Did The New Armor Backfire?
Breakthrough
Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
Now that everyone knows the new armour buff to the Marines... This only caused skulks to actually want to parasite Marines. Now, because of this, it's taken multiple strategies down (early Hive rushes), because of the fact that the Aliens know where every single Marine is.
Assuming that the top is true, doesn't this mean that the Marines allowed slightly higher armor levels for the Aliens knowing where the whole team is?
Assuming that the top is true, doesn't this mean that the Marines allowed slightly higher armor levels for the Aliens knowing where the whole team is?
Comments
The patch encouraged teamwork (i.e. parasiting), thus raising the skill level of the average player.
What's not to like?
/me furrows brows in confusion..
/me furrows brows in confusion.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
QFT
/me furrows brows in confusion.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What made you think you could actualy make people happy by giving them what they want??? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
The skulk's 2nd ability is there for a reason, and cool, now it's getting used.
Besides, if aliens went SC first, they wouldn't even need to bother parasite to gain the intel.
awww dont make that face.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Teamwork = increased, whether intentional or not, the devs have gotten the alien team ro function more as a team, whether they realize it or not, the intel of more parasites cuts down on marine ramboing, and the added need for another bite/parasite makes aliens less likely to rambo, and more likely to ambush.
Its a little harder i'll give you, to be an alien, but if both teams get boosted teamwork, then everyone wins. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Let's see...13 parasites to kill a vanilla rine (or is it 14 because of armor absorbtion?). A skulk with good aim can hit a marine 2-3 times with one "volley" (one energy bar), so it'd take 2 skulks probably 3 volleys in order to kill a single rine without medpacks. That'd be at least, what, 10 seconds? Unless there are more than 2 skulks, they're right next to an MC, or the com just isn't paying attention, I doubt parasite will be used much to kill marines by itself.
Though, imo, it's worth a clan looking into for a new alien strat. Packs of sniper skulks picking off marines from a distance; they'd never expect it. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
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I think the original poster is trying to say that the marines actually <i>suffered</i> with the additional +5 armor, because skulks parasite so much more - revealing the marine's location permanently. This causes many strategies such as ninja PGs to be nerfed greatly.
There have been several ideas in the I&S in the past to allow the removal of a parasite, but they were all shot down because parasite was too weak and wasn't used. Maybe it's time to look at those ideas again.
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glad ppl actually do it now
That basically sums up what I was saying.
I think parasite removal is also a good idea, but the implementation should at least require some resources from the Marines.
I say, Aliens have to try now to win. Just a bit.
Should it not be 75 due to the armor change?
And I think the armor change hasn't affected much gameplay at all, except for making SCs less wanted first now for the focus-ness.