[wip] Unnamed Siege Cannon
ZeroByte
Join Date: 2002-11-01 Member: 3057Members
Here be a siege cannon of my own design. I'm not exactly caring about the polycount right now. Although it is already reaching err.. 1692 polys. I have no poly count target right now and I really don't have an estimates cause I'm not quite sure how much more details the missing parts will contain.
I started off with a concept sketch for this but I'm not sure where it went so now I'm just going with the flow on this. I guess I'm going to set a 3000 poly ceiling for this, irunno.
This is incomplete. I would guess its at about 40% completion, at least design wise which does not take into account optimization and UV mapping. I'm posting this for comments and ideas.
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/wip-alpha.jpg' border='0' alt='user posted image' />
I started off with a concept sketch for this but I'm not sure where it went so now I'm just going with the flow on this. I guess I'm going to set a 3000 poly ceiling for this, irunno.
This is incomplete. I would guess its at about 40% completion, at least design wise which does not take into account optimization and UV mapping. I'm posting this for comments and ideas.
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/wip-alpha.jpg' border='0' alt='user posted image' />
Comments
i like the shield things, i think the force field idea is quite cool too, would be a good implementation of additive transparency <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Lets just say that they are there too... help focus the gravitational force generated by the cannon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Bingo.
I think it looks great.
The barrel of the siege cannon borrows heavily from this <a href='http://cocommand.com/shots/concept/200301240/12_20_02_5.jpg' target='_blank'>Eschaton concept art</a>.
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/wip-beta.jpg' border='0' alt='user posted image' />
i like the shield things, i think the force field idea is quite cool too, would be a good implementation of additive transparency <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Lets just say that they are there too... help focus the gravitational force generated by the cannon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nah, they defend the vulnerably "waveleangth anomalitic generation" units from attack by the corrosive bile bombs and acid rockets <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I like it, finish this ftw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
The barrel reminds me of the blank firing adaptor for the M2 HMG.
very good job, can't wait till its done.
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/final-suckrender.jpg' border='0' alt='user posted image' />
the only similarity is its a gun with 2 shields on the sides... the old hl one was more of a box attached to another box attached to 2 more boxes.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
very nice by the way...
*ninja edit*
Hot hot renders!
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/shot6.jpg' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/shot5.jpg' border='0' alt='user posted image' />
edit: is there any color scheme you have in mind, ZB?
edit #2: it may just be the way you exported it, but vertices seem to have "split" a bunch - you might want to re-weld everything (I just did, and it fixed some of the smoothing in the .3ds file)
edit: is there any color scheme you have in mind, ZB?
edit #2: it may just be the way you exported it, but vertices seem to have "split" a bunch - you might want to re-weld everything (I just did, and it fixed some of the smoothing in the .3ds file) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I leave the colour scheme completely up to you. Although a lot of people will probably clamor for TSA green. I was thinking more along the lines of a TSA Spec Ops look, but then again I leave it up to you.
As for the unwelded vertices... ehh I don't think I can do anything about it. My copy of 3dsm 5 has always exported .3ds' with some parts unwelded. Selecting all and welding should fix it alright though. I could give you the .max if you want.
I also posted the UV's over at the DLCSS forum.. I don't know how well it will be recieved though seeing how most of them will never use the model.
More renders!
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/shot2.jpg' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/shot4.jpg' border='0' alt='user posted image' />
/me watches his photobucket account go down
<img src='http://www.tangledslinky.org/images/compressor-stage1.jpg' border='0' alt='user posted image' />
The reflections (legs and barrel) and the rust on the barrel are temporary til I decide what to do there.