I Just Played Zombie Panic...
Merkaba
Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
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That is the smiley of the very big grin of happiness FTW. It was lots of fun! I can't wait to see it on Source, I felt enough like I was part of a real party even in the HL engine. Imagine the realism on Source :o
The zombies need the ability to groan though (if they don't already) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
That is the smiley of the very big grin of happiness FTW. It was lots of fun! I can't wait to see it on Source, I felt enough like I was part of a real party even in the HL engine. Imagine the realism on Source :o
The zombies need the ability to groan though (if they don't already) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
it got a experience system... loooots of zombies... and when you are infected your teammates got some time to kill you before you mutate <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and there are missions..not only deathmatch.. ok..."get suitcase and return it "
kill zomie x and similar stuff are not exactly missions... but helluva fun. infinite spawning ai zombies everywhere, you can shot limbs off.., parts of their head and torso..hahaha splatterastic
<img src='http://www.ironoak.de/BB/jpgbig/heaven_gate11.jpg' border='0' alt='user posted image' />
<img src='http://www.ironoak.de/BB/jpgbig/heaven_gate7.jpg' border='0' alt='user posted image' />
(Hell, even some of the maps were.. second hand..)
Hopefully the team will manage to strike the interest of certain talented individuals and come up with something a little nicer in the art department this time around.
and for those of you who don't know ZP, its a Zombie mod for Half-life. But not the generic "omg co-op vs zombie horde" mod. Basically you start with 1 zombie and a team of suvivors, and as the survivors die, they respawn as zombies. Sure, Brain bread had player zombies, but they could become human again after killing some NPCs. ZP is more about survival and teamwork.
The website can be found at <a href='http://www.zombiepanic.org/' target='_blank'>http://www.zombiepanic.org/</a>
I also enjoy Brainbread from time to time, Its more of a "blast everything that moves" game rather than survival horror, and gets repetetive after a while. (Not to say ZP doesnt have its faults. It has quiet a few)
I'm personally waiting for "No More Room in Hell" for Hl2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
~makes faces~
Made by ex-Bungie teammates, if I'm not mistaken.
I wish zombies could have a larger variety of attacks or abilities. But that might result in people wanting to be zombies!
rinse and repeat till they don't have ammo anymore and it's game over.
rinse and repeat till they don't have ammo anymore and it's game over. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thats a problem with the players, not the game. (Although its up to the mapper to make sure there arent any nasty camp spots)
I think it would be bad form to redesign a game around the people who <i>cant</i> play it properly.
The trouble in ZP (from what I gather of all my 3 hours of playing ^_^) is that players don't realise (or care) how valuable they are to the team. Nor that by using powerful guns for their own selfish survival (via the method you described) they are robbing their teammates of valuable support which can't be gotten any other way. So you have a situation where lots of team members have nothing but pistols, then crowbars, and then are dead, while one or two guys are camping and taking down increasing streams of zombies and are unlikely to ever win (I never saw a human win when this was happening).
Sure you could argue that a good game wouldn't allow a situation like that to happen, where one team member screws up the game for everyone else (though it's relatively fun even then), but it's a survival horror game, stretch your imagination! Those people are the ones in the movies who think they have the best idea of looking out for #1, hoarding all the supplies and goods, when in the end they're the ones who get taken down harshest of all (with hoards of zombies after their flesh).
Honestly the amount of survival horror style situations I have seen in ZP is quite surprising considering the relatively simple nature of the game concept <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Zombie Panic is very fun, although if you simply encourage teamwork, you can easily win. People with more powerful guns often give their other ammo to those who need it. Also, the Panic button is your friend. There's nothing more thrilling than walking into a room full of zombies, and running the hell away as fast as you can, hoping that you don't get eaten (or karate-chopped?).
The objective mode basically encourages Survivors to complete objectives, cutting down on the camping, and usually making the humans work together a bit more often.
The objective can be anything from reaching a certain point in the map, or blowing open a door to escape. zpo_nation has a rather explosive objective, for instance.
And Merkaba, Zombie Panic: Source could do with some mapping talent. Or at least someone who doesnt associate "Atmospheric" with "pitch black corridors" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
You listening, id?
I really wanted ZP to capture that desperate "Last man alive" feeling. We try to focus on a lot of the atmospheric and mood stuff because of that, like not being able to see death messages, and not knowing how many humans are still left, and the voice-comm being distance limited so that you don't know if other humans are out of earshot when they don't answer, or just dead.
We're working hard on the HL2 version of ZP, and are already testing an internal Alpha (Very basic, but you've got to start somewhere). We do need talented people to help out if possible.
We especially will be needing servers. For some reason, HL1 ZP has only about 6-9 servers at any one time. It's odd, because you see other mods with about 11 players and 35 servers, and we have around 40-60 players at any given time, and about 7 servers.
Hopefully the HL2 version will be better in that regard.
We do have other zombie abilities planned (Such as grapple. Imagine watching in horror as a zombie grabs your friend from behind and drags him into a vent, or off a ledge.)
The HL2 engine will allow us to emphasize the horror and mood of things more than ever before, so we're very excited!
Thanks again!
Twilight
ZP Mod Leader
Whatever happened to Brains! eh...
Whatever happened to Brains! eh... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Doomeh has been too busy reposting /.
Fun fact: I'm currently on the original ZP dedicated server because my other computer <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92404' target='_blank'>exploded</a>
Still a beta, but ive been following it for a while, and the next version is gonna own.
I think Twilight has some new mappers ready to contribute? The down time didn't help so much, although seen as Supernorn is too shy to beg you Merkaba, I will <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Zombie Panic Needs You.
How does it compare?
Although I think of Brainbread as Sven Co-Op, but zombies are the only enemy.