Welding Is Too Easy
ViPr
Resident naysayer Join Date: 2002-10-17 Member: 1515Members
i think welding should not be effective on you while you are moving or doing any action. you should have to stand totally still: not rotating, not walking and not shooting. and when someone is trying to weld you a message should tell you someone is trying to weld you and you must stand still. what do you think?
Comments
Make it too difficult and you might get some annoyed people. It's hard enough dealing with the massive weapon switch animation you get when you switch to a welder...
anyway i'm saying this coz i saw a block of marines destroy a hive by just marching in a group all with welders out constantly welding each other and any chambers or aliens that attacked them. they were unstoppable. i don't think they even fired one shot. they didn't even have to worry about friendly fire. it was kind of silly.
Do you have ANYTHING positive to say? At all? Ever?
Or are you just a general raincloud of doom all the time?
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
y would u die of no Oxygen if you was reading it in your head? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
yeh the welder is great as it is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
fair enough, try and say it out loud with out taking a breath by the end line your not making more than a squeek <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Now the welder is under attack!
It's fine!
dun expect too much.... welders aren't unfair and they arent even supposed to be that MUCH of a game changing factor
seriously ppl complain about the smallest things.....
i mean.. why dun i make some stupid complaints:
1) i think lmg shouhld have 48 bullets cuz sometimes its the last 2 bullets that kill an alien and tahts unfair
2) i htink there shouldn't be a welder.. but a screw driver and hammer... so u hafta SWITCH between screw driver and hammer to fix things.... that way it takes longer
-_-" see.. stupid... stupid comments rite? same thing as "welder needs more time"
The problem is they are a very large game changing factor. A group of HA guys moving together welding eachother are more or less impossible to kill without having 1 or 2 onos paralysing them. Plus the welder deals massive damage in melee range.
Get rid of the damage from welder and I'm happy, then loosing the pistol in exchange for a welder would ACTUALLY HAVE A NEGATIVE SIDE. The welder can repair AND deal more damage than the pistol AND the welder requires no ammo or anything. You only loose range on it, everything else is better than with the pistol.
I dont think its too powerful..
The problem is they are a very large game changing factor. A group of HA guys moving together welding eachother are more or less impossible to kill without having 1 or 2 onos paralysing them. Plus the welder deals massive damage in melee range.
Get rid of the damage from welder and I'm happy, then loosing the pistol in exchange for a welder would ACTUALLY HAVE A NEGATIVE SIDE. The welder can repair AND deal more damage than the pistol AND the welder requires no ammo or anything. You only loose range on it, everything else is better than with the pistol.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
umm from wut i last knew.... WELDER is pretty close to MELEE dmg...
so u try goin about to an OHNOS.. fade.. gorge.. or LERK.. or haha A SKULK.. wif ur welder.. kinda hard....
sorri.. pistol is better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> i think the designers knew wut they were doing...
plus.. regarding ur WELDER + HA HMG ppl... haha ... ive never seen anyone have the support.... so many NS players are in it for their own glory.. they never wanna help ppl.. im yet to see such good teamwork.... unless u r playin wif friends....
Make it too difficult and you might get some annoyed people. It's hard enough dealing with the massive weapon switch animation you get when you switch to a welder...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
thus, it's a <b>TEAM</b> game
look, welders are:
1) expensive (the entire problem with marines, they realy have to worry about RPs)
2) long switch time, that is there for a reason
3) replaces the pistol, look the P does do more DMG, it is ranged, and has DEAD ON acuracy
what the welder actualy replaces is the knife, if is close range and deals more DMG
just leave it fn alone, it is bloody expensive that is why it is good (I tis more expensive then a jet pack)
However, alien defenses simply don't cut it against upgraded HA marines without real live alien backup. I've come to accept it as a fact that you should have defenses simply to slow marines down so that your players can get there in time to attack or even flank them. Groups of HA marines who weld each other constantly are very difficult to take down, yes, but it can be done.
Anyways, the only real fix that I'd think perhaps is in order is, say, making it so that a welder cannot repair a suit of armor until it has not taken damage for 1 second or so. It'd help to prevent that sort of constant-weld action, and would force marines to duck around a corner or something to repair up, which given the technology and idea of welding I don't quite think is out of line.
look, welders are:
1) expensive (the entire problem with marines, they realy have to worry about RPs)
2) long switch time, that is there for a reason
3) replaces the pistol, look the P does do more DMG, it is ranged, and has DEAD ON acuracy
what the welder actualy replaces is the knife, if is close range and deals more DMG
just leave it fn alone, it is bloody expensive that is why it is good (I tis more expensive then a jet pack)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1. Cheap IMO, and marines have it far easier than aliens with the resources. Having all of the money on one person is a huge plus compared to spreading each and every penny over 8 people or more, even though only 2 require it (evens out in the endgame, but the marine system is still better).
2. Switch time is fine, atleast you can't immediently start welding when your teammate takes damage
3. Oh right, sure, let's test the damage thing out. You take the pistol, I take the welder. Now kill that alien resourcer.
I'll bet 100000000000000000000^1000000000000000000000000000$ I'll kill it faster than you will.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
umm from wut i last knew.... WELDER is pretty close to MELEE dmg...
so u try goin about to an OHNOS.. fade.. gorge.. or LERK.. or haha A SKULK.. wif ur welder.. kinda hard....
sorri.. pistol is better i think the designers knew wut they were doing...
plus.. regarding ur WELDER + HA HMG ppl... haha ... ive never seen anyone have the support.... so many NS players are in it for their own glory.. they never wanna help ppl.. im yet to see such good teamwork.... unless u r playin wif friends....
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1. As I said, you only loose range compared to the pistol, EVERYTHING else about is better (well, the cost factor isn't but I was just taking the actual use standpoint)
2. If a skulk tries to jump over you, it'll die at about your eye level if you manage to use the welder on it.
3. I've seen it in every game where the marines have a non-n00b commander. Which is quite often now.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How do you figure only 2 require RPs as aliens ? Upgrading and evolving is done by every alien.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How do you figure only 2 require RPs as aliens ? Upgrading and evolving is done by every alien.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's why I said it evens out in the endgame, at the start skulks have no use for resources while gorges are always out of them though at the end it's mostly the other way around (gorges at full 100/100, the ex-skulks much lower, that is if the aliens are winning).