How Do They Do This?
V_MAN
V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
<div class="IPBDescription">Die ffs?</div> There's a few things in NS that leave me scratching my head when I play from time to tiem so I thought I would ask on here to see if anyone can fill me in on how players pull this off.
Skulks that take way to much damage and still live, I see this happen a lot especially with some of the better players. They are getting shot because green stuff is flying off them but they just take more shots to die, it's not cara as I've seen this happen on the first hive with mc as the upgrade. It's not just me either I've heard other people complaining about it as well, usually someone moans about dosgy rates, is that what causes this?
Silent biting skulks when mc isn't the 1st hive upgrade, this has gotta be either a random bug or one that's being exploited by the player, the only noise I heard was the grunt from the marine as he got bitten. Also a while back in NS beta 3 I remember playing a clan match and the clan I was playing were leaping silently without the silence upgrade (their bites wern't silent). When I asked them how they did it all I got off them was "cos I'm 1337" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->, so I'm wondering if this silent biting bug could be related.
Getting bitten by a skulk that isn't anywhere near me, I've tested this out with a friend and it definatly is further away than the skulks bite range. My first though is that it might be lag but again it only seems to happen with the more exerience players.
Skulks that take way to much damage and still live, I see this happen a lot especially with some of the better players. They are getting shot because green stuff is flying off them but they just take more shots to die, it's not cara as I've seen this happen on the first hive with mc as the upgrade. It's not just me either I've heard other people complaining about it as well, usually someone moans about dosgy rates, is that what causes this?
Silent biting skulks when mc isn't the 1st hive upgrade, this has gotta be either a random bug or one that's being exploited by the player, the only noise I heard was the grunt from the marine as he got bitten. Also a while back in NS beta 3 I remember playing a clan match and the clan I was playing were leaping silently without the silence upgrade (their bites wern't silent). When I asked them how they did it all I got off them was "cos I'm 1337" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->, so I'm wondering if this silent biting bug could be related.
Getting bitten by a skulk that isn't anywhere near me, I've tested this out with a friend and it definatly is further away than the skulks bite range. My first though is that it might be lag but again it only seems to happen with the more exerience players.
Comments
Also, a common trick is 'faking' (although I've heard it by many names). Just the tactic as skulk that when you approach, try wiggling rapidly left and right on the way in (I'm talking tap tap tap left and right as you approach) If you can practise, you'll find you can eventually randomise it a bit (left, right right, left left, right, left right, etc) and a lot of players will throw their aim off as they attempt to track.
It's such a minor thing it shouldn't work, but you'd be surprised how often it does. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
- Shockwave
As for getting ghost bitten it´s probably due to lagg. And why only experienced player seem to do it, is that they have learned not to bite head on. You run past the marine and turn/strafe/bite in one motion so you don´t lose speed. The fatal bite might registers first after the skulk has passed you.
Silent biting is probably a random bug. Happens to me sometimes when I skulk (especially with focus for some reason). But it seems very random. And usually only one bite at a time.
Config variables > real ability
I remember one match on eclipse where some guy was a little annoyed by his silent leap. They had SC and one hive, yet he could leap and it was silent to boot. He admitted he was bugged and disliked that fact.
Obviously I can't be sure that it was the same thing in that other case, but I know it exists.
I remember one match on eclipse where some guy was a little annoyed by his silent leap. They had SC and one hive, yet he could leap and it was silent to boot. He admitted he was bugged and disliked that fact.
Obviously I can't be sure that it was the same thing in that other case, but I know it exists. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It was the arrognace of the clan in question that annoyed me most, instead of just admitting they was bug exploiting or explaining how they did it they just came out with "cos I'm 1337". We got battered by them cos they are a very good clan <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> but we played them a few times later on once we got established and drew with them on each occasion.
As a marine, I find it surprisingly easy to just hold left ot right strafe and let the skulks chase you around. When those buggers jump, they can't change direction.
<a href='http://console.nrgservers.net/GoD/skulkbox.avi' target='_blank'>http://console.nrgservers.net/GoD/skulkbox.avi</a>
That small avi shows a skulk standing still on a wall and the xhair on the outer edge of the skulk, ingame the sound was the sound of bullets hitting for the entire clip, but as yo u can see only a few of the bullets are actually hitting
Also, a common trick is 'faking' (although I've heard it by many names). Just the tactic as skulk that when you approach, try wiggling rapidly left and right on the way in (I'm talking tap tap tap left and right as you approach) If you can practise, you'll find you can eventually randomise it a bit (left, right right, left left, right, left right, etc) and a lot of players will throw their aim off as they attempt to track.
It's such a minor thing it shouldn't work, but you'd be surprised how often it does. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
- Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
that's intriguing. I used that in UT; a twitchmaster. I never thought that Natural Selection marine movement was fast enough, especially as aliens are considerably faster
it is possible to move unconventionally and fool people, however it is a slower warping dance
What i would give to have per-poly hitboxes like doom3 in half-life 2 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Some other people did it with impulses, but I didn't even need that haha.
<a href='http://console.nrgservers.net/GoD/skulkbox.avi' target='_blank'>http://console.nrgservers.net/GoD/skulkbox.avi</a>
That small avi shows a skulk standing still on a wall and the xhair on the outer edge of the skulk, ingame the sound was the sound of bullets hitting for the entire clip, but as yo u can see only a few of the bullets are actually hitting <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
:o