl as well and ...er....umm...
    *leaves thread with head lowered in shame*
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Those screenshots are incredible, the mapping is godly, but the layout is a bit plain, add some more paths, vents, and other things. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    I think th elayout needs work, theres not enough varience in the routes
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    i agree/disagree about the simple layout..i'll see what i can do though.  I like simplicity but i think i will add a few varying paths here and there.  I'm not exactly sure what I can/cannot due.  Until i get the official word from flayra that my outdoor area's are acceptable i really don't know how much of this map will have to change.  I just was giving everyone the update that i will be giving to flayra soon (he's gonna playtest it and give me the beef).
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Very wise choice to have Flayra check it out before you get <i>too</i> involved with it.

    Even if the outdoors stuff isn't going to make the cut, I'm sure it will be great inside too.
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Badmofo, that... is... amazing. I love the control center and I see nothing wrong with an outdoor area here and there, but I'm not in charge :\
    I am still learning to map, and I find yours incredible... inspiring. I'm sure you'll add the detail you find necessary.
    Keep up the good work.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Very nice badmofo I forgot there's more to your map than that outdoor area and it seems to have some nice atmospheric indoor areas...
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    About alternative path...yeah,it will be good to add some...but remember mofo said the alien part is no built,so <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    i can't say more,my mouth is strectched <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Even though I'm mirroring everyone else's comments, I'm going to give them anyways.  Apparently, most people here have good NS mapping sense. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    The visuals are wonderful.  The layout is too simple.  I'm not sure if there is a passage up the right side of the map, but you definitely need at the very least, two main routes, and it's better to have more.  Any map with one big choke in the center will devolve very quickly.  Make sure you have 2-4 main routes to the center of the map, and/or the hive areas, then make sure to add lots of alien-only connectivity for flanking, reinforcing and hiding.

    I'd love to check out this .bsp whenever it's ready, just e-mail it to me.
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