Makescales Problem

VerdiVerdi Join Date: 2005-03-23 Member: 46217Members
hi

i have just updated zhlt to Version 2.5.3 and now there seems to be a problem with makescales. it is eternally slow! memory is still over 40% free, cpuload very high, it needed nearly 2hrs for 10%. maybe someone can help?
maybe noticeable is that it jumps at makevisleafs from about 50% directly all the rest and then to makescales.

the compile log:

<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hlcsg v3.2.1 rel 3.2.1 Final (Apr  3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

-----  BEGIN  hlcsg -----
Command line: "E:\Programme\Valve Hammer Editor\tools\hlcsg.exe""E:\Programme\Valve Hammer Editor\ns_hangar2"
Entering E:\Programme\Valve Hammer Editor\ns_hangar2.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.19 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.70 seconds)

Using Wadfile: \programme\steam\steamapps\nievi-adi@gmx.ch\half-life\ns\ns.wad
- Contains 19 used textures, 63.33 percent of map (578 textures in wad)
Using Wadfile: \programme\steam\steamapps\nievi-adi@gmx.ch\half-life\ns\ns2.wad
- Contains 9 used textures, 30.00 percent of map (296 textures in wad)
Including Wadfile: \programme\valve hammer editor\tools\zhlt.wad
- Contains 2 used textures, 6.67 percent of map (8 textures in wad)

Texture usage is at 1.09 mb (of 4.00 mb MAX)
1.02 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.2.1 rel 3.2.1 Final (Apr  3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

-----  BEGIN  hlbsp -----
Command line: "E:\Programme\Valve Hammer Editor\tools\hlbsp.exe"-maxnodesize 1024.0 "E:\Programme\Valve Hammer Editor\ns_hangar2"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...896 (0.05 seconds)
BSP generation successful, writing portal file 'E:\Programme\Valve Hammer Editor\ns_hangar2.prt'
SolidBSP [hull 1] 500...754 (0.03 seconds)
SolidBSP [hull 2] 500...744 (0.05 seconds)
SolidBSP [hull 3] 500...800 (0.05 seconds)
0.70 seconds elapsed

-----   END   hlbsp -----



hlvis v3.2.1 rel 3.2.1 Final (Apr  3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

-----  BEGIN  hlvis -----
Command line: "E:\Programme\Valve Hammer Editor\tools\hlvis.exe"-maxdistance 0 -full "E:\Programme\Valve Hammer Editor\ns_hangar2"
231 portalleafs
469 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
(0.03 seconds)
LeafThread:
(0.33 seconds)
average leafs visible: 42
g_visdatasize:3861  compressed from 6699
0.39 seconds elapsed

-----   END   hlvis -----



hlrad v3.2.1 rel 3.2.1 Final (Apr  3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

-----  BEGIN  hlrad -----
Command line: "E:\Programme\Valve Hammer Editor\tools\hlrad.exe"-customshadowwithbounce -extra -nopaque -bounce 1 -chop 92 -dscale 1 -smooth 50.0 -sparse "E:\Programme\Valve Hammer Editor\ns_hangar2"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [            Sparse ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            92.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [               off ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                    [                on ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'E:\Programme\Valve Hammer Editor\tools\lights.rad']
[59 texlights parsed from 'E:\Programme\Valve Hammer Editor\tools\lights.rad']

[Reading texlights from info_texlights map entity]
[5 texlights parsed from info_texlights map entity]

1384 faces
Create Patches : 9159 base patches
0 opaque faces
97454 square feet [14033514.00 square inches]
2507 direct lights

BuildFacelights:
(80.86 seconds)
BuildVisLeafs:
(301.98 seconds)
visibility matrix   :   1.3 megs
custom shadow array :  37.6 megs
MakeScales:

-----   END   hlrad -----<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

thankful for help
verdi

Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> this compile look normal to me.
    you could release you source for someone else help.
  • VerdiVerdi Join Date: 2005-03-23 Member: 46217Members
    thats the thing i guess... the compile goes normal without errors, just that the makescales takes all of a sudden ages to finish!
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    complex and too much light source do this increase at compile time, i tak like half hour at my combat map some times 1 hour when i make something too much complex and bright up and big crossing half of the level.
  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
    What I don't get is that the compile times listed in the log are very short. One thing that may be a problem is that you are running the map from drive E, whatever that may be. Try copying the .bsp on to your harddrive and compiling it from there. That's probably what the problem is.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    lol zhlt 2.5.3 is old. 3.2.x is the newest. might try upgrading.

    also another reason it could be running so slowly is because the compiler ran out of system ram, and is using windows swapfile. if thats the case, theres the reason its taking 2 hours to get to 10%

    if its using alot of swapfile, i would suggest that you get more ram if you only have 128 or 256 MB. at least get 512 or 768.
  • VerdiVerdi Join Date: 2005-03-23 Member: 46217Members
    i was clear when i said 60% ram usage that it isnt using swap. i have 1gig installed and could get in more, but thats not the problem... however i noticed when i turn off the "custom shadows" option the map compiles like normal, but looks like **** afterwards...
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Use the lastest version of the tools.
    1gig ram is plenty, no need to upgrade to compile.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    -----  BEGIN  hlrad -----
    Command line: "E:\Programme\Valve Hammer Editor\tools\hlrad.exe"-customshadowwithbounce -extra -nopaque -bounce 1 -chop 92 -dscale 1 -smooth 50.0 -sparse "E:\Programme\Valve Hammer Editor\ns_hangar2"
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    cough
    you are making extra rad and they will make perfect light level every time compiling just remove that -extra from your map test since you will release put again the -extra.
Sign In or Register to comment.