Suicide Is A Good Idea...

DarkWulfDarkWulf Join Date: 2002-11-02 Member: 4662Members
i've noticed that people have this feeling that they should NEVER die.

as an LMG marine, you cost 1 RP per spawn. compare that to the two RP's per medpack.

everytime i see an LMG marine in spawn, w/o orders, crying for a medpack, i want to scream. if i am in the same situation, i simply type kill in console. compared to the 2 or even 4 RP's that would be spent getting you healthy again, you might as well just die.

i once asked the commander if he'd be willing to have me suicide, and he just gave me a funny look (virtually i guess). as long as you aren't trying to hold a strategically important position, i see no need to waste the team and yourself time and money.

am i crazy?

incidentally, i usually don't build an armory early on. LMG marines are cheap, and i sincerely doubt that anyone would last all that many attacks. just kill yourself if close to base, otherwise, sure, drop ammo.

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I think /kill is OK if *all* of the following conditions are met:

    - You're in your spawn
    - You have less than 15 health
    - You have no armor/jetpack
    - You have no weapons - including mines and/or a welder

    On the other hand, it's never a bad idea to become a kamikaze scout and just see what your opponent is up to. It's not like you have a kill/death ratio you have to worry about.
  • GrinnGrinn Join Date: 2002-11-10 Member: 7986Members
    That's about the same thing I do as a LMG marine. Unless I have SOMETHING important that costs rp, or I'm doing my best to hold a position, I'll charge the enemy guns blazing Rambo skulk style. (Which is the only time I'll go Rambo. ;-)) It's not worth getting healed if there hasn't been anything invested in you.
  • QuantumSlipQuantumSlip Join Date: 2002-11-03 Member: 6318Members
    you cost resource points to spawn? thought that was only for toureny mode?
  • DarkWulfDarkWulf Join Date: 2002-11-02 Member: 4662Members
    iunno.

    i always thought you were free. then someone complained that i was wasting resources by charging blindly at a stupid ono over and over....
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Each respawn costs the team 1 resource point.
  • HojoHojo Join Date: 2002-11-01 Member: 2558Members
    I hate dying. I don't even suicide if I get stuck. I got stuck to a floor panel once and stayed there for about 10 minutes.
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    actually if your in spawn and have a welder or something, just select it as your primary weapon and die. You'll respawn in again and can pick up the item you lost, or a buddy will.
  • ThorThor Join Date: 2002-11-17 Member: 9131Members
    why not just give it to a team mate b4 you suicide? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Don't think of it as suicide. Rather, think of it as asking for a quick transport to the motherships' medics. They patch you up, you come back.

    You can do this anytime you are not wearing heavy armor or jetpack, as long as you die in your base and noone else is dead at the same time - that allows you enough time to pickup your gun/welder again.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    This is a good idea as long povided the following conditions stated above are met.

    I also consided suicide if I have a parasite because there is nothing worse than having the enemy know where you are.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    If I am holding an expensive gun, but not any armour or jp, I will return to base and suicide once I hit 50 health.

    I will hide in a corner, type kill, respawn and pick up all my gear including welders and primary weapons (it ALL gets dropped on the floor). It's much cheaper than me running out, dying to far away for me to run out and get my guns back, and having to get more...

    As for getting my guns back, if I can I try at all cost to get expensive items back to base. Even if it kills me 2 or 3 times, moving the gun through swarms of fades, it is still cheaper than buying a new one...
  • SK_TygerSK_Tyger Join Date: 2002-11-14 Member: 8644Members
    I do not agree with u guys.. according to me, /kill must only be used when you are stuck due to a bug, because in the other case it sounds like cheating for me, especially when you re parasited....

    yes it's less expensive for your team, but I think it will never be admit in tournament mode...

    SK_Tyger, who don't like this suicide idea
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    edited November 2002
    Yeah, using /kill for free health in base is cheating.

    However, you can always drop your guns in base and go recon some Hive locations. ^^

    The same thing pisses me off about some Skulk players. They think a skulk should be stealthy and go 10-0 by surprising marines and picking them off 1 by 1. I think a skulk should be the unit that charges the Turret Factory, gets 5 or 6 bites off, and dies. I end up with a kill ratio of 3-20, but I've cleared out entire Hive lockdowns, while they have 10-0 but havent' done anything important.
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    Reconning with a pistol is so scary, gives you an adrenaline rush and it is so very satisfying to get kills with a pistol (maybe its just me).

    There are actually some fairly good skulk players who can kill Marines and ream Turret Factories without dying. Ratio is not completely worthless and though its fun to rack up the kills, keep in mind this is a teamplay mod (think Voltron, only smaller and no transforming and..er..). No one likes dying, but I'll take one for the team if they need a Turret Factory down, after all who doesn't like to eat olive green metal? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    turret factories live longer if you camp somewhere so that the skulk can see the turrets and turret factory, but not you. This works best if one side of the turret factory "appears" to be undefended. Skulks run straight for it and don't look around. Whip out a pistol and in 4-8 shots you have bagged an alien all by yourself (I did this using a jetpack to get up above the turret factory, and then I waited until I heard it getting attacked)
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    <!--QuoteBegin--Injury+Nov 20 2002, 10:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Injury @ Nov 20 2002, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Reconning with a pistol is so scary, gives you an adrenaline rush and it is so very satisfying to get kills with a pistol (maybe its just me).

    There are actually some fairly good skulk players who can kill Marines and ream Turret Factories without dying. Ratio is not completely worthless and though its fun to rack up the kills, keep in mind this is a teamplay mod (think Voltron, only smaller and no transforming and..er..). No one likes dying, but I'll take one for the team if they need a Turret Factory down, after all who doesn't like to eat olive green metal? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, but a skulk who gets 10-0 by hiding in corners, avoiding direct combat, and running away to heal as soon as he's taken 10 points of damage is a useless skulk.

    Yes there are good players who can strafe around a turret fac with 6 turrets defending, and kill it in a single go as a Skulk, but those are rare. Three mediocre skulks doing repeated suicide attacks on that turret factory are much more effective than one Ubergodly skulk doing the same thing. It pisses me off to see skulk players refuse to attack turret factories because of their precious kill ratio.
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