The Concept Of Losing
Typhon
Join Date: 2002-11-01 Member: 1899Members
<div class="IPBDescription">apparently it needs some explanation</div> Ok everyone, repeat after me:
"I can lose."
Yes, contrary to popular belief, you will not always win. The other team <i>can</i> be better than you. Other players <i>can</i> beat you in 1v1 combat.
And you know what?
They weren't cheating. They weren't exploiting an imbalance. They beat you fair and square, and theres no reason to come to these boards and scream your head off.
Also, there comes a point in every round where the loss of one team is essentially certain. There is no reason to say that an imbalance exists at these points:
1) skulks against a squad of HMG/GL/HA marines.
2) lmg marines against rampaging Onos.
So, please, realize that not every one of your losses is due to an imbalance.
"I can lose."
Yes, contrary to popular belief, you will not always win. The other team <i>can</i> be better than you. Other players <i>can</i> beat you in 1v1 combat.
And you know what?
They weren't cheating. They weren't exploiting an imbalance. They beat you fair and square, and theres no reason to come to these boards and scream your head off.
Also, there comes a point in every round where the loss of one team is essentially certain. There is no reason to say that an imbalance exists at these points:
1) skulks against a squad of HMG/GL/HA marines.
2) lmg marines against rampaging Onos.
So, please, realize that not every one of your losses is due to an imbalance.
Comments
...
They were like:
"FACk poo! Stop that!"
"I hate you poo.."
"Where the Hell where you!?"
The teams where uneven (M7 vs A4)
An alien asks for the teams to be even, the response?
"You have Poo."
That made my day!
Of course I've been beaten to a pulp by other people too, cloaking Onos, fades whatever. It's funt o be the udnerdog <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Oh and <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> + <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> = <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
I understand where people come from when they leave a game, but it makes winning the game even more impossible when you don't have as many players as the victor does.
The only reason why I dont' mind people dropping out during a losing battle is that's how I usually get into an NS server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
If you are going to lose (and it happens to the best of us), try not to say things like "This map sucks" and then drop from the game. I've seen entire teams leave the server before the round was over just because their loss was imminent.
Can we say 'terminal teamwork'? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
I think the Siege Cannon and Bile Bomb bugs weren't fixed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Simply because the aliens are pinned down to using skulks against HA HMG and GL.
If the final marine base gets attacked by aliens the marines usually have some resources left to invest in HMGs. Those HMGs arent LOST after the carrier dies. It gets dropped and inheritated to the next picker. Also marines have ALL their technology.
Aliens have nothing left after losing the second hive. Its the infamous 10 minutes of marine clean up time, for both sides boring and annoying.
I havent seen marines really flip out and being totally happy about having won the game. I see this on the alien side tho. Simply because aliens are easier to stop on their verge of winning than the marines.
I must confess, i see aliens win probably 80% of the time. But that doesnt mean marines shud be improved again and aliens degraded. <b>The main aim in improving the game shud be balancing the chances of each side thoughout the game.</b> That means aliens need a chance with even one hive.
The early game youre under alot of pressure and just wait for the midgame.
In the midgame its basically fun time. Fighting for ground and nozzles. Destroying each others approach spots/bases.
The end game its just an unstoppable march to the enemy base and easy killing time.
The problem is that sometimes/often the midgame which is the ACTUAL FUN PART is too short. Simply because one side doesnt have a chance for a comeback. Too fast its decided which side will win. There are VERY RARE U-turns in this mod. And exactly that is what i think needs to be balanced. Its not about the "races" actually.
"I can lose."
Yes, contrary to popular belief, you will not always win. The other team <i>can</i> be better than you. Other players <i>can</i> beat you in 1v1 combat.
And you know what?
They weren't cheating. They weren't exploiting an imbalance. They beat you fair and square, and theres no reason to come to these boards and scream your head off.
Also, there comes a point in every round where the loss of one team is essentially certain. There is no reason to say that an imbalance exists at these points:
1) skulks against a squad of HMG/GL/HA marines.
2) lmg marines against rampaging Onos.
So, please, realize that not every one of your losses is due to an imbalance.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
rofl! so true, sounds like you've been talking to a bunch of cs'ers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
I played a game as Marine Com, and we lost. No biggie.
BUT.
One guy had to hide in a vent with all sorts of ninja stuff, so the Marines wouldn't lose. Because of him, we didn't have enough time to play another game. Wewere all screaming at him to quit, and ended up even telling the aliens where he was.
Just lose. Geez, it is only a game. If you stop playing for fun, why are you playing?
This is where the intensity comes from, the fight to take and retake hives, nodes, and key rooms, the attempts to stop the enemy from occupying somewhere you need to go, the constant struggle. Now, I haven't seen a single game yet (granted, I can't play much until I get a new computer, 4 FPS isn't conducive to aim etc.) where this constant struggle has taken place. I hope to see it soon, perhaps when we all get better at the game.
you got somethin against brillience aura?
btw, archmage sux0rs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->