Ns_msiege-rc4

iG0riG0r Join Date: 2004-06-28 Member: 29593Members
<div class="IPBDescription">unpublished version</div> hi,

this week ill release some of my older maps in unpublished versions. 1st one is ns_msiege-rc4.

download: <a href='http://members.chello.at/support/maps/ns_msiege-rc4.zip' target='_blank'>ns_msiege-rc4.zip</a>
<a href='http://unsichtbar2005.funpic.de' target='_blank'>download and more pictures</a>


<img src='http://members.chello.at/support/maps/ns_msiege-rc4_01_s.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_msiege-rc4_02_s.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_msiege-rc4_03_s.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_msiege-rc4_04_s.jpg' border='0' alt='user posted image' />

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2005
    Well even if I'm not a fan or have ever played a siege map, we have to admit there is a market for them. Otherwise people wouldn't make them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I'm just posting here to keep the HL1 engine from being overstressed, since you do have some serious r_speed and vis issues in your map.

    -->
    The first thing you need to fix is in the pillar room behind the door. You have lots of pillars touching the floor and ceiling. This will make the compilers break up the floor and ceiling in more brushes then necesary.
    You can fix this in a fast and easy way. Keep a 1 unit grid gap between the ceiling/floor and the pillars.

    -->
    Now on to the serious vis problems. The HL1 engine can't deal with very long corridors, even with the low amount of detail you have going it will make the engine stress. This happens because it will have to render beyond it's capabilities due to the lack of vis blockers. To fix this you'll have to make some changes to your layout. Mainly change the long corridors into bendy corridors or something. That is at least the fastest fix there is for this problem.

    And with r_speeds going over 900 or even 1200 is just way to much judging from the low detail you're using.
  • WalkaboutWalkabout Join Date: 2005-05-01 Member: 50651Banned
    Right, I'll just say it now. STOP POSTING YOUR FUNMAPS. It's best for us all, becaues too be honest, funmaps aren't really liked around here.
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    thank you for your help but im out of business for 9 months and i do not invest more time for half-life 1 and ns. i post all my old ones in there latest version, becouse from time to time i got mail with "... send me your map...".

    im sure when ns source is out im back in playing and mapping too.

    thx
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-iG0r+May 4 2005, 12:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iG0r @ May 4 2005, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thank you for your help but im out of business for 9 months and i do not invest more time for half-life 1 and ns. i post all my old ones in there latest version, becouse from time to time i got mail with "... send me your map...".

    im sure when ns source is out im back in playing and mapping too.

    thx <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    so why the hell you dont create 1!!! thread regarding your three maps? you wont continue your work so its pretty useless creating three threads if you dont want to recive specific reply. call it "whatever-mappack".
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-Lt Gravity+May 4 2005, 01:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ May 4 2005, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so why the hell you dont create 1!!! thread regarding your three maps? you wont continue your work so its pretty useless creating three threads if you dont want to recive specific reply. call it "whatever-mappack". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and why the hell you cant just ignor my maps and my postings too?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-iG0r+May 4 2005, 01:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iG0r @ May 4 2005, 01:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Gravity+May 4 2005, 01:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ May 4 2005, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so why the hell you dont create 1!!! thread regarding your three maps? you wont continue your work so its pretty useless creating three threads if you dont want to recive specific reply.  call it "whatever-mappack". <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    and why the hell you cant just ignor my maps and my postings too? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    so you know how to do it right next time.
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-Lt Gravity+May 4 2005, 02:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ May 4 2005, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so you know how to do it right next time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you mean "to do right" is ignoring you? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    that sounds wonderfull <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KazbarKazbar Join Date: 2004-10-20 Member: 32368Members, Constellation
    It looks like some people on the forum had something stuck up their (u know what). This is a fun map, I bet iG0r spent alot of time making this map and then u go all anrgy and tell him "STOP POSTING YOUR FUNMAPS". Alot of people like these maps and play them alot. IF you dont like fun maps dont post here!
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    <!--QuoteBegin-Kazbar+May 5 2005, 05:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazbar @ May 5 2005, 05:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I bet iG0r spent alot of time making this map <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well... if he did, it didn't help at all. Who really wants this map-fastfood anyway.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    This is the NS mapping forum. That means, maps for NS are viable topics here - ANY maps for NS. If you don't like the map type then don't bother replying <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    "if you dont agree with any type of government, dont go to any elections."

    thats how it sounded to me. I have nothing against some inspired new gametype such as ... nono, you wont get me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> but to see the same "fun maps" over and over again is just... you know?
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-Kazbar+May 5 2005, 10:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazbar @ May 5 2005, 10:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It looks like some people on the forum had something stuck up their (u know what). This is a fun map, I bet iG0r spent alot of time making this map and then u go all anrgy and tell him "STOP POSTING YOUR FUNMAPS". Alot of people like these maps and play them alot. IF you dont like fun maps dont post here! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Some forum users are disgruntled because of the multiple threads for the same kind of thing all at once, rather than the fact that they don't like funmaps.

    I personally don't have so much of a problem with this issue, but it I do believe it would be a good idea for there to be a sub forum for funmaps.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Flaming someone because they have produced a in your views "bad map" isn't very helpfull or constructive for that matter.

    But from what I've seen in these maps from iG0r. I have to conclude that they are at least technically bad maps and need a serious overhaul due to bad design for the HL1 engine. Visually I think they are bad maps due to the lack of detail and atmospehere, but that is still personal preference, some people actually like low detail maps...

    Siege gameplay is a nice concept just because of the fact that there is a market for it, people DO play it. But the chance to get them into the official ns map release is non existant (unless the devs review the issue of course <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> )
    That's probably the reason why the more experience mappers refuse or simply will not create them.

    The reason I don't create siege maps is simple. I don't play this style of gameplay, it's actually the same reason why you won't see me creating a combat map.
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-Kouji San+May 6 2005, 01:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ May 6 2005, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But from what I've seen in these maps from iG0r. I have to conclude that they are at least technically bad maps and need a serious overhaul due to bad design for the HL1 engine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    true <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited May 2005
    <!--QuoteBegin-Kouji San+May 6 2005, 02:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ May 6 2005, 02:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flaming someone because they have produced a in your views "bad map" isn't very helpfull or constructive for that matter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's more like we're flaming him for releasing 3 maps that are not only bad, but he has no intention of working on anymore...in 3 different threads. Un-bloody-necessary.
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-Sky+May 8 2005, 06:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ May 8 2005, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but he has no intention of working on anymore... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not for half-life, but since nov. 04 for source. i really hope there is a ns source beta release soon.
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