Team Balancing.
sTo0z
Join Date: 2002-11-12 Member: 8275Members
<div class="IPBDescription">How to...</div> Don't worry this isn't another post complaining about game balance. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
I know there is a check already in the game to see test whether someone can join a team or not (enough players on the other team). But is there anything out there that will autoswitch people if the team balance gets out of hand?
ie. Team A and B have like 8 people, then 5 from Team B quits. Now it's a 8 vs 3. Nothing in the coding sees this as imbalance, it only prevents anyone from joining Team B for awhile. So is there anything out there that maybe auto-switches someone on their next death or something?
Sorry if this has been brought up before...
I know there is a check already in the game to see test whether someone can join a team or not (enough players on the other team). But is there anything out there that will autoswitch people if the team balance gets out of hand?
ie. Team A and B have like 8 people, then 5 from Team B quits. Now it's a 8 vs 3. Nothing in the coding sees this as imbalance, it only prevents anyone from joining Team B for awhile. So is there anything out there that maybe auto-switches someone on their next death or something?
Sorry if this has been brought up before...
Comments
Combine that with the fact that some players *vehemently* prefer one team over another, and you've got a recipe for disaster. I honestly don't know what the solution is, here. /:
It's a very difficult situation to fix.
My suggestion is that in those cases, hold players on the larger side in the respawn que and only respawn them when it would make the number of players even, or perhaps two more than the smaller team.
As for the RPs, a small sacrifice to the better overall good of the game I think... Who wants an 8 vs 3?
Something does need to be done about it, but i don't think auto-balance is it. Isn't there a "limit resources for uneven teams" option for this kind of thing?
AND He does it the next time he dies.
So if He's a marine and has a HMG is wouldnt mather becuase he died anyway.
As for the aliens, if a Alien quits: all he's RP goes back into the RP Pool. And then is given out to the other Alien players.
But this is something that the Server Admin should decide if he whants this active on his server or not.
I my self doesnt really whant it on my server, I rather wait until the other team has got some new players.
Even if the RP's go back to the team pool, what if a gorge had been standing still for like 5 minutes to get enough for a hive, then he'd be transported over to the other team.
Firstly: You just spent 5 minutes of that poor persons life
Secondly: The team would not get that hive up as quick as they should so maybe the marines would win.
There could be a system like: If one of the teams are underpowered their equipment / lifeforms will be more powerfull.
That's the only way to balance it really, but it's waaay hard I guess.
The server warning for a 30 second grace period after which resources stop coming and accumulated resources decline by 1 per second per player overage (alternatively, your resources get diverted to the other team at a rate of 1 per second per player overage) will convince people to swap out quickly enough; if you're an alien and can't buy squat or a human whose commander can't drop health much less a HMG, you'll move to that other team quickly enough. Or you'll stay but you'll be at a pretty severe disadvantage.
• Auto-balancing <b>before</b> the game starts: <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Fine - as I can decide if I will leave or play on a team I did not intended when choosing this particular server.
• Auto-balancing <b>whilst</b> in game: <!--emo&:angry:--><img src='http://www.natural-selection.org/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> <b>biiiig NO, Sir!</b> It's just not useful/fair to kick someone just to even out player-numbers. You can't force someone to work fine with "the enemy". (It is quite possible he will continue working for his old team by doing sabotage on the new...)
(I already made a (somewhat technical) suggestion concerning team-balance and rating in <a href='http://www.natural-selection.org/forums/index.php?act=ST&f=5&t=11118&hl=team' target='_blank'>this thread...</a> )