Co_amenability
N_Recoup
Join Date: 2005-01-17 Member: 36126Members
<div class="IPBDescription">Another map? Sure. But it's getting done</div> Alright! You know me, the nefarious Recoup making another nefarious map that raises conspiracy theories, questions, and causes divorce widespread across the Natural Selection Community.
HOWEVER! I am working in conjunction with Deadite Grunt, a friend of mine (though he is off the radar most of the time) who worked previously on the Adia Recreation Modification, which is now on hold since we cant find a texture artist. Bah!
Well regardless, let me show you exactly what we have done thus far.
This first picture is marine start, in all of it's glory.
<img src='http://img13.imagevenue.com/loc209/305_preview1.jpg' border='0' alt='user posted image' />
This second picture connects marine start to another room that leads into the third picture. This, other room, is not yet completed.
<a href='http://www.imageshack.us' target='_blank'><img src='http://img104.echo.cx/img104/393/preview30mc.jpg' border='0' alt='user posted image' /></a>
This last picture is the third room I mentioned, and I'm not entirely sure where I will have it lead to after I am completed with it. It still has work to be done with it, but I'm sure that work will be finished soon.
<a href='http://www.imageshack.us' target='_blank'><img src='http://img252.echo.cx/img252/6784/preview27vp.jpg' border='0' alt='user posted image' /></a>
HOWEVER! I am working in conjunction with Deadite Grunt, a friend of mine (though he is off the radar most of the time) who worked previously on the Adia Recreation Modification, which is now on hold since we cant find a texture artist. Bah!
Well regardless, let me show you exactly what we have done thus far.
This first picture is marine start, in all of it's glory.
<img src='http://img13.imagevenue.com/loc209/305_preview1.jpg' border='0' alt='user posted image' />
This second picture connects marine start to another room that leads into the third picture. This, other room, is not yet completed.
<a href='http://www.imageshack.us' target='_blank'><img src='http://img104.echo.cx/img104/393/preview30mc.jpg' border='0' alt='user posted image' /></a>
This last picture is the third room I mentioned, and I'm not entirely sure where I will have it lead to after I am completed with it. It still has work to be done with it, but I'm sure that work will be finished soon.
<a href='http://www.imageshack.us' target='_blank'><img src='http://img252.echo.cx/img252/6784/preview27vp.jpg' border='0' alt='user posted image' /></a>
Comments
On space stations, you don't waste space.
On space stations, you don't waste space. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yet you waste space with skylights? Anyway, it looks pretty good, although there are some texturing issues (especially with the pillars and the glass). It might be a bit cramped in the 'third' picture, but i'm not sure. Also maybe could you increase your -gamma? Even just a little, i think the map would look alot better if the lighting was a bit more contrasted and there were darker shades. (Increase env_gamma if you must to compensate <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
skylight isnt a waste, because you save your power cells.
you dont waste power, lightining up the room.
skylight isnt a waste, because you save your power cells.
you dont waste power, lightining up the room. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Depends on where it's situated. If it's a spaceship, chances are there isn't going to be much light coming in unless you're (dangerously) close to a star. If it's a spacestation, it can't be day all the time, can it?
Anyway, that's some nice work Recub. Now eat your food once you've finished your guitar lessons. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Fixed.
But do work on the texture alignment, it really distracts when its completely out of order on such a large object.
And what guitar lessons, brute force? And who is Recub?
Anyhow, I'll jack the gamma up to 1.5, since Belg said it would look very nice with such a tone.
<a href='http://www.imageshack.us' target='_blank'><img src='http://img69.echo.cx/img69/2734/preview44dt.jpg' border='0' alt='user posted image' /></a>
<a href='http://www.imageshack.us' target='_blank'><img src='http://img69.echo.cx/img69/7784/preview58fg.jpg' border='0' alt='user posted image' /></a>
It's a Nexus thing. He wrote a story about you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
looks nice. doesnt look as dead as some other maps.
work FASTER <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
How is the onos movement in the 3rd picture 1st post? Keep this big space cow in mind, I made the mistake once of only walking arround as a marine or skulk. To come to the conclusion that the onos just didn't have enough room to manouvre.
Kept getting stuck on small things like 2 boxes which look like I could get trough there, only to not being able to move forward. --> Example of the 2nd screenshot you posted, the boxes in the back.
Just a thing to keep in mind <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Oh I like it btw the architecture is cool, the texturing could use some very minor fixing and the lighting could use spots and shadows. I like shadows!!!
I'll have to see about Shadows, but I will however move some of the boxes so its large enough for an Onos to run amok in the facility. Good call, I didn't really think about that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The three I'm going to list below are "done" I should say. Besides minor touches, they could be thrown into the game with no possible problems. They are marine start (obviously) and the three below:
<a href='http://www.imageshack.us' target='_blank'><img src='http://img133.echo.cx/img133/6417/cd10id.jpg' border='0' alt='user posted image' /></a>
<a href='http://www.imageshack.us' target='_blank'><img src='http://img133.echo.cx/img133/3479/cd21zy.jpg' border='0' alt='user posted image' /></a>
<a href='http://www.imageshack.us' target='_blank'><img src='http://img133.echo.cx/img133/6493/cd34tv.jpg' border='0' alt='user posted image' /></a>
<span style='font-size:12pt;line-height:100%'>And now</span> Is the new room that will become an extended hallway to link up with another side of the map. Its not done yet, but with your help and suggestions, I can get it to that point. I will <span style='font-size:12pt;line-height:100%'>probably</span> change the blue computer panels over on the wall however. Please welcome:
<a href='http://www.imageshack.us' target='_blank'><img src='http://img133.echo.cx/img133/8643/cd47fu.jpg' border='0' alt='user posted image' /></a>
Fixed.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
are you serious?
I like the lighting though. its not that "SUPER STYLE!" used on other maps but simple and clear. looks much more realistic if you ask me. only thing: I dont like crates. the always looking cheep. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The red lighting in most of the rooms comes from the sunroof and glass windows, with "light_environment" entity there to back up the color coming from the windows.
EDIT: I'll put you guys to the challenge. Find something to spice up this here floor other than crates, and I'll impliment it if I feel like it really contributes. =)
<a href='http://www.imageshack.us' target='_blank'><img src='http://img135.echo.cx/img135/7308/preview60nn.jpg' border='0' alt='user posted image' /></a>
I would go for some grating in the floor with pipes behind it perhaps with some lights, just to break up the floor architecture. And maybe add a computer console/desk in the middle of the room, to have something for our friendly neighbourhood skulks to hide behind in stead of the boxes...
Maybe an Emergency Medical Hologram ala Voyager?
<img src='http://i5.photobucket.com/albums/y163/stizzan/readyroom_overview_2.jpg' border='0' alt='user posted image' />