Parasite

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Comments

  • IHOP7IHOP7 Join Date: 2005-01-07 Member: 33435Members, Constellation
    Good idea, parasite the armory and all marines will be parasited as well. Who needs sof?
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited May 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hah, ambushing. Thats a good one! Most normal NS maps lack the spots to ambush if you havent noticed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    god, you do suck at this game. look harder, think harder.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unless it has a high cieling, all you can do is wait beside the door, which doesent help at all since crack jumping marines can sweep and bounce around a bit before they're killed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    try listening to him and bounce immediately as he enters the room, rather than waiting for 2 seconds.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Imo, parasite, and ambushing would be more useful if maps were built more like ns_shiva. Shiva shows that ships dont have to be four walls with a box in the middle.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    shiva is nice, but at least the b3 version was a total deathtrap for any marine.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->rest of the post<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    no, just no. start skulking more, and get better. if you have a poor computer and fps then i'll admit that its harder to learn, but definitely not impossible.
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    edited May 2005
    -About the parasite, I mean for it to only spread once. As in only what the original marine touches, not any of his infected counter parts.-


    As to skulking, I'm an awesome skulker. I don't bother to ambush since I'm skilled in crackjumping as an alien, I just usually come from an angle marines don't expect it, like where they just saw a team mate.

    I've also looked long and hard for each spot, and found everyone of them. So now, as a marine, I always know where to look, because these spots are few and far between, and can only hold one to two skulks. If you looked at shiva in some spots, you could see large pipes crossing through rooms, the whole alien team could set up a massive wellplaced ambush to prevent marine growth in that section. But at this point, its all about getting the fade out the door because skulks are more and more useless at midgame.

    There was one ns map from initial release that was unbalanced and went through a few revisions, but it was set up with good hiding spots, I can't remember the name, but it had the vent above marine start that came from the sewer hive area, elevated CC (Like all old maps.) and that one door that opens downward, which gorges used to always seal shut by placing offense chambers.

    That map had a good ammount of spots to hide, but doesent overkill like shiva does in some sense.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    The map is ns_caged. The vent is still there, the CC is no longer elevated, and the door that used to open downward is no longer there. There's also a double res node now. Actually, if that's the last you remember of the map, you haven't played it in a long time. It's still an official map.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-ThorStryker+May 2 2005, 02:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThorStryker @ May 2 2005, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...I just usually come from an angle marines don't expect it, like where they just saw a team mate.

    There was one ns map from initial release that was unbalanced and went through a few revisions, but it was set up with good hiding spots, I can't remember the name, but it had the vent above marine start that came from the sewer hive area, elevated CC (Like all old maps.) and that one door that opens downward, which gorges used to always seal shut by placing offense chambers.

    That map had a good ammount of spots to hide, but doesent overkill like shiva does in some sense. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The map you refer to sounds like the old ns_caged.

    How can you possibly know where a marine is expecting you to come from? "Coming round behind them" is fair enough, but waiting till lead marine looks at his teammate, attacking and killing the teammate, then (surprise surprise) attacking the lead marine? :|

    The contagious parasite is interesting, but may be a little over-powered. It would also be irritating. I foresee scenarios where NSPlayer gets flamed for passing on the parasite like some kind of lepper.

    I would say *all* official NS maps have ample hiding spaces, although at times the vent systems could be better.
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    It's more of a tactic I use in order to assault the greater threats.
    For instance,

    Your at a T section, your partner is on one side of the T with an lmg, while you are on the other side with a shotgun. Your both facing down the T becuase you saw skulks retreating down that way.

    Now you know your team mate is guarding your right side, but because he is facing down the T, I'll sneak behind him, cross the T and attack you instead, because you are a larger threat. It actually works well in any case, especially if your team mate is on the side that leads to marine start. Depending on the skill level of the marine would depend on what movement type I use of course.
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->

    --------------------------------------
                   <---------------------skulk
       you                     team-mate
    ------ Y                     Y------------
          |                        |
          |                        |
          |                        |
          |           gorge     |

    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    And I'll stand firmly by my point that ambush spots are still hard to come by, or it could be that I just survive ambushes alot, I dunno.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    An interesting idea.
    However:<ul><li>Attacking the marine with the LMG not only removes a marine faster but you're more likely to kill at least him</li><li>If you attack and kill the marine with the LMG the shottgun guy will likely fire upon you. As you are on the opposite side of the T junction it is unlikely the shotgun blasts will kill you. Evade at a distance until he wastes his shots then charge in for the kill as he hopelessly tries to pistol whip you. </li><li>Charging past the LMG marine (as in your suggestion) will alert both him and the shotgunner to your presence. So not only are you CLOSE to someone with a shotgun, but you have a marine LMG-ing you from behind.</li></ul>
    There are pros and cons to both approaches, but the exact terrain and position of the 2 marines would probably be the deciding factor in how you chose to engage.
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    Theres alot of factors that can be played on that tactic. Its a good pub tactic as marines fail to use audio. But silence can compensate for that. I just find that its easier to get the shotgun first, because the skill level it takes to conserve ammo in the shotgun against skulks isnt that high. I see that alot of marine players will either pop one long range shot, then wait for them to get up close, or just wait for them to get up close.

    The thing is though, in order to kill a shotgunner, you have to sneak up on him before he has time to track you. If hes with a team mate, attacking the team mate will give him the time to track you (Especially with 3 bites.) You just have a greater chance to survive at the cost of being seen. If you think about it, the space inbetween the shotgunner and his team mate is the only gamble you make, if no audio is given, the shotgunner will most likely suspect his friend will take the first hit, unless he knows there are enemies near his teammates rear side.
  • YolkFolkYolkFolk Join Date: 2004-08-18 Member: 30697Members, Constellation
    If I see more than a couple of marines moving somewhere, I will now try to parasite each of them at least once. Hopefully they will forget to weld each other for that extra 5 armor points and will be down by a bite at armor 0.
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    I just parasite always now. Who cares about k:d? I just like helping my team. Oh, and, parasiting at least two members of an ha train is the way to go.
  • DaJMastaDaJMasta Join Date: 2005-01-10 Member: 34750Members, Constellation
    yea, para on heavies is like a must. Free info on heavy train movement is always a good thing. And if your in the position to para a marine without being hit, just do it, if nothing else theres a tiny chance he needs 2 medpacks and a weld.

    Besides, at least I act differently as a parasited marine, staying back and doing build stuff more, since I am kindof free intelligence on the rest of the team's movement.
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    Sometimes if you parasite one member of an ha train, he'll lead you ona wild goose chase. Parasiting two membersof an ha train? A good comm doesn't like to part with 40 res that quickly.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Well with the recent changes, you'll now <b>need</b> to parasite once or even twice (if given a medpack) before being able to kill an A0 marine.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Grendel+May 5 2005, 02:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ May 5 2005, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well with the recent changes, you'll now <b>need</b> to parasite once or even twice (if given a medpack) before being able to kill an A0 marine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah. 2 bites than parasite for that l33t parasite kill. Functional and morale draining. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-BlueNovember+May 7 2005, 12:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ May 7 2005, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Nah. 2 bites than parasite for that l33t parasite kill. Functional and morale draining. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I always luv to be lalled when trying it. You could easily do it wiht parafirst and get easy kill, but nah it`s much more to ruin it by trying to para the rine wiht full hp while he is medded or kills you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    It's bad to parasite them before you bite.

    It gives them more reaction time. (eg. if you are ambushing)

    If not doing so, i agree
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    IN SMALL GAMES parasite becomes extremely useful for aliens to track marine's movement. If you see a ninja, parasite him, and you can be sure he won't sneak in that PG.

    IN CO MAPS parasite will give your teammates equivalent of SoF (no more ambushes or rushes) AND reduce marine's armor to 2 bites. When i feel like helping out the team, I get SoF and start parasiting everyone i can.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    parasite can be anoying. Sure it atracts kharaa, so if you have comm support you will kill more because of it, but as a hardcore parasiter I know ppl have a hard time with it.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Diablo fx+May 8 2005, 09:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo fx @ May 8 2005, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's bad to parasite them before you bite.

    It gives them more reaction time. (eg. if you are ambushing)

    If not doing so, i agree <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    /me slaps Diablo
    Read the thread mate! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Parasite the second before (if that, only takes a few miliseconds) you bite. Quickswitch (which I know you use) is your friend. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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