New Map In The Works

Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
<div class="IPBDescription">2 pics</div>
hi all, just a new map im working on , takes place in a abandonned underground facility, wich used to be a missile launch base. 2 pics show the marine start, still needs a few things here and there, but i want peoples opinion on the shape and size of room , its about 1400X1400 , commander will probably be on the balcony where the computer sits. go easy on me , i have not mapped in over 10 months! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<a href='http://www.angelfire.com/scifi2/space_ape' target='_blank'>My Webpage</a>

Comments

  • TgireTgire Join Date: 2002-11-01 Member: 3121Members
    Looks cool, but I thought NS was supposed to take place in space only?
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Now didn't yesukai begin a map set underground...

    Some of that lighting looks abit bland. By the door and the railing, if it is a 'light' it may benifit to change it to a light_spot of some sort. Especially above that door, you could have two aimed at about -75. It think that could work well.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    edited November 2002
    It has niftiness.

    BUT... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    -The shaft-thing in the middle doesn't go down very far, it just ends at a black texture. I suggest you lengthen it down a good deal to make it look like its nice and long.

    -The blue light thingies at the top of the shaft dona lookie to good, and they don't emit blue light!

    -That metal floor texture is getting SERIOUSLY overused by a lot of mappers. Change it to something less plain and more original.

    -The detailed textures on the floor around the shaft-thing might look neat up there, but might not look good when you're running on top of them. Maybe you could put a grating down?

    -Lighting is very cool, but make sure you make some darker and less ambient areas outside of Marine Start (and in the Alien areas, too, of course!)
  • TheScapegoatTheScapegoat Join Date: 2002-11-09 Member: 7870Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-That metal floor texture is getting SERIOUSLY overused by a lot of mappers. Change it to something less plain and more original.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well if you have every been to - A foundry, a powerplant, a factory, or many other similar things you will relized that that grated flooring is like the MOST widly used style in EVERWHERE!

    And since mappers are doing alot of maps based on this types of places it would only makes sense that that style flooring would be widly used, i think it looks fine considering he used SO many other textures in the room.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Meh, I guess I just have something personal against the texture. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    I stick by all my other suggestions though.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    OMG, it's space ape!!! where ya been man? your old NS map rocked hardcore. what ever happened to that one?
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Seriously, i was thinking the same thing as tommy! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I think those pics looks quite nice. For the marine start point, the room's size looks fine by me. Where's the resource node? Only one thing that I see that should be changed: the blue lights on the center peice need to cast light that is a bit bluer. I like your brushwork.
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    /me adds himself to the tommy and cyanide list
    it was shure purty.
    i'm eager to see what u have in store for us
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
Sign In or Register to comment.