Commanding

MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
edited April 2005 in NS General Discussion
Why is it that everytime when i command i always lose the game for marines..
Usually in the begiing i would rush advanced armor then put down 2 rts ( if my teammate is at a res node) then i would drop an arms lab and go for A1 immediatelly Then i would tell my soldiers to lock down 1 hive or double depending on teh map.. then we move on.. by the time we lock down a hive or 2 i would have upgrade weapon 1 or 2 by that time then drop a prototype lab for HAs ... usually its at like 7 min in the game.. but in the end i still end up losing the game... am i doing anything wrong ??






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Comments

  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    How do you lose? Do you lose your hive lockdown, lose a hive assault, get rushed and forced to relocate, or something else?
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Don't worry about it. I've been playing since the first night of release and i've never commanded and won a game in my life. I don't think I do anything <b>wrong</b> exactly, I just think I do the right things too slowly.
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    Usually i lose by forced to beacon... and lose 1 hive then marines die and lose the other hive or double...
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    wow someone is using my forum acount...
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    hehe, might wanna look into that.
  • AnderSonAnderSon Join Date: 2005-04-28 Member: 50391Members
    LOL ok i posted on Misfires name because he was using my computer and i didnt realize that it was his name >< o well its AnderSon that posted <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->



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    Genocide | AnderSon
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited April 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why is it that everytime when i command i always lose the game for marines..
    Usually in the begiing i would rush advanced armor then put down 2 rts ( if my teammate is at a res node) then i would drop an arms lab and go for A1 immediatelly Then i would tell my soldiers to lock down 1 hive or double depending on teh map.. then we move on.. by the time we lock down a hive or 2 i would have upgrade weapon 1 or 2 by that time then drop a prototype lab for HAs ... usually its at like 7 min in the game.. but in the end i still end up losing the game... am i doing anything wrong ?? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You don't have to follow a set strategy. In fact, I recommend being a bit more flexible.

    Keep in mind, Armor1 is <i>not</i> an incredible "the-only-other-option-is-death" upgrade since 3.03. If you have moderate confidence in your marines' aming abilities (it helps to play on a server where you "know" the regulars), then you might start with Weapons1 early on.

    Seeing as you seem to lose when you shoot off a beacon, try having phase gates available earlier in the game. You might also try to drop at least a Turret Factory in base after a few minutes to electrify and keep the skulks at bay. At one point, dropping a Turret Factory like that was seen as a "noob" tactic, but hey- I've won several games by basically ignoring the status quo. My favorite tactic is to mix tactics, so the alien team is always guessing. The drawback is that my marines are sometimes annoyed that I'm not using their strategies, but too bad for them. In your case, I would start with a few relatively "normal" strategies to get used to the flow of battle (namely, handling weird situations), and if you ever start to become a server regular somewhere, then you can really mix and match with funny tactics.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited April 2005
    try a more agressive strategy, like, lock down the middle hive, or the one you think they would go for, while slowly taking down all thier nodes, then when they do put up a hive, seige it out, then go for the last hive.

    also, it may depend on the server you playing on, like some severs give the aliens a boost...For some silly resion.
  • ThanatosThanatos Join Date: 2003-02-05 Member: 13138Members
    It really depends on your team.

    I don´t command very often, but I actually managed to pull of a victory on a 22 ppl server the other day. Mostly due to 2 facts.

    Aliens went SC first. My team spread out and capped rts like crazy (never told them to). So I figured, why not farm and get obs everywhere while we can afford it. Also elec rts asap. My rines was all WTH?? Upgrades!!

    But 4 minutes into game 2 hive locks with excessive farming and obs. We didnt even bother about dbl until just before last assult (mostly because it was on the way).

    Map was ns_lost and starting hive was vent. Not a good hive for aliens to start with so I guess that helped.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    send your marines to kill alien nodes

    dont lock down side hives or double res nodes.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Thanatos+Apr 29 2005, 06:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thanatos @ Apr 29 2005, 06:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Map was ns_lost and starting hive was vent. Not a good hive for aliens to start with so I guess that helped. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But...ns_lost doesn't have a 'vent' hive...there is cargo, equilibrium, and alpha...that's it... o_O
  • ThanatosThanatos Join Date: 2003-02-05 Member: 13138Members
    edited April 2005
    Hehe. my mistake.

    I meant Origin. Need some coffee. doh!

    You have my permission to slap me silly. Just keep the line in order.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    I second TOmekki's and Gecko's points.

    -try not to lock a hive, mines, sgs, welders, hmgs are where hte money should be
    -if you MUST lock a hive, lock a hive that they WILL get (i.e. if they have a side hvie, take the center hive)
    -THE most important thing early game, and really, the entire game, is directing your marines to the alien RTs and supporting them to TAKE THEM DOWN.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    3 RTs is just not enough, especially in a public game where youll be wanting to buy a lot of hmgs and sgs, without the res for these youll get pushed back into oblivion :S
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Niteowl+Apr 29 2005, 09:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Apr 29 2005, 09:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I second TOmekki's and Gecko's points.

    -try not to lock a hive, mines, sgs, welders, hmgs are where hte money should be
    -if you MUST lock a hive, lock a hive that they WILL get (i.e. if they have a side hvie, take the center hive)
    -THE most important thing early game, and really, the entire game, is directing your marines to the alien RTs and supporting them to TAKE THEM DOWN. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92587&view=findpost&p=1461886' target='_blank'>Yup I agree</a>
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    also, marines always need every RT..anytime you notice a free RT, or a skulk chomping on some, go send a rine their to kill it.
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