Detailed Ns Textures?

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
<a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/&file=DetailedTexturesPack.zip' target='_blank'>http://www.brywright.co.uk/downloads/files...exturesPack.zip</a>

Does these work with NS or does anybody use them?

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    They were disabled due to them being exploitable. You can use the search function to get the details.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I searched but couldn't find anything about it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I wish I could get you some old SS, these things were fusking gorgeous.

    Removed because they were exploitable, but I really wish the NS team would include a standardized pack in the next version, because they were just SOOO cool, and they could be made to be checked for in consistancy.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited April 2005
    so there's no way i can even try them on a lan server? Or did they take them out of the engine completely.

    EDIT: So if i installed 1.04 would they work??
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-aeroripper+Apr 23 2005, 12:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Apr 23 2005, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so there's no way i can even try them on a lan server? Or did they take them out of the engine completely.

    EDIT: So if i installed 1.04 would they work?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know for a fact they worked on 2.0... I think they SHOULD work on 1.4 but to my knowledge no one ever tryed...
  • CyberPitzCyberPitz Join Date: 2004-09-04 Member: 31301Members, Constellation
    check it out, SS it up, and let the rest of the world drool <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    Once again, SwiftSpear proves he doesn't know what the hell he is talking about.

    r_detailtextures was added to the Steam version of the half-life engine - the variable first appearred in early 2004. The earliest you would have seen it in NS would be the first beta of 3.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited April 2005
    That pack
    <img src='http://img67.echo.cx/img67/966/nshera00008rk.jpg' border='0' alt='user posted image' />
    Exploitative
    <img src='http://img32.echo.cx/img32/4552/nshera00027pn.jpg' border='0' alt='user posted image' />
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    woah, WTH is up with the 2nd pic


    also do you play on low detail minstrel?
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-aeroripper+Apr 23 2005, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Apr 23 2005, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> woah, WTH is up with the 2nd pic


    also do you play on low detail minstrel? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    I think there should be a way to somehow make the HL engine check the MD5 key of the files, so you can't replace the textures (then, if you turn on r_detailtextures and you replaced the textures with your own, it'd show the default low-quality one).
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-Breakthrough+Apr 23 2005, 04:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ Apr 23 2005, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think there should be a way to somehow make the HL engine check the MD5 key of the files, so you can't replace the textures (then, if you turn on r_detailtextures and you replaced the textures with your own, it'd show the default low-quality one). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It draws them over the other textures with a certain blending method, nothing is actually replaced.
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    For that, then wouldn't the team have to implement a set of detailed textures to act as a default, wherein lies the problem?
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Those are definately some f'ugly textures.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited April 2005
    <!--QuoteBegin-Al Kaholic+Apr 23 2005, 04:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Al Kaholic @ Apr 23 2005, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For that, then wouldn't the team have to implement a set of detailed textures to act as a default, wherein lies the problem? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A text file tells what textures to use as detail textures on each map.
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    <!--QuoteBegin-Minstrel Knight+Apr 23 2005, 05:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Apr 23 2005, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Al Kaholic+Apr 23 2005, 04:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Al Kaholic @ Apr 23 2005, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For that, then wouldn't the team have to implement a set of detailed textures to act as a default, wherein lies the problem? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A text file tells what textures to use as detail textures on each map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, which applies a certain .tga to the specified texture group, correct? There's no means of enforcing the contents of these files? Feel free to correct me if I'm under a misconception.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    His point is that you can put anything as "detailed textures", be it hot pink, white walls, all blackened, or even normal (!) detailed textures.

    Sure, it's a useful command, but count on people exploiting it, because it's not enforced nor detected.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    so is it still possible to use these detail textures at all?
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited April 2007
    This is an example of something somewhat exploitive : <a href="http://www.lol.com/b5_detail_ns_veil0000.jpg" target="_blank">lol.</a>
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-aeroripper+Apr 23 2005, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Apr 23 2005, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so is it still possible to use these detail textures at all? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes.
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    <!--QuoteBegin-obuh+Apr 23 2005, 04:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Apr 23 2005, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is an example of something somewhat exploitive : <a href='http://www.eif.ch/~wylerd04/ns/images/b5_detail_ns_veil0000.jpg' target='_blank'>lol.</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    these textures look great. i wish we could use them (without the exploiting problem)
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-Cheese+Apr 25 2005, 12:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheese @ Apr 25 2005, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> these textures look great. i wish we could use them (without the exploiting problem) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you use the ways of the force for good it isn't exploiting then is it.
Sign In or Register to comment.